# StegoNGP: 3D Cryptographic Steganography using Instant-NGP

arXiv: https://arxiv.org/abs/2603.00949 · HTML: https://mlsanity.com/paper/2603.00949/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 18 of its 22 references that are in the map.
- First posted on arXiv 1 Mar 2026.

## Builds on (most cited first, 18 of 18)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [Block-NeRF: Scalable Large Scene Neural View Synthesis](https://mlsanity.com/paper/2202.05263/) (2022)
- [AutoInt: Automatic Integration for Fast Neural Volume Rendering](https://mlsanity.com/paper/2012.01714/) (2020)
- [Reinforcement Learning with Neural Radiance Fields](https://mlsanity.com/paper/2206.01634/) (2022)
- [StegaNeRF: Embedding Invisible Information within Neural Radiance Fields](https://mlsanity.com/paper/2212.01602/) (2022)
- [WateRF: Robust Watermarks in Radiance Fields for Protection of Copyrights](https://mlsanity.com/paper/2405.02066/) (2024)
- [GS-Hider: Hiding Messages into 3D Gaussian Splatting](https://mlsanity.com/paper/2405.15118/) (2024)
- [Protecting NeRFs' Copyright via Plug-And-Play Watermarking Base Model](https://mlsanity.com/paper/2407.07735/) (2024)
- [GuardSplat: Efficient and Robust Watermarking for 3D Gaussian Splatting](https://mlsanity.com/paper/2411.19895/) (2024)
- [GS-Marker: Generalizable and Robust Watermarking for 3D Gaussian Splatting](https://mlsanity.com/paper/2503.18718/) (2025)
- [GaussTrap: Stealthy Poisoning Attacks on 3D Gaussian Splatting for Targeted Scene Confusion](https://mlsanity.com/paper/2504.20829/) (2025)
- [IPA-NeRF: Illusory Poisoning Attack Against Neural Radiance Fields](https://mlsanity.com/paper/2407.11921/) (2024)
- [Steganography for Neural Radiance Fields by Backdooring](https://mlsanity.com/paper/2309.10503/) (2023)

## Abstract (arXiv)

Recently, Instant Neural Graphics Primitives (Instant-NGP) has achieved significant success in rapid 3D scene reconstruction, but securely embedding high-capacity hidden data, such as an entire 3D scene, remains a challenge. Existing methods rely on external decoders, require architectural modifications, and suffer from limited capacity, which makes them easily detectable. We propose a novel parameter-free 3D Cryptographic Steganography using Instant-NGP (StegoNGP), which leverages the Instant-NGP hash encoding function as a key-controlled scene switcher. By associating a default key with a cover scene and a secret key with a hidden scene, our method trains a single model to interweave both representations within the same network weights. The resulting model is indistinguishable from a standard Instant-NGP in architecture and parameter count. We also introduce an enhanced Multi-Key scheme, which assigns multiple independent keys across hash levels, dramatically expanding the key space and providing high robustness against partial key disclosure attacks. Experimental results demonstrated that StegoNGP can hide a complete high-quality 3D scene with strong imperceptibility and security, providing a new paradigm for high-capacity, undetectable information hiding in neural fields. The code can be found at https://github.com/jiang-wenxiang/StegoNGP.
