# TGM-VLA: Task-Guided Mixup for Sampling-Efficient and Robust Robotic Manipulation

arXiv: https://arxiv.org/abs/2603.00615 · HTML: https://mlsanity.com/paper/2603.00615/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Placed in Robot manipulation imitation learning, one of 13 directions in Offline RL and imitation learning from data.
- First posted on arXiv 28 Feb 2026.

## Placed in

- Offline RL and imitation learning from data / [Robot manipulation imitation learning](https://mlsanity.com/offlinerl/robot-manipulation-imitation-learning/)

## Built on by (most cited first, 3 of 3)

- [FrameSkip: Learning from Fewer but More Informative Frames in VLA Training](https://mlsanity.com/paper/2605.13757/) (2026)
- [KEMO: Event-Driven Keyframe Memory for Long-Horizon Robot Manipulation with VLA Policies](https://mlsanity.com/paper/2606.23589/) (2026)
- [PanoFuse: Panorama-Enhanced Vision-Language-Action Learning with Decoupled Semantic-Geometric Routing](https://mlsanity.com/paper/2609.31717/) (2026)

## Abstract (arXiv)

The performance of robotic imitation learning is fundamentally limited by data quality and training strategies. Prevalent sampling strategies on RLBench suffer from severe keyframe redundancy and imbalanced temporal distribution, leading to inefficient memory usage and unstable optimization. Moreover, reprojecting point clouds onto multi-view images with a black background--while more efficient than voxel-based methods--often causes dark objects to be indistinguishable and hard to manipulate. In this work, we propose a novel holistic framework that significantly improves both model performance and training efficiency. First, we redesign and optimize the keyframe sampling strategy, reducing memory consumption by 80% and accelerating training speed by 5x. Second, we augment the model with a color inversion projection branch--a simple yet effective module that resolves the ambiguity of dark objects. Finally, we propose a task-guided mixup technique that dynamically fuses point clouds and action heatmaps according to task instructions, greatly improving robustness to distractors and performance in multi-goal scenarios. Extensive experiments demonstrate that our method achieves state-of-the-art performance with a 90.5% success rate on RLBench and 68.8% on the COLOSSEUM benchmark under challenging interference conditions. Our code and checkpoints are available at https://github.com/PuFanqi23/TGM-VLA.
