# RIVER: A Real-Time Interaction Benchmark for Video LLMs

arXiv: https://arxiv.org/abs/2603.03985 · HTML: https://mlsanity.com/paper/2603.03985/

## Key facts

- Cited by 14 papers in the map (data through 14 Oct 2026).
- Placed in Video understanding with MLLMs, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 36 of its 46 references that are in the map.
- First posted on arXiv 4 Mar 2026.

## Placed in

- Multimodal LLMs / vision-language models / [Video understanding with MLLMs](https://mlsanity.com/mllm/video-understanding-with-mllms/)

## Builds on (most cited first, 30 of 36)

- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Models](https://mlsanity.com/paper/2301.12597/) (2023)
- [Qwen2.5 Technical Report](https://mlsanity.com/paper/2412.15115/) (2024)
- [Improved Baselines with Visual Instruction Tuning](https://mlsanity.com/paper/2310.03744/) (2023)
- [Sigmoid Loss for Language Image Pre-Training](https://mlsanity.com/paper/2303.15343/) (2023)
- [RT-1: Robotics Transformer for Real-World Control at Scale](https://mlsanity.com/paper/2212.06817/) (2022)
- [Expanding Performance Boundaries of Open-Source Multimodal Models with Model, Data, and Test-Time Scaling](https://mlsanity.com/paper/2412.05271/) (2024)
- [Ego4D: Around the World in 3,000 Hours of Egocentric Video](https://mlsanity.com/paper/2110.07058/) (2021)
- [Video-MME: The First-Ever Comprehensive Evaluation Benchmark of Multi-modal LLMs in Video Analysis](https://mlsanity.com/paper/2405.21075/) (2024)
- [MVBench: A Comprehensive Multi-modal Video Understanding Benchmark](https://mlsanity.com/paper/2311.17005/) (2023)
- [Perceiver: General Perception with Iterative Attention](https://mlsanity.com/paper/2103.03206/) (2021)
- [MiniCPM-V: A GPT-4V Level MLLM on Your Phone](https://mlsanity.com/paper/2408.01800/) (2024)
- [Dense-Captioning Events in Videos](https://mlsanity.com/paper/1705.00754/) (2017)
- [LongVideoBench: A Benchmark for Long-context Interleaved Video-Language Understanding](https://mlsanity.com/paper/2407.15754/) (2024)
- [MovieChat: From Dense Token to Sparse Memory for Long Video Understanding](https://mlsanity.com/paper/2307.16449/) (2023)
- [Long Context Transfer from Language to Vision](https://mlsanity.com/paper/2406.16852/) (2024)
- [LVBench: An Extreme Long Video Understanding Benchmark](https://mlsanity.com/paper/2406.08035/) (2024)
- [InternLM2 Technical Report](https://mlsanity.com/paper/2403.17297/) (2024)
- [MIMIC-IT: Multi-Modal In-Context Instruction Tuning](https://mlsanity.com/paper/2306.05425/) (2023)
- [VideoAgent: A Memory-augmented Multimodal Agent for Video Understanding](https://mlsanity.com/paper/2403.11481/) (2024)
- [VideoLLM-online: Online Video Large Language Model for Streaming Video](https://mlsanity.com/paper/2406.11816/) (2024)
- [VideoChat-Flash: Hierarchical Compression for Long-Context Video Modeling](https://mlsanity.com/paper/2501.00574/) (2024)
- [VITA-1.5: Towards GPT-4o Level Real-Time Vision and Speech Interaction](https://mlsanity.com/paper/2501.01957/) (2025)
- [DenseCap: Fully Convolutional Localization Networks for Dense Captioning](https://mlsanity.com/paper/1511.07571/) (2015)
- [Flash-VStream: Memory-Based Real-Time Understanding for Long Video Streams](https://mlsanity.com/paper/2406.08085/) (2024)
- [Streaming Long Video Understanding with Large Language Models](https://mlsanity.com/paper/2405.16009/) (2024)
- [StreamingBench: Assessing the Gap for MLLMs to Achieve Streaming Video Understanding](https://mlsanity.com/paper/2411.03628/) (2024)
- [OVO-Bench: How Far is Your Video-LLMs from Real-World Online Video Understanding?](https://mlsanity.com/paper/2501.05510/) (2025)
- [Freeze-Omni: A Smart and Low Latency Speech-to-speech Dialogue Model with Frozen LLM](https://mlsanity.com/paper/2411.00774/) (2024)

## Built on by (most cited first, 14 of 14)

- [A Simple Baseline for Streaming Video Understanding](https://mlsanity.com/paper/2604.02317/) (2026)
- [VideoChat3: Fully Open Video MLLM for Efficient and Generalist Video Understanding](https://mlsanity.com/paper/2607.14935/) (2026)
- [IPIBench: Evaluating Interactive Proactive Intelligence of MLLMs under Continuous Streams](https://mlsanity.com/paper/2605.27074/) (2026)
- [What Should a Streaming Video Model Remember?](https://mlsanity.com/paper/2606.16353/) (2026)
- [StreamTTT: Reconciling Real-Time Perception and Long-Term Memory in Streaming VLMs](https://mlsanity.com/paper/2608.13416/) (2026)
- [Omni-DuplexEval: Evaluating Real-time Duplex Omni-modal Interaction](https://mlsanity.com/paper/2605.17360/) (2026)
- [PaSBench-Video: A Streaming Video Benchmark for Proactive Safety Warning](https://mlsanity.com/paper/2606.02443/) (2026)
- [Imagine Before You Predict: Interleaved Latent Visual Reasoning for Video Event Prediction](https://mlsanity.com/paper/2606.05769/) (2026)
- [How Well Can Your Video Model Remember? Measuring Memory-Budget Trade-offs in Long Video Understanding](https://mlsanity.com/paper/2606.20726/) (2026)
- [OmniVChat: Synthesizing, Benchmarking, and Training for Native Audio-Visual Dialogue](https://mlsanity.com/paper/2609.21465/) (2026)
- [TRACE: Temporal Audit and Condition-aware Evaluation of Streaming Video Understanding](https://mlsanity.com/paper/2609.30670/) (2026)
- [APM-Bench: Benchmarking Cross-session Persistent Memory for Egocentric Streaming Video Assistants](https://mlsanity.com/paper/2609.37559/) (2026)
- [InteractionBench: A Real-Time Interaction Benchmark for Streaming Video Systems](https://mlsanity.com/paper/2610.05775/) (2026)
- [EgoProbe: Benchmarking Long-Range and Exact Memory in Streaming Egocentric Videos](https://mlsanity.com/paper/2610.17128/) (2026)

## Abstract (arXiv)

The rapid advancement of multimodal large language models has demonstrated impressive capabilities, yet nearly all operate in an offline paradigm, hindering real-time interactivity. Addressing this gap, we introduce the Real-tIme Video intERaction Bench (RIVER Bench), designed for evaluating online video comprehension. RIVER Bench introduces a novel framework comprising Retrospective Memory, Live-Perception, and Proactive Anticipation tasks, closely mimicking interactive dialogues rather than responding to entire videos at once. We conducted detailed annotations using videos from diverse sources and varying lengths, and precisely defined the real-time interactive format. Evaluations across various model categories reveal that while offline models perform well in single question-answering tasks, they struggle with real-time processing. Addressing the limitations of existing models in online video interaction, especially their deficiencies in long-term memory and future perception, we proposed a general improvement method that enables models to interact with users more flexibly in real time. We believe this work will significantly advance the development of real-time interactive video understanding models and inspire future research in this emerging field. Datasets and code are publicly available at https://github.com/OpenGVLab/RIVER.
