# Recognition of Daily Activities through Multi-Modal Deep Learning: A Video, Pose, and Object-Aware Approach for Ambient Assisted Living

arXiv: https://arxiv.org/abs/2603.04509 · HTML: https://mlsanity.com/paper/2603.04509/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 25 of its 51 references that are in the map.
- First posted on arXiv 4 Mar 2026.

## Builds on (most cited first, 25 of 25)

- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [You Only Look Once: Unified, Real-Time Object Detection](https://mlsanity.com/paper/1506.02640/) (2015)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [Non-local Neural Networks](https://mlsanity.com/paper/1711.07971/) (2017)
- [Is Space-Time Attention All You Need for Video Understanding?](https://mlsanity.com/paper/2102.05095/) (2021)
- [ViViT: A Video Vision Transformer](https://mlsanity.com/paper/2103.15691/) (2021)
- [Ego4D: Around the World in 3,000 Hours of Egocentric Video](https://mlsanity.com/paper/2110.07058/) (2021)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [Two-Stream Convolutional Networks for Action Recognition in Videos](https://mlsanity.com/paper/1406.2199/) (2014)
- [MediaPipe: A Framework for Building Perception Pipelines](https://mlsanity.com/paper/1906.08172/) (2019)
- [Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2003.14111/) (2020)
- [BlazePose: On-device Real-time Body Pose tracking](https://mlsanity.com/paper/2006.10204/) (2020)
- [Action Recognition with Trajectory-Pooled Deep-Convolutional Descriptors](https://mlsanity.com/paper/1505.04868/) (2015)
- [VPN: Learning Video-Pose Embedding for Activities of Daily Living](https://mlsanity.com/paper/2007.03056/) (2020)
- [VPN++: Rethinking Video-Pose embeddings for understanding Activities of Daily Living](https://mlsanity.com/paper/2105.08141/) (2021)
- [UNIK: A Unified Framework for Real-world Skeleton-based Action Recognition](https://mlsanity.com/paper/2107.08580/) (2021)
- [Glimpse Clouds: Human Activity Recognition from Unstructured Feature Points](https://mlsanity.com/paper/1802.07898/) (2018)
- [AssembleNet++: Assembling Modality Representations via Attention Connections](https://mlsanity.com/paper/2008.08072/) (2020)
- [DG-STGCN: Dynamic Spatial-Temporal Modeling for Skeleton-based Action Recognition](https://mlsanity.com/paper/2210.05895/) (2022)
- [ViA: View-invariant Skeleton Action Representation Learning via Motion Retargeting](https://mlsanity.com/paper/2209.00065/) (2022)
- [Just Add π! Pose Induced Video Transformers for Understanding Activities of Daily Living](https://mlsanity.com/paper/2311.18840/) (2023)
- [Human Action Recognition without Human](https://mlsanity.com/paper/1608.07876/) (2016)
- [Temporal Pyramid Pooling Based Convolutional Neural Networks for Action Recognition](https://mlsanity.com/paper/1503.01224/) (2015)
- [Fusion-GCN: Multimodal Action Recognition using Graph Convolutional Networks](https://mlsanity.com/paper/2109.12946/) (2021)
- [Self-Supervised Video Representation Learning via Latent Time Navigation](https://mlsanity.com/paper/2305.06437/) (2023)

## Abstract (arXiv)

Recognition of daily activities is a critical element for effective Ambient Assisted Living (AAL) systems, particularly to monitor the well-being and support the independence of older adults in indoor environments. However, developing robust activity recognition systems faces significant challenges, including intra-class variability, inter-class similarity, environmental variability, camera perspectives, and scene complexity. This paper presents a multi-modal approach for the recognition of activities of daily living tailored for older adults within AAL settings. The proposed system integrates visual information processed by a 3D Convolutional Neural Network (CNN) with 3D human pose data analyzed by a Graph Convolutional Network. Contextual information, derived from an object detection module, is fused with the 3D CNN features using a cross-attention mechanism to enhance recognition accuracy. This method is evaluated using the Toyota SmartHome dataset, which consists of real-world indoor activities. The results indicate that the proposed system achieves competitive classification accuracy for a range of daily activities, highlighting its potential as an essential component for advanced AAL monitoring solutions. This advancement supports the broader goal of developing intelligent systems that promote safety and autonomy among older adults.
