# TWICE: Modeling the Temporal Evolution of Personalized User Behavior via Event-Driven Agents

arXiv: https://arxiv.org/abs/2602.22222 · HTML: https://mlsanity.com/paper/2602.22222/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in Agent memory systems, one of 16 directions in LLM agents and tool use.
- Builds on 10 of its 24 references that are in the map.
- First posted on arXiv 15 Dec 2025.

## Placed in

- LLM agents and tool use / [Agent memory systems](https://mlsanity.com/agents/agent-memory-systems/)

## Builds on (most cited first, 10 of 10)

- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [Sequence to Sequence Learning with Neural Networks](https://mlsanity.com/paper/1409.3215/) (2014)
- [CAMEL: Communicative Agents for "Mind" Exploration of Large Language Model Society](https://mlsanity.com/paper/2303.17760/) (2023)
- [S3: Social-network Simulation System with Large Language Model-Empowered Agents](https://mlsanity.com/paper/2307.14984/) (2023)
- [User Behavior Simulation with Large Language Model based Agents](https://mlsanity.com/paper/2306.02552/) (2023)
- [OASIS: Open Agent Social Interaction Simulations with One Million Agents](https://mlsanity.com/paper/2411.11581/) (2024)
- [Know You First and Be You Better: Modeling Human-Like User Simulators via Implicit Profiles](https://mlsanity.com/paper/2502.18968/) (2025)
- [Population-Aligned Persona Generation for LLM-based Social Simulation](https://mlsanity.com/paper/2509.10127/) (2025)
- [Symptom Identification for Interpretable Detection of Multiple Mental Disorders](https://mlsanity.com/paper/2205.11308/) (2022)
- [Evolving Agents: Interactive Simulation of Dynamic and Diverse Human Personalities](https://mlsanity.com/paper/2404.02718/) (2024)

## Built on by (most cited first, 2 of 2)

- [FileGram: Grounding Agent Personalization in File-System Behavioral Traces](https://mlsanity.com/paper/2604.04901/) (2026)
- [Controllable User Simulation](https://mlsanity.com/paper/2605.11519/) (2026)

## Abstract (arXiv)

User simulators are widely used for data generation, evaluation, and agent-based interaction, but existing approaches often model users as static personas or rely on generic historical context, making it difficult to capture how individual behavior evolves over time. To address this limitation, we propose TWICE, an LLM-based framework for temporally grounded personalized user simulation. TWICE combines structured user profiling, an event-driven memory module organized around life events and behavioral shifts, and a two-stage workflow separating event-grounded content planning from personalized style adaptation. This design enables the simulator to model not only what a user says, but also how past experiences shape later expression. We evaluate TWICE on a large-scale longitudinal Twitter dataset and introduce a comprehensive evaluation framework that jointly measures authenticity, consistency, and humanlikeness. Results show that TWICE consistently outperforms strong baselines, suggesting that event-centered memory is a promising mechanism for modeling the temporal evolution of personalized user behavior.
