# Simulation-based Optimization for Augmented Reading

arXiv: https://arxiv.org/abs/2602.22735 · HTML: https://mlsanity.com/paper/2602.22735/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 4 of its 26 references that are in the map.
- First posted on arXiv 26 Feb 2026.

## Builds on (most cited first, 4 of 4)

- [Eyettention: An Attention-based Dual-Sequence Model for Predicting Human Scanpaths during Reading](https://mlsanity.com/paper/2304.10784/) (2023)
- [ScanDL: A Diffusion Model for Generating Synthetic Scanpaths on Texts](https://mlsanity.com/paper/2310.15587/) (2023)
- [EyeFormer: Predicting Personalized Scanpaths with Transformer-Guided Reinforcement Learning](https://mlsanity.com/paper/2404.10163/) (2024)
- [AgentForge: A Flexible Low-Code Platform for Reinforcement Learning Agent Design](https://mlsanity.com/paper/2410.19528/) (2024)

## Abstract (arXiv)

Augmented reading systems aim to adapt text presentation to improve comprehension and task performance, yet existing approaches rely heavily on heuristics, opaque data-driven models, or repeated human involvement in the design loop. We propose framing augmented reading as a simulation-based optimization problem grounded in resource-rational models of human reading. These models instantiate a simulated reader that allocates limited cognitive resources, such as attention, memory, and time under task demands, enabling systematic evaluation of text user interfaces. We introduce two complementary optimization pipelines: an offline approach that explores design alternatives using simulated readers, and an online approach that personalizes reading interfaces in real time using ongoing interaction data. Together, this perspective enables adaptive, explainable, and scalable augmented reading design without relying solely on human testing.
