# CRAG: Can 3D Generative Models Help 3D Assembly?

arXiv: https://arxiv.org/abs/2602.22629 · HTML: https://mlsanity.com/paper/2602.22629/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 22 of its 39 references that are in the map.
- First posted on arXiv 26 Feb 2026.

## Builds on (most cited first, 22 of 22)

- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Structured 3D Latents for Scalable and Versatile 3D Generation](https://mlsanity.com/paper/2412.01506/) (2024)
- [Point Transformer V3: Simpler, Faster, Stronger](https://mlsanity.com/paper/2312.10035/) (2023)
- [3DShape2VecSet: A 3D Shape Representation for Neural Fields and Generative Diffusion Models](https://mlsanity.com/paper/2301.11445/) (2023)
- [Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation](https://mlsanity.com/paper/2501.12202/) (2025)
- [SDFusion: Multimodal 3D Shape Completion, Reconstruction, and Generation](https://mlsanity.com/paper/2212.04493/) (2022)
- [TripoSG: High-Fidelity 3D Shape Synthesis using Large-Scale Rectified Flow Models](https://mlsanity.com/paper/2502.06608/) (2025)
- [Direct3D: Scalable Image-to-3D Generation via 3D Latent Diffusion Transformer](https://mlsanity.com/paper/2405.14832/) (2024)
- [Dora: Sampling and Benchmarking for 3D Shape Variational Auto-Encoders](https://mlsanity.com/paper/2412.17808/) (2024)
- [Breaking Bad: A Dataset for Geometric Fracture and Reassembly](https://mlsanity.com/paper/2210.11463/) (2022)
- [DiffAssemble: A Unified Graph-Diffusion Model for 2D and 3D Reassembly](https://mlsanity.com/paper/2402.19302/) (2024)
- [Jigsaw: Learning to Assemble Multiple Fractured Objects](https://mlsanity.com/paper/2305.17975/) (2023)
- [PartNeXt: A Next-Generation Dataset for Fine-Grained and Hierarchical 3D Part Understanding](https://mlsanity.com/paper/2510.20155/) (2025)
- [Hunyuan3D-Omni: A Unified Framework for Controllable Generation of 3D Assets](https://mlsanity.com/paper/2509.21245/) (2025)
- [PuzzleFusion++: Auto-agglomerative 3D Fracture Assembly by Denoise and Verify](https://mlsanity.com/paper/2406.00259/) (2024)
- [Rectified Point Flow: Generic Point Cloud Pose Estimation](https://mlsanity.com/paper/2506.05282/) (2025)
- [StableLego: Stability Analysis of Block Stacking Assembly](https://mlsanity.com/paper/2402.10711/) (2024)
- [3D Geometric Shape Assembly via Efficient Point Cloud Matching](https://mlsanity.com/paper/2407.10542/) (2024)
- [A Survey on Computational Solutions for Reconstructing Complete Objects by Reassembling Their Fractured Parts](https://mlsanity.com/paper/2410.14770/) (2024)
- [Jigsaw++: Imagining Complete Shape Priors for Object Reassembly](https://mlsanity.com/paper/2410.11816/) (2024)
- [Combinative Matching for Geometric Shape Assembly](https://mlsanity.com/paper/2508.09780/) (2025)
- [MGPC: Multimodal Network for Generalizable Point Cloud Completion With Modality Dropout and Progressive Decoding](https://mlsanity.com/paper/2601.03660/) (2026)

## Built on by (most cited first, 1 of 1)

- [LLM2R: From Large Language Models to 3D Reassemblers](https://mlsanity.com/paper/2610.18604/) (2026)

## Abstract (arXiv)

Most existing 3D assembly methods treat the problem as pure pose estimation, rearranging observed parts via rigid transformations. In contrast, human assembly naturally couples structural reasoning with holistic shape inference. Inspired by this intuition, we reformulate 3D assembly as a joint problem of assembly and generation. We show that these two processes are mutually reinforcing: assembly provides part-level structural priors for generation, while generation injects holistic shape context that resolves ambiguities in assembly. Unlike prior methods that cannot synthesize missing geometry, we propose CRAG, which simultaneously generates plausible complete shapes and predicts poses for input parts. Extensive experiments demonstrate state-of-the-art performance across in-the-wild objects with diverse geometries, varying part counts, and missing pieces. Project Page: https://ai4ce.github.io/CRAG/
