# A Resource-Rational Principle for Modeling Visual Attention Control

arXiv: https://arxiv.org/abs/2603.02056 · HTML: https://mlsanity.com/paper/2603.02056/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 8 of its 34 references that are in the map.
- First posted on arXiv 2 Mar 2026.

## Builds on (most cited first, 8 of 8)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Eyettention: An Attention-based Dual-Sequence Model for Predicting Human Scanpaths during Reading](https://mlsanity.com/paper/2304.10784/) (2023)
- [ScanDL: A Diffusion Model for Generating Synthetic Scanpaths on Texts](https://mlsanity.com/paper/2310.15587/) (2023)
- [EyeFormer: Predicting Personalized Scanpaths with Transformer-Guided Reinforcement Learning](https://mlsanity.com/paper/2404.10163/) (2024)
- [Chartist: Task-driven Eye Movement Control for Chart Reading](https://mlsanity.com/paper/2502.03575/) (2025)
- [The Copenhagen Corpus of Eye Tracking Recordings from Natural Reading of Danish Texts](https://mlsanity.com/paper/2204.13311/) (2022)
- [Graph4GUI: Graph Neural Networks for Representing Graphical User Interfaces](https://mlsanity.com/paper/2404.13521/) (2024)
- [Simulating Errors in Touchscreen Typing](https://mlsanity.com/paper/2502.03560/) (2025)

## Abstract (arXiv)

Understanding how people allocate visual attention is central to Human-Computer Interaction (HCI), yet existing computational models of attention are often either descriptive, task-specific, or difficult to interpret. My dissertation develops a resource-rational, simulation-based framework for modeling visual attention as a sequential decision-making process under perceptual, memory, and time constraints. I formalize visual tasks, such as reading and multitasking, as bounded-optimal control problems using Partially Observable Markov Decision Processes, enabling eye-movement behaviors such as fixation and attention switching to emerge from rational adaptation rather than being hand-coded or purely data-driven. These models are instantiated in simulation environments spanning traditional text reading and reading-while-walking with smart glasses, where they reproduce classic empirical effects, explain observed trade-offs between comprehension and safety, and generate novel predictions under time pressure and interface variation. Collectively, this work contributes a unified computational account of visual attention, offering new tools for theory-driven and resource-efficient HCI design.
