# RealWonder: Real-Time Physical Action-Conditioned Video Generation

arXiv: https://arxiv.org/abs/2603.05449 · HTML: https://mlsanity.com/paper/2603.05449/

## Key facts

- Cited by 22 papers in the map (data through 14 Oct 2026).
- Builds on 60 of its 74 references that are in the map.
- First posted on arXiv 5 Mar 2026.

## Builds on (most cited first, 30 of 60)

- [RoFormer: Enhanced Transformer with Rotary Position Embedding](https://mlsanity.com/paper/2104.09864/) (2021)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [RAFT: Recurrent All-Pairs Field Transforms for Optical Flow](https://mlsanity.com/paper/2003.12039/) (2020)
- [CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer](https://mlsanity.com/paper/2408.06072/) (2024)
- [SDEdit: Guided Image Synthesis and Editing with Stochastic Differential Equations](https://mlsanity.com/paper/2108.01073/) (2021)
- [VBench: Comprehensive Benchmark Suite for Video Generative Models](https://mlsanity.com/paper/2311.17982/) (2023)
- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [One-step Diffusion with Distribution Matching Distillation](https://mlsanity.com/paper/2311.18828/) (2023)
- [Cosmos World Foundation Model Platform for Physical AI](https://mlsanity.com/paper/2501.03575/) (2025)
- [Genie: Generative Interactive Environments](https://mlsanity.com/paper/2402.15391/) (2024)
- [Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animation](https://mlsanity.com/paper/2311.17117/) (2023)
- [Improved Distribution Matching Distillation for Fast Image Synthesis](https://mlsanity.com/paper/2405.14867/) (2024)
- [Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusion](https://mlsanity.com/paper/2506.08009/) (2025)
- [MotionCtrl: A Unified and Flexible Motion Controller for Video Generation](https://mlsanity.com/paper/2312.03641/) (2023)
- [CameraCtrl: Enabling Camera Control for Text-to-Video Generation](https://mlsanity.com/paper/2404.02101/) (2024)
- [From Slow Bidirectional to Fast Autoregressive Video Diffusion Models](https://mlsanity.com/paper/2412.07772/) (2024)
- [PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics](https://mlsanity.com/paper/2311.12198/) (2023)
- [GS-LRM: Large Reconstruction Model for 3D Gaussian Splatting](https://mlsanity.com/paper/2404.19702/) (2024)
- [OpenVid-1M: A Large-Scale High-Quality Dataset for Text-to-video Generation](https://mlsanity.com/paper/2407.02371/) (2024)
- [Navigation World Models](https://mlsanity.com/paper/2412.03572/) (2024)
- [LongLive: Real-time Interactive Long Video Generation](https://mlsanity.com/paper/2509.22622/) (2025)
- [DragNUWA: Fine-grained Control in Video Generation by Integrating Text, Image, and Trajectory](https://mlsanity.com/paper/2308.08089/) (2023)
- [MoGe-2: Accurate Monocular Geometry with Metric Scale and Sharp Details](https://mlsanity.com/paper/2507.02546/) (2025)
- [SAM 3D: 3Dfy Anything in Images](https://mlsanity.com/paper/2511.16624/) (2025)
- [Rolling Forcing: Autoregressive Long Video Diffusion in Real Time](https://mlsanity.com/paper/2509.25161/) (2025)
- [Motion-I2V: Consistent and Controllable Image-to-Video Generation with Explicit Motion Modeling](https://mlsanity.com/paper/2401.15977/) (2024)
- [PhysDreamer: Physics-Based Interaction with 3D Objects via Video Generation](https://mlsanity.com/paper/2404.13026/) (2024)
- [Matrix-game 2.0: An open-source real-time and streaming interactive world model](https://mlsanity.com/paper/2508.13009/) (2025)

## Built on by (most cited first, 22 of 22)

- [CausalCine: Real-Time Autoregressive Generation for Multi-Shot Video Narratives](https://mlsanity.com/paper/2605.12496/) (2026)
- [ReWorld: An Interactive World Model with Long-Horizon Memory](https://mlsanity.com/paper/2608.23565/) (2026)
- [Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends](https://mlsanity.com/paper/2606.01164/) (2026)
- [WorldOlympiad: Can Your World Model Survive a Triathlon?](https://mlsanity.com/paper/2606.11129/) (2026)
- [SPIRAL: Self-Evolving Action-Conditioned Video Generation via Reflective Planning Agents](https://mlsanity.com/paper/2603.08403/) (2026)
- [PhysOmni: Physics-Grounded Multi-Object Scene Generation from a Single Image with Real-Time Interaction](https://mlsanity.com/paper/2605.20290/) (2026)
- [LaMo: Self-Supervised Latent Motion Priors for Physical Realism in Video Generation](https://mlsanity.com/paper/2605.23878/) (2026)
- [CausalMotion: Structured Physical Reasoning as Keyframe and Trajectory Guidance for Training-Free Video Generation](https://mlsanity.com/paper/2606.14317/) (2026)
- [DeformMaster: An Interactive Physics-Neural World Model for Deformable Objects from Videos](https://mlsanity.com/paper/2605.09586/) (2026)
- [Video = World + Event Stream](https://mlsanity.com/paper/2607.15038/) (2026)
- [PhysAgent: Reflective Agentic Physics Control for Physically Plausible Video Generation](https://mlsanity.com/paper/2607.16355/) (2026)
- [PhysStream: Streaming Physics-Grounded Video Generation with Structured Scene Memory and Fine-Grained Motion Control](https://mlsanity.com/paper/2609.17521/) (2026)
- [Physics-Informed Video Generation via Mixture-of-Experts Latent Alignment](https://mlsanity.com/paper/2606.04737/) (2026)
- [Distilling Physical Priors into Streaming World Models](https://mlsanity.com/paper/2608.07981/) (2026)
- [DuoMatching: Joint-Marginal Distribution Matching for Few-Step Video Generation](https://mlsanity.com/paper/2610.03543/) (2026)
- [3DPhysVideo: Consistency-Guided Flow SDE for Video Generation via 3D Scene Reconstruction and Physical Simulation](https://mlsanity.com/paper/2605.16795/) (2026)
- [VIPER: Visual In-Context Physics Reasoning for Physically Plausible Video Generation](https://mlsanity.com/paper/2607.23472/) (2026)
- [From Generation to Simulation: How Far Are World Models from Being True Simulators?](https://mlsanity.com/paper/2608.23070/) (2026)
- [VPTwin: Real-Sim-Real Video Prediction for Robotic Manipulation Planning](https://mlsanity.com/paper/2609.33104/) (2026)
- [KineWorld: Action-Induced Transport Fields for Embodied World Modeling](https://mlsanity.com/paper/2610.06349/) (2026)
- [Fluid-Gen-Zero: Grounding Pretrained Video Generators in Physics without Training](https://mlsanity.com/paper/2610.10984/) (2026)
- [CineMem: Attention-Aligned Fine-grained Memory Retrieval for Multi-Shot Long Video Generation](https://mlsanity.com/paper/2610.17926/) (2026)

## Abstract (arXiv)

Current video generation models cannot simulate physical consequences of 3D actions like forces and robotic manipulations, as they lack structural understanding of how actions affect 3D scenes. We present RealWonder, the first real-time system for action-conditioned video generation from a single image. Our key insight is using physics simulation as an intermediate bridge: instead of directly encoding continuous actions, we translate them through physics simulation into visual representations (optical flow and RGB) that video models can process. RealWonder integrates three components: 3D reconstruction from single images, physics simulation, and a distilled video generator requiring only 4 diffusion steps. Our system achieves 13.2 FPS at 480x832 resolution, enabling interactive exploration of forces, robot actions, and camera controls on rigid objects, deformable bodies, fluids, and granular materials. We envision RealWonder opens new opportunities to apply video models in immersive experiences, AR/VR, and robot learning. Our code and model weights are publicly available in our project website: https://liuwei283.github.io/RealWonder/
