# GCAgent: Enhancing Group Chat Communication through Dialogue Agents System

arXiv: https://arxiv.org/abs/2603.05240 · HTML: https://mlsanity.com/paper/2603.05240/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in General LLM agent frameworks and benchmarks, one of 16 directions in LLM agents and tool use.
- Builds on 10 of its 24 references that are in the map.
- First posted on arXiv 5 Mar 2026.

## Placed in

- LLM agents and tool use / [General LLM agent frameworks and benchmarks](https://mlsanity.com/agents/general-llm-agent-frameworks-and-benchmarks/)

## Builds on (most cited first, 10 of 10)

- [A Survey on LLM-as-a-Judge](https://mlsanity.com/paper/2411.15594/) (2024)
- [ToxicChat: Unveiling Hidden Challenges of Toxicity Detection in Real-World User-AI Conversation](https://mlsanity.com/paper/2310.17389/) (2023)
- [Predictive Engagement: An Efficient Metric For Automatic Evaluation of Open-Domain Dialogue Systems](https://mlsanity.com/paper/1911.01456/) (2019)
- [Improving Factual Consistency for Knowledge-Grounded Dialogue Systems via Knowledge Enhancement and Alignment](https://mlsanity.com/paper/2310.08372/) (2023)
- [Text-to-Song: Towards Controllable Music Generation Incorporating Vocals and Accompaniment](https://mlsanity.com/paper/2404.09313/) (2024)
- [GIFT: Graph-Induced Fine-Tuning for Multi-Party Conversation Understanding](https://mlsanity.com/paper/2305.09360/) (2023)
- [EnDex: Evaluation of Dialogue Engagingness at Scale](https://mlsanity.com/paper/2210.12362/) (2022)
- [Information Overload in Group Communication: From Conversation to Cacophony in the Twitch Chat](https://mlsanity.com/paper/1610.06497/) (2016)
- [PaRT: Enhancing Proactive Social Chatbots with Personalized Real-Time Retrieval](https://mlsanity.com/paper/2504.20624/) (2025)
- [Commit: Online Groups with Participation Commitments](https://mlsanity.com/paper/2410.23267/) (2024)

## Abstract (arXiv)

As a key form in online social platforms, group chat is a popular space for interest exchange or problem-solving, but its effectiveness is often hindered by inactivity and management challenges. While recent large language models (LLMs) have powered impressive one-to-one conversational agents, their seamlessly integration into multi-participant conversations remains unexplored. To address this gap, we introduce GCAgent, an LLM-driven system for enhancing group chats communication with both entertainment- and utility-oriented dialogue agents. The system comprises three tightly integrated modules: Agent Builder, which customizes agents to align with users' interests; Dialogue Manager, which coordinates dialogue states and manage agent invocations; and Interface Plugins, which reduce interaction barriers by three distinct tools. Through extensive experiment, GCAgent achieved an average score of 4.68 across various criteria and was preferred in 51.04% of cases compared to its base model. Additionally, in real-world deployments over 350 days, it increased message volume by 28.80%, significantly improving group activity and engagement. Overall, this work presents a practical blueprint for extending LLM-based dialogue agent from one-party chats to multi-party group scenarios.
