# Can Vision Language Models Assess Graphic Design Aesthetics? A Benchmark, Evaluation, and Dataset Perspective

arXiv: https://arxiv.org/abs/2603.01083 · HTML: https://mlsanity.com/paper/2603.01083/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Placed in Image editing and quality assessment, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 44 of its 50 references that are in the map.
- First posted on arXiv 1 Mar 2026.

## Placed in

- Multimodal LLMs / vision-language models / [Image editing and quality assessment](https://mlsanity.com/mllm/image-editing-and-quality-assessment/)

## Builds on (most cited first, 30 of 44)

- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Qwen3 Technical Report](https://mlsanity.com/paper/2505.09388/) (2025)
- [Visual Instruction Tuning](https://mlsanity.com/paper/2304.08485/) (2023)
- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [GPT-4o System Card](https://mlsanity.com/paper/2410.21276/) (2024)
- [Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolution](https://mlsanity.com/paper/2409.12191/) (2024)
- [Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities](https://mlsanity.com/paper/2507.06261/) (2025)
- [FlashAttention: Fast and Memory-Efficient Exact Attention with IO-Awareness](https://mlsanity.com/paper/2205.14135/) (2022)
- [LLaVA-OneVision: Easy Visual Task Transfer](https://mlsanity.com/paper/2408.03326/) (2024)
- [InternVL3: Exploring Advanced Training and Test-Time Recipes for Open-Source Multimodal Models](https://mlsanity.com/paper/2504.10479/) (2025)
- [MME-RealWorld: Could Your Multimodal LLM Challenge High-Resolution Real-World Scenarios that are Difficult for Humans?](https://mlsanity.com/paper/2408.13257/) (2024)
- [Visual CoT: Advancing Multi-Modal Language Models with a Comprehensive Dataset and Benchmark for Chain-of-Thought Reasoning](https://mlsanity.com/paper/2403.16999/) (2024)
- [Imagine while Reasoning in Space: Multimodal Visualization-of-Thought](https://mlsanity.com/paper/2501.07542/) (2025)
- [Draw-and-Understand: Leveraging Visual Prompts to Enable MLLMs to Comprehend What You Want](https://mlsanity.com/paper/2403.20271/) (2024)
- [CanvasVAE: Learning to Generate Vector Graphic Documents](https://mlsanity.com/paper/2108.01249/) (2021)
- [Grounded Reinforcement Learning for Visual Reasoning](https://mlsanity.com/paper/2505.23678/) (2025)
- [A Survey on Benchmarks of Multimodal Large Language Models](https://mlsanity.com/paper/2408.08632/) (2024)
- [ChemVLM: Exploring the Power of Multimodal Large Language Models in Chemistry Area](https://mlsanity.com/paper/2408.07246/) (2024)
- [AesBench: An Expert Benchmark for Multimodal Large Language Models on Image Aesthetics Perception](https://mlsanity.com/paper/2401.08276/) (2024)
- [Grounded Chain-of-Thought for Multimodal Large Language Models](https://mlsanity.com/paper/2503.12799/) (2025)
- [MC-LLaVA: Multi-Concept Personalized Vision-Language Model](https://mlsanity.com/paper/2411.11706/) (2024)
- [Visual Agents as Fast and Slow Thinkers](https://mlsanity.com/paper/2408.08862/) (2024)
- [Perceive Anything: Recognize, Explain, Caption, and Segment Anything in Images and Videos](https://mlsanity.com/paper/2506.05302/) (2025)
- [Image Aesthetic Assessment: An Experimental Survey](https://mlsanity.com/paper/1610.00838/) (2016)
- [Critic-V: VLM Critics Help Catch VLM Errors in Multimodal Reasoning](https://mlsanity.com/paper/2411.18203/) (2024)
- [Ground-R1: Incentivizing Grounded Visual Reasoning via Reinforcement Learning](https://mlsanity.com/paper/2505.20272/) (2025)
- [Document Parsing Unveiled: Techniques, Challenges, and Prospects for Structured Information Extraction](https://mlsanity.com/paper/2410.21169/) (2024)
- [Latent Sketchpad: Sketching Visual Thoughts to Elicit Multimodal Reasoning in MLLMs](https://mlsanity.com/paper/2510.24514/) (2025)
- [Are Video Models Ready as Zero-Shot Reasoners? An Empirical Study with the MME-CoF Benchmark](https://mlsanity.com/paper/2510.26802/) (2025)
- [UNIAA: A Unified Multi-modal Image Aesthetic Assessment Baseline and Benchmark](https://mlsanity.com/paper/2404.09619/) (2024)

## Built on by (most cited first, 6 of 6)

- [MME-CoF-Pro: Evaluating Reasoning Coherence in Video Generative Models with Text and Visual Hints](https://mlsanity.com/paper/2603.20194/) (2026)
- [Evaluating Design Video Generation: Metrics for Compositional Fidelity](https://mlsanity.com/paper/2605.16223/) (2026)
- [FigmaTrace: Capturing Creative Nuances in Human Figma Design Workflows](https://mlsanity.com/paper/2608.21460/) (2026)
- [Editable Visual Design](https://mlsanity.com/paper/2609.04034/) (2026)
- [Feed the Panel Dimensions, Not Verdicts: Rubric-Decomposed Fusion of Vision-Language Aesthetic Judges](https://mlsanity.com/paper/2609.27110/) (2026)
- [AUV-Bench: Aesthetic Understanding and Generation Evaluation for User Interfaces](https://mlsanity.com/paper/2609.34854/) (2026)

## Abstract (arXiv)

Assessing the aesthetic quality of graphic design is central to visual communication, yet remains underexplored in vision language models (VLMs). We investigate whether VLMs can evaluate design aesthetics in ways comparable to humans. Prior work faces three key limitations: benchmarks restricted to narrow principles and coarse evaluation protocols, a lack of systematic VLM comparisons, and limited training data for model improvement. In this work, we introduce AesEval-Bench, a comprehensive benchmark spanning four dimensions, twelve indicators, and three fully quantifiable tasks: aesthetic judgment, region selection, and precise localization. Then, we systematically evaluate proprietary, open-source, and reasoning-augmented VLMs, revealing clear performance gaps against the nuanced demands of aesthetic assessment. Moreover, we construct a training dataset to fine-tune VLMs for this domain, leveraging human-guided VLM labeling to produce task labels at scale and indicator-grounded reasoning to tie abstract indicators to concrete design regions.Together, our work establishes the first systematic framework for aesthetic quality assessment in graphic design. Our code and dataset will be released at: hrefhttps://github.com/arctanxarc/AesEval-Benchhttps://github.com/arctanxarc/AesEval-Bench
