# Real-Time Generative Policy via Langevin-Guided Flow Matching for Autonomous Driving

arXiv: https://arxiv.org/abs/2603.02613 · HTML: https://mlsanity.com/paper/2603.02613/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Diffusion and flow policies for robotics, one of 14 directions in Diffusion models.
- Builds on 24 of its 31 references that are in the map.
- First posted on arXiv 3 Mar 2026.

## Placed in

- Diffusion models / [Diffusion and flow policies for robotics](https://mlsanity.com/diffusion/diffusion-and-flow-policies-for-robotics/)
- End-to-end autonomous driving / [Imitation-learning end-to-end planners](https://mlsanity.com/driving/imitation-learning-end-to-end-planners/)
- Deep reinforcement learning methods / [RL for autonomous driving and traffic](https://mlsanity.com/deeprl/rl-for-autonomous-driving-and-traffic/)

## Builds on (most cited first, 24 of 24)

- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Flow Matching for Generative Modeling](https://mlsanity.com/paper/2210.02747/) (2022)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Diffusion Policy: Visuomotor Policy Learning via Action Diffusion](https://mlsanity.com/paper/2303.04137/) (2023)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [Diffusion Policies as an Expressive Policy Class for Offline Reinforcement Learning](https://mlsanity.com/paper/2208.06193/) (2022)
- [Is Conditional Generative Modeling all you need for Decision-Making?](https://mlsanity.com/paper/2211.15657/) (2022)
- [IDQL: Implicit Q-Learning as an Actor-Critic Method with Diffusion Policies](https://mlsanity.com/paper/2304.10573/) (2023)
- [Efficient Diffusion Policies for Offline Reinforcement Learning](https://mlsanity.com/paper/2305.20081/) (2023)
- [Learning a Diffusion Model Policy from Rewards via Q-Score Matching](https://mlsanity.com/paper/2312.11752/) (2023)
- [Policy Representation via Diffusion Probability Model for Reinforcement Learning](https://mlsanity.com/paper/2305.13122/) (2023)
- [Diffusion-based Reinforcement Learning via Q-weighted Variational Policy Optimization](https://mlsanity.com/paper/2405.16173/) (2024)
- [Diffusion Actor-Critic with Entropy Regulator](https://mlsanity.com/paper/2405.15177/) (2024)
- [Efficient Online Reinforcement Learning for Diffusion Policy](https://mlsanity.com/paper/2502.00361/) (2025)
- [Learning Multimodal Behaviors from Scratch with Diffusion Policy Gradient](https://mlsanity.com/paper/2406.00681/) (2024)
- [Boosting Continuous Control with Consistency Policy](https://mlsanity.com/paper/2310.06343/) (2023)
- [Flow-Based Policy for Online Reinforcement Learning](https://mlsanity.com/paper/2506.12811/) (2025)
- [Entropy-regularized Diffusion Policy with Q-Ensembles for Offline Reinforcement Learning](https://mlsanity.com/paper/2402.04080/) (2024)
- [Distributional Soft Actor-Critic with Three Refinements](https://mlsanity.com/paper/2310.05858/) (2023)
- [Behavior-Regularized Diffusion Policy Optimization for Offline Reinforcement Learning](https://mlsanity.com/paper/2502.04778/) (2025)
- [Enhanced DACER Algorithm with High Diffusion Efficiency](https://mlsanity.com/paper/2505.23426/) (2025)
- [Conformal Symplectic Optimization for Stable Reinforcement Learning](https://mlsanity.com/paper/2412.02291/) (2024)

## Built on by (most cited first, 1 of 1)

- [Refinement-based Flow Policy Optimization](https://mlsanity.com/paper/2609.15123/) (2026)

## Abstract (arXiv)

Reinforcement learning (RL) is a fundamental methodology in autonomous driving systems, where generative policies exhibit considerable potential by leveraging their ability to model complex distributions to enhance exploration. However, their inherent high inference latency severely impedes their deployment in real-time decision-making and control. To address this issue, we propose diffusion actor-critic with entropy regulator via flow matching (DACER-F) by introducing flow matching into online RL, enabling the generation of competitive actions in a single inference step. By leveraging Langevin dynamics and gradients of the Q-function, DACER-F dynamically optimizes actions from experience replay toward a target distribution that balances high Q-value information with exploratory behavior. The flow policy is then trained to efficiently learn a mapping from a simple prior distribution to this dynamic target. In complex multi-lane and intersection simulations, DACER-F outperforms baselines diffusion actor-critic with entropy regulator (DACER) and distributional soft actor-critic (DSAC), while maintaining an ultra-low inference latency. DACER-F further demonstrates its scalability on standard RL benchmark DeepMind Control Suite (DMC), achieving a score of 775.8 in the humanoid-stand task and surpassing prior methods. Collectively, these results establish DACER-F as a high-performance and computationally efficient RL algorithm.
