# Multi-agent imitation learning with function approximation: Linear Markov games and beyond

arXiv: https://arxiv.org/abs/2602.22810 · HTML: https://mlsanity.com/paper/2602.22810/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 41 of its 53 references that are in the map.
- First posted on arXiv 26 Feb 2026.

## Placed in

- Offline RL and imitation learning from data / [Imitation learning methods](https://mlsanity.com/offlinerl/imitation-learning-methods/)

## Builds on (most cited first, 30 of 41)

- [Squeeze-and-Excitation Networks](https://mlsanity.com/paper/1709.01507/) (2017)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm](https://mlsanity.com/paper/1712.01815/) (2017)
- [Provably Efficient Reinforcement Learning with Linear Function Approximation](https://mlsanity.com/paper/1907.05388/) (2019)
- [FLAMBE: Structural Complexity and Representation Learning of Low Rank MDPs](https://mlsanity.com/paper/2006.10814/) (2020)
- [Tighter Problem-Dependent Regret Bounds in Reinforcement Learning without Domain Knowledge using Value Function Bounds](https://mlsanity.com/paper/1901.00210/) (2019)
- [IQ-Learn: Inverse soft-Q Learning for Imitation](https://mlsanity.com/paper/2106.12142/) (2021)
- [Reward-Free Exploration for Reinforcement Learning](https://mlsanity.com/paper/2002.02794/) (2020)
- [Multi-Agent Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1807.09936/) (2018)
- [Learning Zero-Sum Simultaneous-Move Markov Games Using Function Approximation and Correlated Equilibrium](https://mlsanity.com/paper/2002.07066/) (2020)
- [Fast active learning for pure exploration in reinforcement learning](https://mlsanity.com/paper/2007.13442/) (2020)
- [On Reward-Free Reinforcement Learning with Linear Function Approximation](https://mlsanity.com/paper/2006.11274/) (2020)
- [Of Moments and Matching: A Game-Theoretic Framework for Closing the Imitation Gap](https://mlsanity.com/paper/2103.03236/) (2021)
- [Provably Efficient Imitation Learning from Observation Alone](https://mlsanity.com/paper/1905.10948/) (2019)
- [Adaptive Reward-Free Exploration](https://mlsanity.com/paper/2006.06294/) (2020)
- [Is Behavior Cloning All You Need? Understanding Horizon in Imitation Learning](https://mlsanity.com/paper/2407.15007/) (2024)
- [Learning Linear-Quadratic Regulators Efficiently with only √T Regret](https://mlsanity.com/paper/1902.06223/) (2019)
- [Multi-Agent Adversarial Inverse Reinforcement Learning](https://mlsanity.com/paper/1907.13220/) (2019)
- [Policy Optimization in Adversarial MDPs: Improved Exploration via Dilated Bonuses](https://mlsanity.com/paper/2107.08346/) (2021)
- [Reward-Free RL is No Harder Than Reward-Aware RL in Linear Markov Decision Processes](https://mlsanity.com/paper/2201.11206/) (2022)
- [MobILE: Model-Based Imitation Learning From Observation Alone](https://mlsanity.com/paper/2102.10769/) (2021)
- [Pessimistic Minimax Value Iteration: Provably Efficient Equilibrium Learning from Offline Datasets](https://mlsanity.com/paper/2202.07511/) (2022)
- [Towards General Function Approximation in Zero-Sum Markov Games](https://mlsanity.com/paper/2107.14702/) (2021)
- [Task-agnostic Exploration in Reinforcement Learning](https://mlsanity.com/paper/2006.09497/) (2020)
- [Inverse Reinforcement Learning without Reinforcement Learning](https://mlsanity.com/paper/2303.14623/) (2023)
- [Breaking the Curse of Multiagency: Provably Efficient Decentralized Multi-Agent RL with Function Approximation](https://mlsanity.com/paper/2302.06606/) (2023)
- [Breaking the Curse of Multiagents in a Large State Space: RL in Markov Games with Independent Linear Function Approximation](https://mlsanity.com/paper/2302.03673/) (2023)
- [Proximal Point Imitation Learning](https://mlsanity.com/paper/2209.10968/) (2022)
- [Imitation Learning in Discounted Linear MDPs without exploration assumptions](https://mlsanity.com/paper/2405.02181/) (2024)

## Built on by (most cited first, 1 of 1)

- [Split the Differences, Pool the Rest: Provably Efficient Multi-Objective Imitation](https://mlsanity.com/paper/2605.12000/) (2026)

## Abstract (arXiv)

In this work, we present the first theoretical analysis of multi-agent imitation learning (MAIL) in linear Markov games where both the transition dynamics and each agent's reward function are linear in some given features. We demonstrate that by leveraging this structure, it is possible to replace the state-action level "all policy deviation concentrability coefficient" (Freihaut et al., arXiv:2510.09325) with a concentrability coefficient defined at the feature level which can be much smaller than the state-action analog when the features are informative about states' similarity. Furthermore, to circumvent the need for any concentrability coefficient, we turn to the interactive setting. We provide the first, computationally efficient, interactive MAIL algorithm for linear Markov games and show that its sample complexity depends only on the dimension of the feature map d. Building on these theoretical findings, we propose a deep MAIL interactive algorithm which clearly outperforms BC on games such as Tic-Tac-Toe and Connect4.
