# Proactive Guiding Strategy for Item-side Fairness in Interactive Recommendation

arXiv: https://arxiv.org/abs/2603.03094 · HTML: https://mlsanity.com/paper/2603.03094/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 23 of its 36 references that are in the map.
- First posted on arXiv 3 Mar 2026.

## Builds on (most cited first, 23 of 23)

- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [A Distributional Perspective on Reinforcement Learning](https://mlsanity.com/paper/1707.06887/) (2017)
- [DeepFM: A Factorization-Machine based Neural Network for CTR Prediction](https://mlsanity.com/paper/1703.04247/) (2017)
- [Fairness-Aware Ranking in Search & Recommendation Systems with Application to LinkedIn Talent Search](https://mlsanity.com/paper/1905.01989/) (2019)
- [Fairness in Recommendation Ranking through Pairwise Comparisons](https://mlsanity.com/paper/1903.00780/) (2019)
- [A Survey on the Fairness of Recommender Systems](https://mlsanity.com/paper/2206.03761/) (2022)
- [KuaiRec: A Fully-observed Dataset and Insights for Evaluating Recommender Systems](https://mlsanity.com/paper/2202.10842/) (2022)
- [Model-Agnostic Counterfactual Reasoning for Eliminating Popularity Bias in Recommender System](https://mlsanity.com/paper/2010.15363/) (2020)
- [Proactive Human-Machine Conversation with Explicit Conversation Goals](https://mlsanity.com/paper/1906.05572/) (2019)
- [Towards Long-term Fairness in Recommendation](https://mlsanity.com/paper/2101.03584/) (2021)
- [Policy Learning for Fairness in Ranking](https://mlsanity.com/paper/1902.04056/) (2019)
- [KuaiRand: An Unbiased Sequential Recommendation Dataset with Randomly Exposed Videos](https://mlsanity.com/paper/2208.08696/) (2022)
- [The Unfairness of Popularity Bias in Recommendation](https://mlsanity.com/paper/1907.13286/) (2019)
- [Target-Guided Open-Domain Conversation](https://mlsanity.com/paper/1905.11553/) (2019)
- [Self-Supervised Reinforcement Learning for Recommender Systems](https://mlsanity.com/paper/2006.05779/) (2020)
- [Preference Dynamics Under Personalized Recommendations](https://mlsanity.com/paper/2205.13026/) (2022)
- [EasyRL4Rec: An Easy-to-use Library for Reinforcement Learning Based Recommender Systems](https://mlsanity.com/paper/2402.15164/) (2024)
- [Towards Psychologically-Grounded Dynamic Preference Models](https://mlsanity.com/paper/2208.01534/) (2022)
- [Alleviating Video-Length Effect for Micro-video Recommendation](https://mlsanity.com/paper/2308.14276/) (2023)
- [Proactive Recommendation with Iterative Preference Guidance](https://mlsanity.com/paper/2403.07571/) (2024)
- [Influential Recommender System](https://mlsanity.com/paper/2211.10002/) (2022)
- [Towards Hierarchical Policy Learning for Conversational Recommendation with Hypergraph-based Reinforcement Learning](https://mlsanity.com/paper/2305.02575/) (2023)

## Abstract (arXiv)

Item-side fairness is crucial for ensuring the fair exposure of long-tail items in interactive recommender systems. Existing approaches promote the exposure of long-tail items by directly incorporating them into recommended results. This causes misalignment between user preferences and the recommended long-tail items, which hinders long-term user engagement and reduces the effectiveness of recommendations. We aim for a proactive fairness-guiding strategy, which actively guides user preferences toward long-tail items while preserving user satisfaction during the interactive recommendation process. To this end, we propose HRL4PFG, an interactive recommendation framework that leverages hierarchical reinforcement learning to guide user preferences toward long-tail items progressively. HRL4PFG operates through a macro-level process that generates fairness-guided targets based on multi-step feedback, and a micro-level process that fine-tunes recommendations in real time according to both these targets and evolving user preferences. Extensive experiments show that HRL4PFG improves cumulative interaction rewards and maximum user interaction length by a larger margin when compared with state-of-the-art methods in interactive recommendation environments.
