# Non-verbal Real-time Human-AI Interaction in Constrained Robotic Environments

arXiv: https://arxiv.org/abs/2603.01804 · HTML: https://mlsanity.com/paper/2603.01804/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 13 of its 17 references that are in the map.
- First posted on arXiv 2 Mar 2026.

## Builds on (most cited first, 13 of 13)

- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [WorldSimBench: Towards Video Generation Models as World Simulators](https://mlsanity.com/paper/2410.18072/) (2024)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [MELD: A Multimodal Multi-Party Dataset for Emotion Recognition in Conversations](https://mlsanity.com/paper/1810.02508/) (2018)
- [MediaPipe: A Framework for Building Perception Pipelines](https://mlsanity.com/paper/1906.08172/) (2019)
- [SadTalker: Learning Realistic 3D Motion Coefficients for Stylized Audio-Driven Single Image Talking Face Animation](https://mlsanity.com/paper/2211.12194/) (2022)
- [On human motion prediction using recurrent neural networks](https://mlsanity.com/paper/1705.02445/) (2017)
- [MotionLCM: Real-time Controllable Motion Generation via Latent Consistency Model](https://mlsanity.com/paper/2404.19759/) (2024)
- [Audio2Gestures: Generating Diverse Gestures from Speech Audio with Conditional Variational Autoencoders](https://mlsanity.com/paper/2108.06720/) (2021)
- [Affective Computing for Large-Scale Heterogeneous Multimedia Data: A Survey](https://mlsanity.com/paper/1911.05609/) (2019)
- [Nonverbal Cues in Human-Robot Interaction: A Communication Studies Perspective](https://mlsanity.com/paper/2304.11293/) (2023)

## Built on by (most cited first, 1 of 1)

- [Learning to Understand Body Language from Flight through Robust 3D Avatar Placing](https://mlsanity.com/paper/2607.27865/) (2026)

## Abstract (arXiv)

We study the ongoing debate regarding the statistical fidelity of AI-generated data compared to human-generated data in the context of non-verbal communication using full body motion. Concretely, we ask if contemporary generative models move beyond surface mimicry to participate in the silent, but expressive dialogue of body language. We tackle this question by introducing the first framework that generates a natural non-verbal interaction between Human and AI in real-time from 2D body keypoints. Our experiments utilize four lightweight architectures which run at up to 100 FPS on an NVIDIA Orin Nano, effectively closing the perception-action loop needed for natural Human-AI interaction. We trained on 437 human video clips and demonstrated that pretraining on synthetically-generated sequences reduces motion errors significantly, without sacrificing speed. Yet, a measurable reality gap persists. When the best model is evaluated on keypoints extracted from cutting-edge text-to-video systems, such as SORA and VEO, we observe that performance drops on SORA-generated clips. However, it degrades far less on VEO, suggesting that temporal coherence, not image fidelity, drives real-world performance. Our results demonstrate that statistically distinguishable differences persist between Human and AI motion.
