# MME: Mixture of Mesh Experts with Random Walk Transformer Gating

arXiv: https://arxiv.org/abs/2603.00828 · HTML: https://mlsanity.com/paper/2603.00828/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Vision mixture-of-experts, one of 12 directions in Mixture-of-experts.
- Builds on 54 of its 82 references that are in the map.
- First posted on arXiv 28 Feb 2026.

## Placed in

- Mixture-of-experts / [Vision mixture-of-experts](https://mlsanity.com/moe/vision-mixture-of-experts/)

## Builds on (most cited first, 30 of 54)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Densely Connected Convolutional Networks](https://mlsanity.com/paper/1608.06993/) (2016)
- [Outrageously Large Neural Networks: The Sparsely-Gated Mixture-of-Experts Layer](https://mlsanity.com/paper/1701.06538/) (2017)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [Mixture-of-Experts with Expert Choice Routing](https://mlsanity.com/paper/2202.09368/) (2022)
- [PartNet: A Large-scale Benchmark for Fine-grained and Hierarchical Part-level 3D Object Understanding](https://mlsanity.com/paper/1812.02713/) (2018)
- [FastNeRF: High-Fidelity Neural Rendering at 200FPS](https://mlsanity.com/paper/2103.10380/) (2021)
- [Rethinking Network Design and Local Geometry in Point Cloud: A Simple Residual MLP Framework](https://mlsanity.com/paper/2202.07123/) (2022)
- [3D-FUTURE: 3D Furniture shape with TextURE](https://mlsanity.com/paper/2009.09633/) (2020)
- [PolyGen: An Autoregressive Generative Model of 3D Meshes](https://mlsanity.com/paper/2002.10880/) (2020)
- [MeshGPT: Generating Triangle Meshes with Decoder-Only Transformers](https://mlsanity.com/paper/2311.15475/) (2023)
- [Reinforcement Learning for Combinatorial Optimization: A Survey](https://mlsanity.com/paper/2003.03600/) (2020)
- [MeshDiffusion: Score-based Generative 3D Mesh Modeling](https://mlsanity.com/paper/2303.08133/) (2023)
- [Soft Actor-Critic for Discrete Action Settings](https://mlsanity.com/paper/1910.07207/) (2019)
- [Walk in the Cloud: Learning Curves for Point Clouds Shape Analysis](https://mlsanity.com/paper/2105.01288/) (2021)
- [A Survey of Reinforcement Learning Informed by Natural Language](https://mlsanity.com/paper/1906.03926/) (2019)
- [Uni-MoE: Scaling Unified Multimodal LLMs with Mixture of Experts](https://mlsanity.com/paper/2405.11273/) (2024)
- [Learning shape correspondence with anisotropic convolutional neural networks](https://mlsanity.com/paper/1605.06437/) (2016)
- [MeshNet: Mesh Neural Network for 3D Shape Representation](https://mlsanity.com/paper/1811.11424/) (2018)
- [TextDeformer: Geometry Manipulation using Text Guidance](https://mlsanity.com/paper/2304.13348/) (2023)
- [Generalizable Person Re-identification with Relevance-aware Mixture of Experts](https://mlsanity.com/paper/2105.09156/) (2021)
- [Diversity with Cooperation: Ensemble Methods for Few-Shot Classification](https://mlsanity.com/paper/1903.11341/) (2019)
- [MeshCNN: A Network with an Edge](https://mlsanity.com/paper/1809.05910/) (2018)
- [MoMa: Efficient Early-Fusion Pre-training with Mixture of Modality-Aware Experts](https://mlsanity.com/paper/2407.21770/) (2024)
- [Meta-DMoE: Adapting to Domain Shift by Meta-Distillation from Mixture-of-Experts](https://mlsanity.com/paper/2210.03885/) (2022)
- [MiniGPT-3D: Efficiently Aligning 3D Point Clouds with Large Language Models using 2D Priors](https://mlsanity.com/paper/2405.01413/) (2024)
- [SpeechMoE: Scaling to Large Acoustic Models with Dynamic Routing Mixture of Experts](https://mlsanity.com/paper/2105.03036/) (2021)
- [Nesti-Net: Normal Estimation for Unstructured 3D Point Clouds using Convolutional Neural Networks](https://mlsanity.com/paper/1812.00709/) (2018)
- [Primal-Dual Mesh Convolutional Neural Networks](https://mlsanity.com/paper/2010.12455/) (2020)

## Abstract (arXiv)

In recent years, various methods have been proposed for mesh analysis, each offering distinct advantages and often excelling on different object classes. We present a novel Mixture of Experts (MoE) framework designed to harness the complementary strengths of these diverse approaches. We propose a new gate architecture that encourages each expert to specialise in the classes it excels in. Our design is guided by two key ideas: (1) random walks over the mesh surface effectively capture the regions that individual experts attend to, and (2) an attention mechanism that enables the gate to focus on the areas most informative for each expert's decision-making. To further enhance performance, we introduce a dynamic loss balancing scheme that adjusts a trade-off between diversity and similarity losses throughout the training, where diversity prompts expert specialization, and similarity enables knowledge sharing among the experts. Our framework achieves state-of-the-art results in mesh classification, retrieval, and semantic segmentation tasks. Our code is available at: https://github.com/amirbelder/MME-Mixture-of-Mesh-Experts.
