# Decoupling Task and Behavior: A Two-Stage Reward Curriculum in Reinforcement Learning for Robotics

arXiv: https://arxiv.org/abs/2603.05113 · HTML: https://mlsanity.com/paper/2603.05113/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 25 of its 47 references that are in the map.
- First posted on arXiv 5 Mar 2026.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 25 of 25)

- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Fast R-CNN](https://mlsanity.com/paper/1504.08083/) (2015)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [QT-Opt: Scalable Deep Reinforcement Learning for Vision-Based Robotic Manipulation](https://mlsanity.com/paper/1806.10293/) (2018)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Learning agile and dynamic motor skills for legged robots](https://mlsanity.com/paper/1901.08652/) (2019)
- [Curriculum Learning for Reinforcement Learning Domains: A Framework and Survey](https://mlsanity.com/paper/2003.04960/) (2020)
- [Target-driven Visual Navigation in Indoor Scenes using Deep Reinforcement Learning](https://mlsanity.com/paper/1609.05143/) (2016)
- [Safe Model-based Reinforcement Learning with Stability Guarantees](https://mlsanity.com/paper/1705.08551/) (2017)
- [A Practical Guide to Multi-Objective Reinforcement Learning and Planning](https://mlsanity.com/paper/2103.09568/) (2021)
- [ManiSkill3: GPU Parallelized Robotics Simulation and Rendering for Generalizable Embodied AI](https://mlsanity.com/paper/2410.00425/) (2024)
- [Learning to Utilize Shaping Rewards: A New Approach of Reward Shaping](https://mlsanity.com/paper/2011.02669/) (2020)
- [Model-Based Active Exploration](https://mlsanity.com/paper/1810.12162/) (2018)
- [Reward (Mis)design for Autonomous Driving](https://mlsanity.com/paper/2104.13906/) (2021)
- [Safe Reinforcement Learning via Curriculum Induction](https://mlsanity.com/paper/2006.12136/) (2020)
- [Learning Curriculum Policies for Reinforcement Learning](https://mlsanity.com/paper/1812.00285/) (2018)
- [The Generalized Reparameterization Gradient](https://mlsanity.com/paper/1610.02287/) (2016)
- [ActSafe: Active Exploration with Safety Constraints for Reinforcement Learning](https://mlsanity.com/paper/2410.09486/) (2024)
- [Tactical Decision Making for Autonomous Trucks by Deep Reinforcement Learning with Total Cost of Operation Based Reward](https://mlsanity.com/paper/2403.06524/) (2024)
- [Constrained Policy Gradient Method for Safe and Fast Reinforcement Learning: a Neural Tangent Kernel Based Approach](https://mlsanity.com/paper/2107.09139/) (2021)

## Abstract (arXiv)

Deep Reinforcement Learning is a promising tool for robotic control, yet practical application is often hindered by the difficulty of designing effective reward functions. Real-world tasks typically require optimizing multiple objectives simultaneously, necessitating precise tuning of their weights to learn a policy with the desired characteristics. To address this, we propose a two-stage reward curriculum where we decouple task-specific objectives from behavioral terms. In our method, we first train the agent on a simplified task-only reward function to ensure effective exploration before introducing the full reward that includes auxiliary behavior-related terms such as energy efficiency. Further, we analyze various transition strategies and demonstrate that reusing samples between phases is critical for training stability. We validate our approach on the DeepMind Control Suite, ManiSkill3, and a mobile robot environment, modified to include auxiliary behavioral objectives. Our method proves to be simple yet effective, substantially outperforming baselines trained directly on the full reward while exhibiting higher robustness to specific reward weightings.
