# DiffusionHarmonizer: Bridging Neural Reconstruction and Photorealistic Simulation with Online Diffusion Enhancer

arXiv: https://arxiv.org/abs/2602.24096 · HTML: https://mlsanity.com/paper/2602.24096/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Builds on 48 of its 53 references that are in the map.
- First posted on arXiv 27 Feb 2026.

## Builds on (most cited first, 30 of 48)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Deep Unsupervised Learning using Nonequilibrium Thermodynamics](https://mlsanity.com/paper/1503.03585/) (2015)
- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [Scaling Rectified Flow Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2403.03206/) (2024)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [InstructPix2Pix: Learning to Follow Image Editing Instructions](https://mlsanity.com/paper/2211.09800/) (2022)
- [RAFT: Recurrent All-Pairs Field Transforms for Optical Flow](https://mlsanity.com/paper/2003.12039/) (2020)
- [SDEdit: Guided Image Synthesis and Editing with Stochastic Differential Equations](https://mlsanity.com/paper/2108.01073/) (2021)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [Pick-a-Pic: An Open Dataset of User Preferences for Text-to-Image Generation](https://mlsanity.com/paper/2305.01569/) (2023)
- [Cosmos World Foundation Model Platform for Physical AI](https://mlsanity.com/paper/2501.03575/) (2025)
- [Depth-supervised NeRF: Fewer Views and Faster Training for Free](https://mlsanity.com/paper/2107.02791/) (2021)
- [RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputs](https://mlsanity.com/paper/2112.00724/) (2021)
- [Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fields](https://mlsanity.com/paper/2112.03907/) (2021)
- [VACE: All-in-One Video Creation and Editing](https://mlsanity.com/paper/2503.07598/) (2025)
- [CAT3D: Create Anything in 3D with Multi-View Diffusion Models](https://mlsanity.com/paper/2405.10314/) (2024)
- [EvalCrafter: Benchmarking and Evaluating Large Video Generation Models](https://mlsanity.com/paper/2310.11440/) (2023)
- [ReconFusion: 3D Reconstruction with Diffusion Priors](https://mlsanity.com/paper/2312.02981/) (2023)
- [TF-ICON: Diffusion-Based Training-Free Cross-Domain Image Composition](https://mlsanity.com/paper/2307.12493/) (2023)
- [OmniRe: Omni Urban Scene Reconstruction](https://mlsanity.com/paper/2408.16760/) (2024)
- [Difix3D+: Improving 3D Reconstructions with Single-Step Diffusion Models](https://mlsanity.com/paper/2503.01774/) (2025)
- [DiffusioNeRF: Regularizing Neural Radiance Fields with Denoising Diffusion Models](https://mlsanity.com/paper/2302.12231/) (2023)
- [Deep Image Harmonization](https://mlsanity.com/paper/1703.00069/) (2017)
- [3DGS-Enhancer: Enhancing Unbounded 3D Gaussian Splatting with View-consistent 2D Diffusion Priors](https://mlsanity.com/paper/2410.16266/) (2024)

## Built on by (most cited first, 10 of 10)

- [NVIDIA OmniDreams: Real-Time Generative World Model for Closed-Loop Autonomous Vehicle Simulation](https://mlsanity.com/paper/2606.03159/) (2026)
- [Instant NuRec: Feed-Forward 3D Gaussian Reconstruction for Driving Scene Simulation](https://mlsanity.com/paper/2607.14203/) (2026)
- [Asset Harvester: Extracting 3D Assets from Autonomous Driving Logs for Simulation](https://mlsanity.com/paper/2604.18468/) (2026)
- [RealityBridge: Bridging Editable 3D Gaussian Splatting Driving Simulations and Real-World Videos](https://mlsanity.com/paper/2606.16278/) (2026)
- [AlbedoEdit: Unified Instance-Level Video Editing with Albedo Guidance](https://mlsanity.com/paper/2606.01362/) (2026)
- [TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructions](https://mlsanity.com/paper/2606.11314/) (2026)
- [LightCrafter: PBR-Conditioned Video Diffusion Refinement for Controllable and Consistent Relighting](https://mlsanity.com/paper/2607.08016/) (2026)
- [NavSafe-∞: Benchmarking Closed-Loop Driving Safety in Photorealistic Environments](https://mlsanity.com/paper/2609.26618/) (2026)
- [φ-RIE: From Photorealistic Reconstruction to Interactive Environments](https://mlsanity.com/paper/2609.26795/) (2026)
- [OneFixer: High-Quality and Consistent One-Step Autoregressive 3DGS Refinement for Driving Scenes](https://mlsanity.com/paper/2609.32175/) (2026)

## Abstract (arXiv)

Simulation is essential to the development and evaluation of autonomous robots such as self-driving vehicles. Neural reconstruction is emerging as a promising solution as it enables simulating a wide variety of scenarios from real-world data alone in an automated and scalable way. However, while methods such as NeRF and 3D Gaussian Splatting can produce visually compelling results, they often exhibit artifacts particularly when rendering novel views, and fail to realistically integrate inserted dynamic objects, especially when they were captured from different scenes. To overcome these limitations, we introduce DiffusionHarmonizer, an online generative enhancement framework that transforms renderings from such imperfect scenes into temporally consistent outputs while improving their realism. At its core is a single-step temporally-conditioned enhancer that is converted from a pretrained multi-step image diffusion model, capable of running in online simulators on a single GPU. The key to training it effectively is a custom data curation pipeline that constructs synthetic-real pairs emphasizing appearance harmonization, artifact correction, and lighting realism. The result is a scalable system that significantly elevates simulation fidelity in both research and production environments.
