# Multimodal-Prior-Guided Importance Sampling for Hierarchical Gaussian Splatting in Sparse-View Novel View Synthesis

arXiv: https://arxiv.org/abs/2603.02866 · HTML: https://mlsanity.com/paper/2603.02866/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 15 of its 19 references that are in the map.
- First posted on arXiv 3 Mar 2026.

## Builds on (most cited first, 15 of 15)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Vision Transformers for Dense Prediction](https://mlsanity.com/paper/2103.13413/) (2021)
- [Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelines](https://mlsanity.com/paper/1905.00889/) (2019)
- [Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis](https://mlsanity.com/paper/2104.00677/) (2021)
- [FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularization](https://mlsanity.com/paper/2303.07418/) (2023)
- [FSGS: Real-Time Few-shot View Synthesis using Gaussian Splatting](https://mlsanity.com/paper/2312.00451/) (2023)
- [DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalization](https://mlsanity.com/paper/2403.06912/) (2024)
- [SparseNeRF: Distilling Depth Ranking for Few-shot Novel View Synthesis](https://mlsanity.com/paper/2303.16196/) (2023)
- [Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Images](https://mlsanity.com/paper/2311.13398/) (2023)
- [CoR-GS: Sparse-View 3D Gaussian Splatting via Co-Regularization](https://mlsanity.com/paper/2405.12110/) (2024)
- [DropGaussian: Structural Regularization for Sparse-view Gaussian Splatting](https://mlsanity.com/paper/2504.00773/) (2025)
- [DropoutGS: Dropping Out Gaussians for Better Sparse-view Rendering](https://mlsanity.com/paper/2504.09491/) (2025)

## Abstract (arXiv)

We present multimodal-prior-guided importance sampling as the central mechanism for hierarchical 3D Gaussian Splatting (3DGS) in sparse-view novel view synthesis. Our sampler fuses complementary cues { -- } photometric rendering residuals, semantic priors, and geometric priors { -- } to produce a robust, local recoverability estimate that directly drives where to inject fine Gaussians. Built around this sampling core, our framework comprises (1) a coarse-to-fine Gaussian representation that encodes global shape with a stable coarse layer and selectively adds fine primitives where the multimodal metric indicates recoverable detail; and (2) a geometric-aware sampling and retention policy that concentrates refinement on geometrically critical and complex regions while protecting newly added primitives in underconstrained areas from premature pruning. By prioritizing regions supported by consistent multimodal evidence rather than raw residuals alone, our method alleviates overfitting texture-induced errors and suppresses noise from pose/appearance inconsistencies. Experiments on diverse sparse-view benchmarks demonstrate state-of-the-art reconstructions, with up to +0.3 dB PSNR on DTU.
