# Learning Approximate Nash Equilibria in Cooperative Multi-Agent Reinforcement Learning via Mean-Field Subsampling

arXiv: https://arxiv.org/abs/2603.03759 · HTML: https://mlsanity.com/paper/2603.03759/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 48 of its 90 references that are in the map.
- First posted on arXiv 4 Mar 2026.

## Builds on (most cited first, 30 of 48)

- [Off-Policy Deep Reinforcement Learning without Exploration](https://mlsanity.com/paper/1812.02900/) (2018)
- [Deep Reinforcement Learning for Autonomous Driving: A Survey](https://mlsanity.com/paper/2002.00444/) (2020)
- [Provably Efficient Reinforcement Learning with Linear Function Approximation](https://mlsanity.com/paper/1907.05388/) (2019)
- [Safe, Multi-Agent, Reinforcement Learning for Autonomous Driving](https://mlsanity.com/paper/1610.03295/) (2016)
- [Model-Based Reinforcement Learning with Value-Targeted Regression](https://mlsanity.com/paper/2006.01107/) (2020)
- [Mean Field Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1802.05438/) (2018)
- [V-Learning -- A Simple, Efficient, Decentralized Algorithm for Multiagent RL](https://mlsanity.com/paper/2110.14555/) (2021)
- [Sample Complexity of Episodic Fixed-Horizon Reinforcement Learning](https://mlsanity.com/paper/1510.08906/) (2015)
- [Global Convergence of Multi-Agent Policy Gradient in Markov Potential Games](https://mlsanity.com/paper/2106.01969/) (2021)
- [Variance-reduced Q-learning is minimax optimal](https://mlsanity.com/paper/1906.04697/) (2019)
- [Heterogeneous-Agent Reinforcement Learning](https://mlsanity.com/paper/2304.09870/) (2023)
- [Real-Time Bidding with Multi-Agent Reinforcement Learning in Display Advertising](https://mlsanity.com/paper/1802.09756/) (2018)
- [Variance Reduced Value Iteration and Faster Algorithms for Solving Markov Decision Processes](https://mlsanity.com/paper/1710.09988/) (2017)
- [Efficient Ridesharing Order Dispatching with Mean Field Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1901.11454/) (2019)
- [A Lyapunov Theory for Finite-Sample Guarantees of Asynchronous Q-Learning and TD-Learning Variants](https://mlsanity.com/paper/2102.01567/) (2021)
- [Independent Policy Gradient for Large-Scale Markov Potential Games: Sharper Rates, Function Approximation, and Game-Agnostic Convergence](https://mlsanity.com/paper/2202.04129/) (2022)
- [Mean-Field Controls with Q-learning for Cooperative MARL: Convergence and Complexity Analysis](https://mlsanity.com/paper/2002.04131/) (2020)
- [Sample-Efficient Learning of Stackelberg Equilibria in General-Sum Games](https://mlsanity.com/paper/2102.11494/) (2021)
- [On the Approximation of Cooperative Heterogeneous Multi-Agent Reinforcement Learning (MARL) using Mean Field Control (MFC)](https://mlsanity.com/paper/2109.04024/) (2021)
- [Learning in Observable POMDPs, without Computationally Intractable Oracles](https://mlsanity.com/paper/2206.03446/) (2022)
- [Mean-Field Multi-Agent Reinforcement Learning: A Decentralized Network Approach](https://mlsanity.com/paper/2108.02731/) (2021)
- [Learning Graphon Mean Field Games and Approximate Nash Equilibria](https://mlsanity.com/paper/2112.01280/) (2021)
- [Concentration of Contractive Stochastic Approximation: Additive and Multiplicative Noise](https://mlsanity.com/paper/2303.15740/) (2023)
- [Almost Optimal Algorithms for Two-player Zero-Sum Linear Mixture Markov Games](https://mlsanity.com/paper/2102.07404/) (2021)
- [Scalable Reinforcement Learning for Multi-Agent Networked Systems](https://mlsanity.com/paper/1912.02906/) (2019)
- [Near-Optimal Time and Sample Complexities for Solving Discounted Markov Decision Process with a Generative Model](https://mlsanity.com/paper/1806.01492/) (2018)
- [Maximize to Explore: One Objective Function Fusing Estimation, Planning, and Exploration](https://mlsanity.com/paper/2305.18258/) (2023)
- [Finite-Sample Analysis of Off-Policy TD-Learning via Generalized Bellman Operators](https://mlsanity.com/paper/2106.12729/) (2021)
- [Permutation Invariant Policy Optimization for Mean-Field Multi-Agent Reinforcement Learning: A Principled Approach](https://mlsanity.com/paper/2105.08268/) (2021)
- [Online Adaptive Policy Selection in Time-Varying Systems: No-Regret via Contractive Perturbations](https://mlsanity.com/paper/2210.12320/) (2022)

## Built on by (most cited first, 2 of 2)

- [Continuous Latent Contexts Enable Efficient Online Learning in Transformers](https://mlsanity.com/paper/2605.09867/) (2026)
- [Role Steering of Language Models for Social Simulations](https://mlsanity.com/paper/2608.00023/) (2026)

## Abstract (arXiv)

Many large-scale platforms and networked control systems have a centralized decision maker interacting with a massive population of agents under strict observability constraints. Motivated by such applications, we study a cooperative Markov game with a global agent and n homogeneous local agents in a communication-constrained regime, where the global agent only observes a subset of k local agent states per time step. We propose an alternating learning framework (textttALTERNATING-MARL), where the global agent performs subsampled mean-field Q-learning against a fixed local policy, and local agents update by optimizing in an induced MDP. We prove that these approximate best-response dynamics converge to an widetildeO(1/√k)-approximate Nash Equilibrium, while separating the sample complexities between the joint state and action spaces. Finally, we validate our results in numerical simulations for multi-robot control.
