# MVR: Multi-view Video Reward Shaping for Reinforcement Learning

arXiv: https://arxiv.org/abs/2603.01694 · HTML: https://mlsanity.com/paper/2603.01694/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 44 of its 54 references that are in the map.
- First posted on arXiv 2 Mar 2026.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 30 of 44)

- [Reflexion: Language Agents with Verbal Reinforcement Learning](https://mlsanity.com/paper/2303.11366/) (2023)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Do As I Can, Not As I Say: Grounding Language in Robotic Affordances](https://mlsanity.com/paper/2204.01691/) (2022)
- [Mastering Diverse Domains through World Models](https://mlsanity.com/paper/2301.04104/) (2023)
- [Code as Policies: Language Model Programs for Embodied Control](https://mlsanity.com/paper/2209.07753/) (2022)
- [Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learning](https://mlsanity.com/paper/1910.10897/) (2019)
- [HowTo100M: Learning a Text-Video Embedding by Watching Hundred Million Narrated Video Clips](https://mlsanity.com/paper/1906.03327/) (2019)
- [R3M: A Universal Visual Representation for Robot Manipulation](https://mlsanity.com/paper/2203.12601/) (2022)
- [Eureka: Human-Level Reward Design via Coding Large Language Models](https://mlsanity.com/paper/2310.12931/) (2023)
- [Rethinking Spatiotemporal Feature Learning: Speed-Accuracy Trade-offs in Video Classification](https://mlsanity.com/paper/1712.04851/) (2017)
- [TD-MPC2: Scalable, Robust World Models for Continuous Control](https://mlsanity.com/paper/2310.16828/) (2023)
- [InternVid: A Large-scale Video-Text Dataset for Multimodal Understanding and Generation](https://mlsanity.com/paper/2307.06942/) (2023)
- [Guiding Pretraining in Reinforcement Learning with Large Language Models](https://mlsanity.com/paper/2302.06692/) (2023)
- [Controlling Overestimation Bias with Truncated Mixture of Continuous Distributional Quantile Critics](https://mlsanity.com/paper/2005.04269/) (2020)
- [Vision-Language Models are Zero-Shot Reward Models for Reinforcement Learning](https://mlsanity.com/paper/2310.12921/) (2023)
- [Text2Reward: Reward Shaping with Language Models for Reinforcement Learning](https://mlsanity.com/paper/2309.11489/) (2023)
- [RL-VLM-F: Reinforcement Learning from Vision Language Foundation Model Feedback](https://mlsanity.com/paper/2402.03681/) (2024)
- [iVideoGPT: Interactive VideoGPTs are Scalable World Models](https://mlsanity.com/paper/2405.15223/) (2024)
- [Vision-Language Models as Success Detectors](https://mlsanity.com/paper/2303.07280/) (2023)
- [RoboCLIP: One Demonstration is Enough to Learn Robot Policies](https://mlsanity.com/paper/2310.07899/) (2023)
- [VLP: Vision Language Planning for Autonomous Driving](https://mlsanity.com/paper/2401.05577/) (2024)
- [Continual World: A Robotic Benchmark For Continual Reinforcement Learning](https://mlsanity.com/paper/2105.10919/) (2021)
- [Learning to Utilize Shaping Rewards: A New Approach of Reward Shaping](https://mlsanity.com/paper/2011.02669/) (2020)
- [Vision Language Models are In-Context Value Learners](https://mlsanity.com/paper/2411.04549/) (2024)
- [Video Prediction Models as Rewards for Reinforcement Learning](https://mlsanity.com/paper/2305.14343/) (2023)
- [SimBa: Simplicity Bias for Scaling Up Parameters in Deep Reinforcement Learning](https://mlsanity.com/paper/2410.09754/) (2024)
- [Vision-Language Models as a Source of Rewards](https://mlsanity.com/paper/2312.09187/) (2023)
- [Real-World Robot Applications of Foundation Models: A Review](https://mlsanity.com/paper/2402.05741/) (2024)
- [ReWiND: Language-Guided Rewards Teach Robot Policies without New Demonstrations](https://mlsanity.com/paper/2505.10911/) (2025)
- [Diffusion Reward: Learning Rewards via Conditional Video Diffusion](https://mlsanity.com/paper/2312.14134/) (2023)

## Built on by (most cited first, 1 of 1)

- [VeriFine: Scaling Verification for Self-Improvement in Embodied Reasoning](https://mlsanity.com/paper/2610.08761/) (2026)

## Abstract (arXiv)

Reward design is of great importance for solving complex tasks with reinforcement learning. Recent studies have explored using image-text similarity produced by vision-language models (VLMs) to augment rewards of a task with visual feedback. A common practice linearly adds VLM scores to task or success rewards without explicit shaping, potentially altering the optimal policy. Moreover, such approaches, often relying on single static images, struggle with tasks whose desired behavior involves complex, dynamic motions spanning multiple visually different states. Furthermore, single viewpoints can occlude critical aspects of an agent's behavior. To address these issues, this paper presents Multi-View Video Reward Shaping (MVR), a framework that models the relevance of states regarding the target task using videos captured from multiple viewpoints. MVR leverages video-text similarity from a frozen pre-trained VLM to learn a state relevance function that mitigates the bias towards specific static poses inherent in image-based methods. Additionally, we introduce a state-dependent reward shaping formulation that integrates task-specific rewards and VLM-based guidance, automatically reducing the influence of VLM guidance once the desired motion pattern is achieved. We confirm the efficacy of the proposed framework with extensive experiments on challenging humanoid locomotion tasks from HumanoidBench and manipulation tasks from MetaWorld, verifying the design choices through ablation studies.
