# Neural Image Space Tessellation effect

arXiv: https://arxiv.org/abs/2602.23754 · HTML: https://mlsanity.com/paper/2602.23754/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 11 of its 39 references that are in the map.
- First posted on arXiv 27 Feb 2026.

## Builds on (most cited first, 11 of 11)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [First Order Motion Model for Image Animation](https://mlsanity.com/paper/2003.00196/) (2020)
- [Animating Arbitrary Objects via Deep Motion Transfer](https://mlsanity.com/paper/1812.08861/) (2018)
- [Deformable GANs for Pose-based Human Image Generation](https://mlsanity.com/paper/1801.00055/) (2017)
- [RGBleftrightarrowX: Image decomposition and synthesis using material- and lighting-aware diffusion models](https://mlsanity.com/paper/2405.00666/) (2024)
- [Deep Spatial Transformation for Pose-Guided Person Image Generation and Animation](https://mlsanity.com/paper/2008.12606/) (2020)
- [Synthesizing Normalized Faces from Facial Identity Features](https://mlsanity.com/paper/1701.04851/) (2017)
- [WarpGAN: Automatic Caricature Generation](https://mlsanity.com/paper/1811.10100/) (2018)
- [DeepWarp: Photorealistic Image Resynthesis for Gaze Manipulation](https://mlsanity.com/paper/1607.07215/) (2016)
- [FuseSR: Super Resolution for Real-time Rendering through Efficient Multi-resolution Fusion](https://mlsanity.com/paper/2310.09726/) (2023)
- [Geometry Driven Progressive Warping for One-Shot Face Animation](https://mlsanity.com/paper/2210.02391/) (2022)

## Abstract (arXiv)

We present Neural Image Space Tessellation effect (NIST), a lightweight screen-space post-processing approach for reducing the faceted silhouettes of low-poly renderings. Instead of tessellating primitives, creating new geometry, or modifying the underlying mesh, NIST uses the low-poly rendering result together with simple auxiliary G-buffer attributes to learn geometry-guided smoothing of object contours in image space. At its core, NIST first deforms image-space contours implicitly and then learns to reassign appearance in the whole image-space, including the deformed regions, preserving texture continuity and avoiding seam artifacts. Experiments show that NIST reduces visually apparent geometric faceting and produces smooth, coherent silhouettes close to tessellation-based smoothing references, with a nearly constant per-frame cost in our tested settings. To the best of our knowledge, NIST is the first work to move the solution of low-poly silhouette faceting from the pre-rendering geometry stage to a post-rendering screen-space stage.
