# HumanLM: Simulating Users with State Alignment Beats Response Imitation

arXiv: https://arxiv.org/abs/2603.03303 · HTML: https://mlsanity.com/paper/2603.03303/

## Key facts

- Cited by 37 papers in the map (data through 14 Oct 2026).
- Builds on 38 of its 63 references that are in the map.
- First posted on arXiv 7 Feb 2026.

## Builds on (most cited first, 30 of 38)

- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [Efficient Memory Management for Large Language Model Serving with PagedAttention](https://mlsanity.com/paper/2309.06180/) (2023)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [HybridFlow: A Flexible and Efficient RLHF Framework](https://mlsanity.com/paper/2409.19256/) (2024)
- [τ-bench: A Benchmark for Tool-Agent-User Interaction in Real-World Domains](https://mlsanity.com/paper/2406.12045/) (2024)
- [Whose Opinions Do Language Models Reflect?](https://mlsanity.com/paper/2303.17548/) (2023)
- [WildChat: 1M ChatGPT Interaction Logs in the Wild](https://mlsanity.com/paper/2405.01470/) (2024)
- [Ups and Downs: Modeling the Visual Evolution of Fashion Trends with One-Class Collaborative Filtering](https://mlsanity.com/paper/1602.01585/) (2016)
- [Using Large Language Models to Simulate Multiple Humans and Replicate Human Subject Studies](https://mlsanity.com/paper/2208.10264/) (2022)
- [Social Simulacra: Creating Populated Prototypes for Social Computing Systems](https://mlsanity.com/paper/2208.04024/) (2022)
- [LLM Agents Grounded in Self-Reports Enable General-Purpose Simulation of Individuals](https://mlsanity.com/paper/2411.10109/) (2024)
- [The PRISM Alignment Dataset: What Participatory, Representative and Individualised Human Feedback Reveals About the Subjective and Multicultural Alignment of Large Language Models](https://mlsanity.com/paper/2404.16019/) (2024)
- [CollabLLM: From Passive Responders to Active Collaborators](https://mlsanity.com/paper/2502.00640/) (2025)
- [Jury Learning: Integrating Dissenting Voices into Machine Learning Models](https://mlsanity.com/paper/2202.02950/) (2022)
- [Aligning Language Models to User Opinions](https://mlsanity.com/paper/2305.14929/) (2023)
- [LLM Social Simulations Are a Promising Research Method](https://mlsanity.com/paper/2504.02234/) (2025)
- [PERSONA: A Reproducible Testbed for Pluralistic Alignment](https://mlsanity.com/paper/2407.17387/) (2024)
- [Language Model Fine-Tuning on Scaled Survey Data for Predicting Distributions of Public Opinions](https://mlsanity.com/paper/2502.16761/) (2025)
- [Benchmarking Distributional Alignment of Large Language Models](https://mlsanity.com/paper/2411.05403/) (2024)
- [Flipping the Dialogue: Training and Evaluating User Language Models](https://mlsanity.com/paper/2510.06552/) (2025)
- [SimulatorArena: Are User Simulators Reliable Proxies for Multi-Turn Evaluation of AI Assistants?](https://mlsanity.com/paper/2510.05444/) (2025)
- [Large Language Models Pass the Turing Test](https://mlsanity.com/paper/2503.23674/) (2025)
- [Creating General User Models from Computer Use](https://mlsanity.com/paper/2505.10831/) (2025)
- [Know You First and Be You Better: Modeling Human-Like User Simulators via Implicit Profiles](https://mlsanity.com/paper/2502.18968/) (2025)
- [Finetuning LLMs for Human Behavior Prediction in Social Science Experiments](https://mlsanity.com/paper/2509.05830/) (2025)
- [Consistently Simulating Human Personas with Multi-Turn Reinforcement Learning](https://mlsanity.com/paper/2511.00222/) (2025)
- [ChatBench: From Static Benchmarks to Human-AI Evaluation](https://mlsanity.com/paper/2504.07114/) (2025)
- [Beyond Demographics: Fine-tuning Large Language Models to Predict Individuals' Subjective Text Perceptions](https://mlsanity.com/paper/2502.20897/) (2025)
- [Few-shot Personalization of LLMs with Mis-aligned Responses](https://mlsanity.com/paper/2406.18678/) (2024)
- [Can LLM Agents Simulate Multi-Turn Human Behavior? Evidence from Real Online Customer Behavior Data](https://mlsanity.com/paper/2503.20749/) (2025)

## Built on by (most cited first, 30 of 37)

- [OdysSim: Building Foundation Models for Human Behavior Simulation](https://mlsanity.com/paper/2606.14199/) (2026)
- [Quantifying the Utility of User Simulators for Building Collaborative LLM Assistants](https://mlsanity.com/paper/2605.09808/) (2026)
- [ThoughtTrace: Understanding User Thoughts in Real-World LLM Interactions](https://mlsanity.com/paper/2605.20087/) (2026)
- [Learning User Simulators with Turing Rewards](https://mlsanity.com/paper/2606.19336/) (2026)
- [Measuring and Mitigating the Distributional Gap Between Real and Simulated User Behaviors](https://mlsanity.com/paper/2605.07847/) (2026)
- [One Frozen Simulator Is Not Enough: Simulator Collapse in Multi-Agent RL](https://mlsanity.com/paper/2608.12253/) (2026)
- [Post-training makes large language models less human-like](https://mlsanity.com/paper/2605.07632/) (2026)
- [Bridging the Agent-World Gap: Text World Models for LLM-based Agents](https://mlsanity.com/paper/2606.09032/) (2026)
- [Know You Before You Speak: User-State Modeling for LLM Personalization in Multi-Turn Conversation](https://mlsanity.com/paper/2605.24647/) (2026)
- [Agentic-imodels: Evolving agentic interpretability tools via autoresearch](https://mlsanity.com/paper/2605.03808/) (2026)
- [PRISM-X: Experiments on Personalised Fine-Tuning with Human and Simulated Users](https://mlsanity.com/paper/2605.13307/) (2026)
- [Intent Speaks Louder: Controllable User Simulation Beyond Response Imitation](https://mlsanity.com/paper/2608.09420/) (2026)
- [KnowSim: Evaluating Information Calibration in LLM Assistants with User Simulators that Learn](https://mlsanity.com/paper/2608.17150/) (2026)
- [Disclosure-Gated User Simulation for Companion-Agent Evaluation](https://mlsanity.com/paper/2609.00982/) (2026)
- [Mind2Dialogue: Training Human-Aware Language Models by Simulating User Mental States](https://mlsanity.com/paper/2609.15972/) (2026)
- [UserProxyBench: Evaluating LLM User Simulators for Agent Benchmarks and Training](https://mlsanity.com/paper/2609.38043/) (2026)
- [Recon: Reconstruction-Guided Reasoning Synthesis for User Modeling](https://mlsanity.com/paper/2605.26969/) (2026)
- [Personality, Role, and Expressive Style in Large Language Models: An Interactionist Analysis](https://mlsanity.com/paper/2605.28037/) (2026)
- [RedditPersona: A Modular Framework for Community-Conditioned LLM Adaptation from Reddit](https://mlsanity.com/paper/2606.06027/) (2026)
- [Cognitive World Model for Progressive BDI/E Trajectory Evaluation of Conversational Agents](https://mlsanity.com/paper/2606.29495/) (2026)
- [Using AI Agents to Automate Black-Box Audits of Personalization Algorithms at Scale](https://mlsanity.com/paper/2606.30801/) (2026)
- [Beyond expert users: agents should help users construct preferences, not just elicit them](https://mlsanity.com/paper/2606.30863/) (2026)
- [Mind the Gaps: Mixture-of-Minds for Human Simulation](https://mlsanity.com/paper/2608.06115/) (2026)
- [Belief Cascades Drive Persuasion in LLM Agent Networks](https://mlsanity.com/paper/2608.25152/) (2026)
- ["Act Like a 5th Grader" is Not Enough: Bounding Knowledge in LLM-Based User Simulators](https://mlsanity.com/paper/2608.30033/) (2026)
- [Investigating Assistant Bias in LLM User Simulators Using a Role Vector](https://mlsanity.com/paper/2609.00608/) (2026)
- [ProMediConv: Benchmarking Proactive Conversational Agents in Legal Dispute Mediation](https://mlsanity.com/paper/2609.11101/) (2026)
- [Pretrained Persona Mixture Models and Tandem Models for Human Simulation](https://mlsanity.com/paper/2609.22607/) (2026)
- [TRACER: Trajectory-Aligned Learning for Multi-Turn User Simulation](https://mlsanity.com/paper/2609.28690/) (2026)
- [Proactive Dialogue Policy Optimization via Cognitive-State Transition](https://mlsanity.com/paper/2609.34948/) (2026)

## Abstract (arXiv)

Large Language Models (LLMs) are increasingly used to simulate how specific users respond to a given context, enabling more user-centric applications that rely on user feedback. However, existing user simulators mostly imitate surface-level patterns and language styles, which fail to reflect the underlying states of real users (e.g., beliefs and emotions). To address these limitations, we propose a novel training framework, HumanLM, which builds user simulators that accurately reflect real users. Our key insight is that, in addition to generating responses, the model should generate natural-language latent states that align with ground-truth responses through reinforcement learning. These latent states correspond to a set of psychologically grounded state dimensions that drive how real users respond. HumanLM further synthesizes these aligned latent states into responses that accurately represent real users. For extensive evaluation, we develop Humanual, a comprehensive benchmark for simulating real users based on public data. Humanual consists of six large-scale datasets with 26k users and 216k responses in total, spanning diverse tasks such as generating user responses to daily life issues, political blogs, and chat sessions with LLM assistants. Across datasets, HumanLM significantly outperforms alternative approaches, achieving an average relative improvement of 16.3% in alignment scores from an LLM judge. In a real-time simulation study with 111 participants, HumanLM achieves the highest similarity to real user responses and competitive human-likeness scores.
