# Beyond the Patch: Exploring Vulnerabilities of Visuomotor Policies via Viewpoint-Consistent 3D Adversarial Object

arXiv: https://arxiv.org/abs/2603.04913 · HTML: https://mlsanity.com/paper/2603.04913/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 26 of its 35 references that are in the map.
- First posted on arXiv 5 Mar 2026.

## Builds on (most cited first, 26 of 26)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Explaining and Harnessing Adversarial Examples](https://mlsanity.com/paper/1412.6572/) (2014)
- [Grad-CAM: Visual Explanations from Deep Networks via Gradient-based Localization](https://mlsanity.com/paper/1610.02391/) (2016)
- [Towards Deep Learning Models Resistant to Adversarial Attacks](https://mlsanity.com/paper/1706.06083/) (2017)
- [Intriguing properties of neural networks](https://mlsanity.com/paper/1312.6199/) (2013)
- [Learning Fine-Grained Bimanual Manipulation with Low-Cost Hardware](https://mlsanity.com/paper/2304.13705/) (2023)
- [Gradient Surgery for Multi-Task Learning](https://mlsanity.com/paper/2001.06782/) (2020)
- [SAPIEN: A SimulAted Part-based Interactive ENvironment](https://mlsanity.com/paper/2003.08515/) (2020)
- [Adversarial Patch](https://mlsanity.com/paper/1712.09665/) (2017)
- [Universal Manipulation Interface: In-The-Wild Robot Teaching Without In-The-Wild Robots](https://mlsanity.com/paper/2402.10329/) (2024)
- [ManiSkill3: GPU Parallelized Robotics Simulation and Rendering for Generalizable Embodied AI](https://mlsanity.com/paper/2410.00425/) (2024)
- [Data Scaling Laws in Imitation Learning for Robotic Manipulation](https://mlsanity.com/paper/2410.18647/) (2024)
- [Vision-Based Multi-Task Manipulation for Inexpensive Robots Using End-To-End Learning from Demonstration](https://mlsanity.com/paper/1707.02920/) (2017)
- [FCA: Learning a 3D Full-coverage Vehicle Camouflage for Multi-view Physical Adversarial Attack](https://mlsanity.com/paper/2109.07193/) (2021)
- [Adversarial Attacks Beyond the Image Space](https://mlsanity.com/paper/1711.07183/) (2017)
- [OKAMI: Teaching Humanoid Robots Manipulation Skills through Single Video Imitation](https://mlsanity.com/paper/2410.11792/) (2024)
- [DTA: Physical Camouflage Attacks using Differentiable Transformation Network](https://mlsanity.com/paper/2203.09831/) (2022)
- [Improving the Transferability of Targeted Adversarial Examples through Object-Based Diverse Input](https://mlsanity.com/paper/2203.09123/) (2022)
- [Towards Transferable Targeted 3D Adversarial Attack in the Physical World](https://mlsanity.com/paper/2312.09558/) (2023)
- [Diffusion Policy Attacker: Crafting Adversarial Attacks for Diffusion-based Policies](https://mlsanity.com/paper/2405.19424/) (2024)
- [LEGATO: Cross-Embodiment Imitation Using a Grasping Tool](https://mlsanity.com/paper/2411.03682/) (2024)
- [Dynamic Adversarial Attacks on Autonomous Driving Systems](https://mlsanity.com/paper/2312.06701/) (2023)
- [Adv3D: Generating 3D Adversarial Examples for 3D Object Detection in Driving Scenarios with NeRF](https://mlsanity.com/paper/2309.01351/) (2023)
- [Synthesizing Adversarial Visual Scenarios for Model-Based Robotic Control](https://mlsanity.com/paper/2204.06173/) (2022)
- [Generating Transferable Adversarial Simulation Scenarios for Self-Driving via Neural Rendering](https://mlsanity.com/paper/2309.15770/) (2023)

## Abstract (arXiv)

Neural network-based visuomotor policies enable robots to perform manipulation tasks but remain susceptible to perceptual attacks. For example, conventional 2D adversarial patches are effective under fixed-camera setups, where appearance is relatively consistent; however, their efficacy often diminishes under dynamic viewpoints from moving cameras, such as wrist-mounted setups, due to perspective distortions. To proactively investigate potential vulnerabilities beyond 2D patches, this work proposes a viewpoint-consistent adversarial texture optimization method for 3D objects through differentiable rendering. As optimization strategies, we employ Expectation over Transformation (EOT) with a Coarse-to-Fine (C2F) curriculum, exploiting distance-dependent frequency characteristics to induce textures effective across varying camera-object distances. We further integrate saliency-guided perturbations to redirect policy attention and design a targeted loss that persistently drives robots toward adversarial objects. Our comprehensive experiments show that the proposed method is effective under various environmental conditions, while confirming its black-box transferability and real-world applicability.
