# Adaptive Correlation-Weighted Intrinsic Rewards for Reinforcement Learning

arXiv: https://arxiv.org/abs/2602.24081 · HTML: https://mlsanity.com/paper/2602.24081/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 18 of its 27 references that are in the map.
- First posted on arXiv 27 Feb 2026.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 18 of 18)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networks](https://mlsanity.com/paper/1703.03400/) (2017)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Reinforcement Learning with Unsupervised Auxiliary Tasks](https://mlsanity.com/paper/1611.05397/) (2016)
- [#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learning](https://mlsanity.com/paper/1611.04717/) (2016)
- [Agent57: Outperforming the Atari Human Benchmark](https://mlsanity.com/paper/2003.13350/) (2020)
- [Count-Based Exploration with Neural Density Models](https://mlsanity.com/paper/1703.01310/) (2017)
- [Never Give Up: Learning Directed Exploration Strategies](https://mlsanity.com/paper/2002.06038/) (2020)
- [An Introduction to Deep Reinforcement Learning](https://mlsanity.com/paper/1811.12560/) (2018)
- [Learning to Navigate in Complex Environments](https://mlsanity.com/paper/1611.03673/) (2016)
- [RIDE: Rewarding Impact-Driven Exploration for Procedurally-Generated Environments](https://mlsanity.com/paper/2002.12292/) (2020)
- [On Bonus-Based Exploration Methods in the Arcade Learning Environment](https://mlsanity.com/paper/2109.11052/) (2021)
- [Redeeming Intrinsic Rewards via Constrained Optimization](https://mlsanity.com/paper/2211.07627/) (2022)
- [Automatic Intrinsic Reward Shaping for Exploration in Deep Reinforcement Learning](https://mlsanity.com/paper/2301.10886/) (2023)
- [A Self-Tuning Actor-Critic Algorithm](https://mlsanity.com/paper/2002.12928/) (2020)

## Abstract (arXiv)

We propose ACWI (Adaptive Correlation Weighted Intrinsic), an adaptive intrinsic reward scaling framework designed to dynamically balance intrinsic and extrinsic rewards for improved exploration in sparse reward reinforcement learning. Unlike conventional approaches that rely on manually tuned scalar coefficients, which often result in unstable or suboptimal performance across tasks, ACWI learns a state dependent scaling coefficient online. Specifically, ACWI introduces a lightweight Beta Network that predicts the intrinsic reward weight directly from the agent state through an encoder based architecture. The scaling mechanism is optimized using a correlation based objective that encourages alignment between the weighted intrinsic rewards and discounted future extrinsic returns. This formulation enables task adaptive exploration incentives while preserving computational efficiency and training stability. We evaluate ACWI on a suite of sparse reward environments in MiniGrid. Experimental results demonstrate that ACWI consistently improves sample efficiency and learning stability compared to fixed intrinsic reward baselines, achieving superior performance with minimal computational overhead.
