# BLOCK: An Open-Source Bi-Stage MLLM Character-to-Skin Pipeline for Minecraft

arXiv: https://arxiv.org/abs/2603.03964 · HTML: https://mlsanity.com/paper/2603.03964/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 4 of its 5 references that are in the map.
- First posted on arXiv 4 Mar 2026.

## Builds on (most cited first, 4 of 4)

- [QLoRA: Efficient Finetuning of Quantized LLMs](https://mlsanity.com/paper/2305.14314/) (2023)
- [DoRA: Weight-Decomposed Low-Rank Adaptation](https://mlsanity.com/paper/2402.09353/) (2024)
- [AdaLoRA: Adaptive Budget Allocation for Parameter-Efficient Fine-Tuning](https://mlsanity.com/paper/2303.10512/) (2023)
- [ReLoRA: High-Rank Training Through Low-Rank Updates](https://mlsanity.com/paper/2307.05695/) (2023)

## Abstract (arXiv)

We present BLOCK, an open-source bi-stage character-to-skin pipeline that generates pixel-perfect Minecraft skins from arbitrary character concepts. BLOCK decomposes the problem into (i) a 3D preview synthesis stage driven by a large multimodal model (MLLM) with a carefully designed prompt-and-reference template, producing a consistent dual-panel (front/back) oblique-view Minecraft-style preview; and (ii) a skin decoding stage based on a fine-tuned FLUX.2 model that translates the preview into a skin atlas image. We further propose EvolveLoRA, a progressive LoRA curriculum (text-to-image rightarrow image-to-image rightarrow preview-to-skin) that initializes each phase from the previous adapter to improve stability and efficiency. BLOCK is released with all prompt templates and fine-tuned weights to support reproducible character-to-skin generation.
