# Monocular Open Vocabulary Occupancy Prediction for Indoor Scenes

arXiv: https://arxiv.org/abs/2602.22667 · HTML: https://mlsanity.com/paper/2602.22667/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 51 of its 59 references that are in the map.
- First posted on arXiv 26 Feb 2026.

## Builds on (most cited first, 30 of 51)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [SGDR: Stochastic Gradient Descent with Warm Restarts](https://mlsanity.com/paper/1608.03983/) (2016)
- [Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection](https://mlsanity.com/paper/2303.05499/) (2023)
- [Depth Anything V2](https://mlsanity.com/paper/2406.09414/) (2024)
- [Lift, Splat, Shoot: Encoding Images From Arbitrary Camera Rigs by Implicitly Unprojecting to 3D](https://mlsanity.com/paper/2008.05711/) (2020)
- [Grounded SAM: Assembling Open-World Models for Diverse Visual Tasks](https://mlsanity.com/paper/2401.14159/) (2024)
- [Semantic Scene Completion from a Single Depth Image](https://mlsanity.com/paper/1611.08974/) (2016)
- [Deep Long-Tailed Learning: A Survey](https://mlsanity.com/paper/2110.04596/) (2021)
- [Tri-Perspective View for Vision-Based 3D Semantic Occupancy Prediction](https://mlsanity.com/paper/2302.07817/) (2023)
- [Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields](https://mlsanity.com/paper/2312.03203/) (2023)
- [MonoScene: Monocular 3D Semantic Scene Completion](https://mlsanity.com/paper/2112.00726/) (2021)
- [SurroundOcc: Multi-Camera 3D Occupancy Prediction for Autonomous Driving](https://mlsanity.com/paper/2303.09551/) (2023)
- [VoxFormer: Sparse Voxel Transformer for Camera-based 3D Semantic Scene Completion](https://mlsanity.com/paper/2302.12251/) (2023)
- [Towards Open World Object Detection](https://mlsanity.com/paper/2103.02603/) (2021)
- [OccFormer: Dual-path Transformer for Vision-based 3D Semantic Occupancy Prediction](https://mlsanity.com/paper/2304.05316/) (2023)
- [Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes](https://mlsanity.com/paper/2404.10772/) (2024)
- [Language Embedded 3D Gaussians for Open-Vocabulary Scene Understanding](https://mlsanity.com/paper/2311.18482/) (2023)
- [FB-OCC: 3D Occupancy Prediction based on Forward-Backward View Transformation](https://mlsanity.com/paper/2307.01492/) (2023)
- [GaussianFormer: Scene as Gaussians for Vision-Based 3D Semantic Occupancy Prediction](https://mlsanity.com/paper/2405.17429/) (2024)
- [Scan2CAD: Learning CAD Model Alignment in RGB-D Scans](https://mlsanity.com/paper/1811.11187/) (2018)
- [SelfOcc: Self-Supervised Vision-Based 3D Occupancy Prediction](https://mlsanity.com/paper/2311.12754/) (2023)
- [SparseOcc: Rethinking Sparse Latent Representation for Vision-Based Semantic Occupancy Prediction](https://mlsanity.com/paper/2404.09502/) (2024)
- [NDC-Scene: Boost Monocular 3D Semantic Scene Completion in Normalized Device Coordinates Space](https://mlsanity.com/paper/2309.14616/) (2023)
- [GaussianFormer-2: Probabilistic Gaussian Superposition for Efficient 3D Occupancy Prediction](https://mlsanity.com/paper/2412.04384/) (2024)
- [OccLLaMA: An Occupancy-Language-Action Generative World Model for Autonomous Driving](https://mlsanity.com/paper/2409.03272/) (2024)
- [Volumetric Environment Representation for Vision-Language Navigation](https://mlsanity.com/paper/2403.14158/) (2024)
- [POP-3D: Open-Vocabulary 3D Occupancy Prediction from Images](https://mlsanity.com/paper/2401.09413/) (2024)
- [Dr. Splat: Directly Referring 3D Gaussian Splatting via Direct Language Embedding Registration](https://mlsanity.com/paper/2502.16652/) (2025)

## Built on by (most cited first, 5 of 5)

- [O3N: Omnidirectional Open-Vocabulary Occupancy Prediction for Embodied Intelligent Robotics](https://mlsanity.com/paper/2603.12144/) (2026)
- [FreeOcc: Training-Free Embodied Open-Vocabulary Occupancy Prediction](https://mlsanity.com/paper/2604.28115/) (2026)
- [GPOcc++: Unified Sparse Gaussian Occupancy Prediction with Visual Geometry Priors](https://mlsanity.com/paper/2607.13481/) (2026)
- [PanOVOcc: Panoramic Embodied Open-Vocabulary Occupancy Mapping with Long-term Spatial Voxel Memory](https://mlsanity.com/paper/2609.31716/) (2026)
- [AdaOcc: Adaptive 3D Occupancy Prediction for Embodied Tasks](https://mlsanity.com/paper/2609.38864/) (2026)

## Abstract (arXiv)

Open-vocabulary 3D occupancy is vital for embodied agents, which need to understand complex indoor environments where semantic categories are abundant and evolve beyond fixed taxonomies. While recent work has explored open-vocabulary occupancy in outdoor driving scenarios, such methods transfer poorly indoors, where geometry is denser, layouts are more intricate, and semantics are far more fine-grained. To address these challenges, we adopt a geometry-only supervision paradigm that uses only binary occupancy labels (occupied vs free). Our framework builds upon 3D Language-Embedded Gaussians, which serve as a unified intermediate representation coupling fine-grained 3D geometry with a language-aligned semantic embedding. On the geometry side, we find that existing Gaussian-to-Occupancy operators fail to converge under such weak supervision, and we introduce an opacity-aware, Poisson-based approach that stabilizes volumetric aggregation. On the semantic side, direct alignment between rendered features and open-vocabulary segmentation features suffers from feature mixing; we therefore propose a Progressive Temperature Decay schedule that gradually sharpens opacities during splatting, strengthening Gaussian-language alignment. On Occ-ScanNet, our framework achieves 59.50 IoU and 21.05 mIoU in the open-vocabulary setting, surpassing all existing occupancy methods in IoU and outperforming prior open-vocabulary approaches by a large margin in mIoU. Code will be released at https://github.com/JuIvyy/LegoOcc.
