# Any Resolution Any Geometry: From Multi-View To Multi-Patch

arXiv: https://arxiv.org/abs/2603.03026 · HTML: https://mlsanity.com/paper/2603.03026/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 21 of its 27 references that are in the map.
- First posted on arXiv 3 Mar 2026.

## Builds on (most cited first, 21 of 21)

- [RoFormer: Enhanced Transformer with Rotary Position Embedding](https://mlsanity.com/paper/2104.09864/) (2021)
- [Vision Transformers for Dense Prediction](https://mlsanity.com/paper/2103.13413/) (2021)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [Depth Anything V2](https://mlsanity.com/paper/2406.09414/) (2024)
- [Learning Continuous Image Representation with Local Implicit Image Function](https://mlsanity.com/paper/2012.09161/) (2020)
- [Metric3Dv2: A Versatile Monocular Geometric Foundation Model for Zero-shot Metric Depth and Surface Normal Estimation](https://mlsanity.com/paper/2404.15506/) (2024)
- [GeoWizard: Unleashing the Diffusion Priors for 3D Geometry Estimation from a Single Image](https://mlsanity.com/paper/2403.12013/) (2024)
- [High-quality Surface Reconstruction using Gaussian Surfels](https://mlsanity.com/paper/2404.17774/) (2024)
- [DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshing](https://mlsanity.com/paper/2403.17822/) (2024)
- [SMD-Nets: Stereo Mixture Density Networks](https://mlsanity.com/paper/2104.03866/) (2021)
- [Estimating and Exploiting the Aleatoric Uncertainty in Surface Normal Estimation](https://mlsanity.com/paper/2109.09881/) (2021)
- [SNE-RoadSeg: Incorporating Surface Normal Information into Semantic Segmentation for Accurate Freespace Detection](https://mlsanity.com/paper/2008.11351/) (2020)
- [Open Challenges in Deep Stereo: the Booster Dataset](https://mlsanity.com/paper/2206.04671/) (2022)
- [PatchFusion: An End-to-End Tile-Based Framework for High-Resolution Monocular Metric Depth Estimation](https://mlsanity.com/paper/2312.02284/) (2023)
- [GeoNet++: Iterative Geometric Neural Network with Edge-Aware Refinement for Joint Depth and Surface Normal Estimation](https://mlsanity.com/paper/2012.06980/) (2020)
- [SharpDepth: Sharpening Metric Depth Predictions Using Diffusion Distillation](https://mlsanity.com/paper/2411.18229/) (2024)
- [PatchRefiner: Leveraging Synthetic Data for Real-Domain High-Resolution Monocular Metric Depth Estimation](https://mlsanity.com/paper/2406.06679/) (2024)
- [Multi-resolution Monocular Depth Map Fusion by Self-supervised Gradient-based Composition](https://mlsanity.com/paper/2212.01538/) (2022)
- [PatchRefiner V2: Fast and Lightweight Real-Domain High-Resolution Metric Depth Estimation](https://mlsanity.com/paper/2501.01121/) (2025)
- [Self-Distilled Depth Refinement with Noisy Poisson Fusion](https://mlsanity.com/paper/2409.17880/) (2024)
- [One Look is Enough: Seamless Patchwise Refinement for Zero-Shot Monocular Depth Estimation on High-Resolution Images](https://mlsanity.com/paper/2503.22351/) (2025)

## Built on by (most cited first, 1 of 1)

- [EagleDepth: Efficient Fine-Grained Depth Estimation via Pixel Diffusion Decoder](https://mlsanity.com/paper/2610.04554/) (2026)

## Abstract (arXiv)

Joint estimation of surface normals and depth is essential for holistic 3D scene understanding, yet high-resolution prediction remains difficult due to the trade-off between preserving fine local detail and maintaining global consistency. To address this challenge, we propose the Ultra Resolution Geometry Transformer (URGT), which adapts the Visual Geometry Grounded Transformer (VGGT) into a unified multi-patch transformer for monocular high-resolution depth--normal estimation. A single high-resolution image is partitioned into patches that are augmented with coarse depth and normal priors from pre-trained models, and jointly processed in a single forward pass to predict refined geometric outputs. Global coherence is enforced through cross-patch attention, which enables long-range geometric reasoning and seamless propagation of information across patches within a shared backbone. To further enhance spatial robustness, we introduce a GridMix patch sampling strategy that probabilistically samples grid configurations during training, improving inter-patch consistency and generalization. Our method achieves state-of-the-art results on UnrealStereo4K, jointly improving depth and normal estimation, reducing AbsRel from 0.0582 to 0.0291, RMSE from 2.17 to 1.31, and lowering mean angular error from 23.36 degrees to 18.51 degrees, while producing sharper and more stable geometry. The proposed multi-patch framework also demonstrates strong zero-shot and cross-domain generalization and scales effectively to very high resolutions, offering an efficient and extensible solution for high-quality geometry refinement.
