# Dual Diffusion Models for Multi-modal Guided 3D Avatar Generation

arXiv: https://arxiv.org/abs/2603.04307 · HTML: https://mlsanity.com/paper/2603.04307/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 54 of its 71 references that are in the map.
- First posted on arXiv 4 Mar 2026.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 30 of 54)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [DPM-Solver: A Fast ODE Solver for Diffusion Probabilistic Model Sampling in Around 10 Steps](https://mlsanity.com/paper/2206.00927/) (2022)
- [IP-Adapter: Text Compatible Image Prompt Adapter for Text-to-Image Diffusion Models](https://mlsanity.com/paper/2308.06721/) (2023)
- [ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation](https://mlsanity.com/paper/2305.16213/) (2023)
- [Efficient Geometry-aware 3D Generative Adversarial Networks](https://mlsanity.com/paper/2112.07945/) (2021)
- [Real-ESRGAN: Training Real-World Blind Super-Resolution with Pure Synthetic Data](https://mlsanity.com/paper/2107.10833/) (2021)
- [Pseudo Numerical Methods for Diffusion Models on Manifolds](https://mlsanity.com/paper/2202.09778/) (2022)
- [MaskGAN: Towards Diverse and Interactive Facial Image Manipulation](https://mlsanity.com/paper/1907.11922/) (2019)
- [Accurate 3D Face Reconstruction with Weakly-Supervised Learning: From Single Image to Image Set](https://mlsanity.com/paper/1903.08527/) (2019)
- [Learning an Animatable Detailed 3D Face Model from In-The-Wild Images](https://mlsanity.com/paper/2012.04012/) (2020)
- [InstantID: Zero-shot Identity-Preserving Generation in Seconds](https://mlsanity.com/paper/2401.07519/) (2024)
- [Pivotal Tuning for Latent-based Editing of Real Images](https://mlsanity.com/paper/2106.05744/) (2021)
- [StyleFlow: Attribute-conditioned Exploration of StyleGAN-Generated Images using Conditional Continuous Normalizing Flows](https://mlsanity.com/paper/2008.02401/) (2020)
- [CLIP-Mesh: Generating textured meshes from text using pretrained image-text models](https://mlsanity.com/paper/2203.13333/) (2022)
- [Z-Image: An Efficient Image Generation Foundation Model with Single-Stream Diffusion Transformer](https://mlsanity.com/paper/2511.22699/) (2025)
- [Generating 3D faces using Convolutional Mesh Autoencoders](https://mlsanity.com/paper/1807.10267/) (2018)
- [EMOCA: Emotion Driven Monocular Face Capture and Animation](https://mlsanity.com/paper/2204.11312/) (2022)
- [Towards Metrical Reconstruction of Human Faces](https://mlsanity.com/paper/2204.06607/) (2022)
- [Deep Appearance Models for Face Rendering](https://mlsanity.com/paper/1808.00362/) (2018)
- [Nonlinear 3D Face Morphable Model](https://mlsanity.com/paper/1804.03786/) (2018)
- [Single Image Portrait Relighting](https://mlsanity.com/paper/1905.00824/) (2019)
- [SfSNet: Learning Shape, Reflectance and Illuminance of Faces in the Wild](https://mlsanity.com/paper/1712.01261/) (2017)

## Abstract (arXiv)

Generating high-fidelity 3D avatars from text or image prompts is highly sought after in virtual reality and human-computer interaction. However, existing text-driven methods often rely on iterative Score Distillation Sampling (SDS) or CLIP optimization, which struggle with fine-grained semantic control and suffer from excessively slow inference. Meanwhile, image-driven approaches are severely bottlenecked by the scarcity and high acquisition cost of high-quality 3D facial scans, limiting model generalization. To address these challenges, we first construct a novel, large-scale dataset comprising over 100,000 pairs across four modalities: fine-grained textual descriptions, in-the-wild face images, high-quality light-normalized texture UV maps, and 3D geometric shapes. Leveraging this comprehensive dataset, we propose PromptAvatar, a framework featuring dual diffusion models. Specifically, it integrates a Texture Diffusion Model (TDM) that supports flexible multi-condition guidance from text and/or image prompts, alongside a Geometry Diffusion Model (GDM) guided by text prompts. By learning the direct mapping from multi-modal prompts to 3D representations, PromptAvatar eliminates the need for time-consuming iterative optimization, successfully generating high-fidelity, shading-free 3D avatars in under 10 seconds. Extensive quantitative and qualitative experiments demonstrate that our method significantly outperforms existing state-of-the-art approaches in generation quality, fine-grained detail alignment, and computational efficiency.
