# Solaris: Building a Multiplayer Video World Model in Minecraft

arXiv: https://arxiv.org/abs/2602.22208 · HTML: https://mlsanity.com/paper/2602.22208/

## Key facts

- Cited by 47 papers in the map (data through 14 Oct 2026).
- Placed in Video-generation world models and simulators, one of 11 directions in World models.
- Builds on 51 of its 67 references that are in the map.
- First posted on arXiv 25 Feb 2026.

## Placed in

- World models / [Video-generation world models and simulators](https://mlsanity.com/wm/video-generation-world-models-and-simulators/)

## Builds on (most cited first, 30 of 51)

- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [Flow Matching for Generative Modeling](https://mlsanity.com/paper/2210.02747/) (2022)
- [RoFormer: Enhanced Transformer with Rotary Position Embedding](https://mlsanity.com/paper/2104.09864/) (2021)
- [Flow Straight and Fast: Learning to Generate and Transfer Data with Rectified Flow](https://mlsanity.com/paper/2209.03003/) (2022)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [HunyuanVideo: A Systematic Framework For Large Video Generative Models](https://mlsanity.com/paper/2412.03603/) (2024)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [Mastering Diverse Domains through World Models](https://mlsanity.com/paper/2301.04104/) (2023)
- [One-step Diffusion with Distribution Matching Distillation](https://mlsanity.com/paper/2311.18828/) (2023)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [Cosmos World Foundation Model Platform for Physical AI](https://mlsanity.com/paper/2501.03575/) (2025)
- [Training Deep Nets with Sublinear Memory Cost](https://mlsanity.com/paper/1604.06174/) (2016)
- [V-JEPA 2: Self-Supervised Video Models Enable Understanding, Prediction and Planning](https://mlsanity.com/paper/2506.09985/) (2025)
- [Recurrent World Models Facilitate Policy Evolution](https://mlsanity.com/paper/1809.01999/) (2018)
- [Improved Distribution Matching Distillation for Fast Image Synthesis](https://mlsanity.com/paper/2405.14867/) (2024)
- [Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusion](https://mlsanity.com/paper/2407.01392/) (2024)
- [GAIA-1: A Generative World Model for Autonomous Driving](https://mlsanity.com/paper/2309.17080/) (2023)
- [Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusion](https://mlsanity.com/paper/2506.08009/) (2025)
- [Revisiting Feature Prediction for Learning Visual Representations from Video](https://mlsanity.com/paper/2404.08471/) (2024)
- [Learning Universal Policies via Text-Guided Video Generation](https://mlsanity.com/paper/2302.00111/) (2023)
- [MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge](https://mlsanity.com/paper/2206.08853/) (2022)
- [World Action Models are Zero-shot Policies](https://mlsanity.com/paper/2602.15922/) (2026)
- [Learning Interactive Real-World Simulators](https://mlsanity.com/paper/2310.06114/) (2023)
- [From Slow Bidirectional to Fast Autoregressive Video Diffusion Models](https://mlsanity.com/paper/2412.07772/) (2024)
- [DINO-WM: World Models on Pre-trained Visual Features enable Zero-shot Planning](https://mlsanity.com/paper/2411.04983/) (2024)
- [Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos](https://mlsanity.com/paper/2206.11795/) (2022)
- [Causal World Modeling for Robot Control](https://mlsanity.com/paper/2601.21998/) (2026)
- [Diffusion for World Modeling: Visual Details Matter in Atari](https://mlsanity.com/paper/2405.12399/) (2024)

## Built on by (most cited first, 30 of 47)

- [Infinite Worlds with Versatile Interactions](https://mlsanity.com/paper/2607.07534/) (2026)
- [MultiWorld: Scalable Multi-Agent Multi-View Video World Models](https://mlsanity.com/paper/2604.18564/) (2026)
- [Self Gradient Forcing: Native Long Video Extrapolation](https://mlsanity.com/paper/2607.20368/) (2026)
- [WorldKV: Efficient World Memory with World Retrieval and Compression](https://mlsanity.com/paper/2605.22718/) (2026)
- [Gamma-World: Generative Multi-Agent World Modeling Beyond Two Players](https://mlsanity.com/paper/2605.28816/) (2026)
- [ActWorld: From Explorable to Interactive World Model via Action-Aware Memory](https://mlsanity.com/paper/2606.17730/) (2026)
- [EchoWM: Open and Enterable Omnimodal World Models](https://mlsanity.com/paper/2608.23189/) (2026)
- [Prisma-World: Camera-Controllable Multi-Agent Video World Model](https://mlsanity.com/paper/2606.09507/) (2026)
- [MASS: Multiplayer World Models with Authoritative Shared State](https://mlsanity.com/paper/2608.06257/) (2026)
- [ACWM-Phys: Investigating Generalized Physical Interaction in Action-Conditioned Video World Models](https://mlsanity.com/paper/2605.08567/) (2026)
- [Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models](https://mlsanity.com/paper/2605.18601/) (2026)
- [MetaWorld: Scaling Multi-Agent Video World Model from Single-view Video Data](https://mlsanity.com/paper/2606.02753/) (2026)
- [ReactiveGWM: Steering NPC in Reactive Game World Models](https://mlsanity.com/paper/2605.15256/) (2026)
- [Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends](https://mlsanity.com/paper/2606.01164/) (2026)
- [Streaming Multi-Agent Autoregressive Diffusion Model with World State Registers](https://mlsanity.com/paper/2607.21594/) (2026)
- [Echo-Memory: A Controlled Study of Memory in Action World Models](https://mlsanity.com/paper/2606.09803/) (2026)
- [ActionParty: Multi-Subject Action Binding in Generative Video Games](https://mlsanity.com/paper/2604.02330/) (2026)
- [Nano World Models: A Minimalist Implementation of Future Video Prediction](https://mlsanity.com/paper/2605.23993/) (2026)
- [Population-Scalable Multi-Agent World Modeling](https://mlsanity.com/paper/2608.08600/) (2026)
- [Seeing Together: Multi-Robot Cooperative Egocentric Spatial Reasoning with Multimodal Large Language Models](https://mlsanity.com/paper/2605.18431/) (2026)
- [Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse](https://mlsanity.com/paper/2605.09965/) (2026)
- [WanToFight: Real-Time Generative Game Engine for Multi-Player Combat Interaction](https://mlsanity.com/paper/2607.12592/) (2026)
- [Magpie: Real-Time World Renderer for Interactive Games](https://mlsanity.com/paper/2608.27168/) (2026)
- [AI for Games in the Foundation Model Era](https://mlsanity.com/paper/2609.16679/) (2026)
- [ConsistWorld: Evidence Routing for Consistent Multi-Agent World Models](https://mlsanity.com/paper/2609.22641/) (2026)
- [OptiWorld: Optimal Control for Video World Generation under Physical Constraints](https://mlsanity.com/paper/2606.00499/) (2026)
- [Can Video World Models Track Unobserved World States?](https://mlsanity.com/paper/2608.30692/) (2026)
- [HelloWorld: Enabling Socially Interactive Characters in Video World Models](https://mlsanity.com/paper/2608.05070/) (2026)
- [WorldCast: Distributed Multiplayer World Models](https://mlsanity.com/paper/2610.12412/) (2026)
- [Dream-Cubed: Controllable Generative Modeling in Minecraft by Training on Billions of Cubes](https://mlsanity.com/paper/2604.22847/) (2026)

## Abstract (arXiv)

Existing action-conditioned video generation models (video world models) are limited to single-agent perspectives, failing to capture the multi-agent interactions of real-world environments. We introduce Solaris, a multiplayer video world model that simulates consistent multi-view observations. To enable this, we develop a multiplayer data system designed for robust, continuous, and automated data collection on video games such as Minecraft. Unlike prior platforms built for single-player settings, our system supports coordinated multi-agent interaction and synchronized videos + actions capture. Using this system, we collect 12.64 million multiplayer frames and propose an evaluation framework for multiplayer movement, memory, grounding, building, and view consistency. We train Solaris using a staged pipeline that progressively transitions from single-player to multiplayer modeling, combining bidirectional, causal, and Self Forcing training. In the final stage, we introduce Checkpointed Self Forcing, a memory-efficient Self Forcing variant that enables a longer-horizon teacher. Results show our architecture and training design outperform existing baselines. Through open-sourcing our system and models, we hope to lay the groundwork for a new generation of multi-agent world models.
