# PRISM: Personalized Refinement of Imitation Skills for Manipulation via Human Instructions

arXiv: https://arxiv.org/abs/2603.05574 · HTML: https://mlsanity.com/paper/2603.05574/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 11 of its 19 references that are in the map.
- First posted on arXiv 5 Mar 2026.

## Builds on (most cited first, 11 of 11)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [What Matters in Learning from Offline Human Demonstrations for Robot Manipulation](https://mlsanity.com/paper/2108.03298/) (2021)
- [Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrations](https://mlsanity.com/paper/1709.10087/) (2017)
- [Eureka: Human-Level Reward Design via Coding Large Language Models](https://mlsanity.com/paper/2310.12931/) (2023)
- [End-to-end Driving via Conditional Imitation Learning](https://mlsanity.com/paper/1710.02410/) (2017)
- [Overcoming Exploration in Reinforcement Learning with Demonstrations](https://mlsanity.com/paper/1709.10089/) (2017)
- [Challenges of Real-World Reinforcement Learning](https://mlsanity.com/paper/1904.12901/) (2019)
- [Reconciling Reality through Simulation: A Real-to-Sim-to-Real Approach for Robust Manipulation](https://mlsanity.com/paper/2403.03949/) (2024)
- [Policy Decorator: Model-Agnostic Online Refinement for Large Policy Model](https://mlsanity.com/paper/2412.13630/) (2024)
- [TGRL: An Algorithm for Teacher Guided Reinforcement Learning](https://mlsanity.com/paper/2307.03186/) (2023)

## Abstract (arXiv)

This paper presents PRISM: an instruction-conditioned refinement method for imitation policies in robotic manipulation. This approach bridges Imitation Learning (IL) and Reinforcement Learning (RL) frameworks into a seamless pipeline, such that an imitation policy on a broad generic task, generated from a set of user-guided demonstrations, can be refined through reinforcement to generate new unseen fine-grain behaviours. The refinement process follows the Eureka paradigm, where reward functions for RL are iteratively generated from an initial natural-language task description. Presented approach, builds on top of this mechanism to adapt a refined IL policy of a generic task to new goal configurations and the introduction of constraints by adding also human feedback correction on intermediate rollouts, enabling policy reusability and therefore data efficiency. Results for a pick-and-place task in a simulated scenario show that proposed method outperforms policies without human feedback, improving robustness on deployment and reducing computational burden.
