# Generalizing Visual Geometry Priors to Sparse Gaussian Occupancy Prediction

arXiv: https://arxiv.org/abs/2602.21552 · HTML: https://mlsanity.com/paper/2602.21552/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- Builds on 35 of its 41 references that are in the map.
- First posted on arXiv 25 Feb 2026.

## Builds on (most cited first, 30 of 35)

- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [Depth Anything V2](https://mlsanity.com/paper/2406.09414/) (2024)
- [Depth Anything: Unleashing the Power of Large-Scale Unlabeled Data](https://mlsanity.com/paper/2401.10891/) (2024)
- [Lift, Splat, Shoot: Encoding Images From Arbitrary Camera Rigs by Implicitly Unprojecting to 3D](https://mlsanity.com/paper/2008.05711/) (2020)
- [Grounding Image Matching in 3D with MASt3R](https://mlsanity.com/paper/2406.09756/) (2024)
- [Continuous 3D Perception Model with Persistent State](https://mlsanity.com/paper/2501.12387/) (2025)
- [Semantic Scene Completion from a Single Depth Image](https://mlsanity.com/paper/1611.08974/) (2016)
- [Tri-Perspective View for Vision-Based 3D Semantic Occupancy Prediction](https://mlsanity.com/paper/2302.07817/) (2023)
- [Fast3R: Towards 3D Reconstruction of 1000+ Images in One Forward Pass](https://mlsanity.com/paper/2501.13928/) (2025)
- [MonoScene: Monocular 3D Semantic Scene Completion](https://mlsanity.com/paper/2112.00726/) (2021)
- [SurroundOcc: Multi-Camera 3D Occupancy Prediction for Autonomous Driving](https://mlsanity.com/paper/2303.09551/) (2023)
- [VoxFormer: Sparse Voxel Transformer for Camera-based 3D Semantic Scene Completion](https://mlsanity.com/paper/2302.12251/) (2023)
- [3D Reconstruction with Spatial Memory](https://mlsanity.com/paper/2408.16061/) (2024)
- [FB-OCC: 3D Occupancy Prediction based on Forward-Backward View Transformation](https://mlsanity.com/paper/2307.01492/) (2023)
- [Streaming 4D Visual Geometry Transformer](https://mlsanity.com/paper/2507.11539/) (2025)
- [ImVoxelNet: Image to Voxels Projection for Monocular and Multi-View General-Purpose 3D Object Detection](https://mlsanity.com/paper/2106.01178/) (2021)
- [GaussianFormer: Scene as Gaussians for Vision-Based 3D Semantic Occupancy Prediction](https://mlsanity.com/paper/2405.17429/) (2024)
- [MUSt3R: Multi-view Network for Stereo 3D Reconstruction](https://mlsanity.com/paper/2503.01661/) (2025)
- [SparseOcc: Rethinking Sparse Latent Representation for Vision-Based Semantic Occupancy Prediction](https://mlsanity.com/paper/2404.09502/) (2024)
- [NDC-Scene: Boost Monocular 3D Semantic Scene Completion in Normalized Device Coordinates Space](https://mlsanity.com/paper/2309.14616/) (2023)
- [Point3R: Streaming 3D Reconstruction with Explicit Spatial Pointer Memory](https://mlsanity.com/paper/2507.02863/) (2025)
- [GaussianFormer-2: Probabilistic Gaussian Superposition for Efficient 3D Occupancy Prediction](https://mlsanity.com/paper/2412.04384/) (2024)
- [OccLLaMA: An Occupancy-Language-Action Generative World Model for Autonomous Driving](https://mlsanity.com/paper/2409.03272/) (2024)
- [Volumetric Environment Representation for Vision-Language Navigation](https://mlsanity.com/paper/2403.14158/) (2024)
- [OPUS: Occupancy Prediction Using a Sparse Set](https://mlsanity.com/paper/2409.09350/) (2024)
- [OctreeOcc: Efficient and Multi-Granularity Occupancy Prediction Using Octree Queries](https://mlsanity.com/paper/2312.03774/) (2023)
- [Dens3R: A Foundation Model for 3D Geometry Prediction](https://mlsanity.com/paper/2507.16290/) (2025)
- [EmbodiedOcc: Embodied 3D Occupancy Prediction for Vision-based Online Scene Understanding](https://mlsanity.com/paper/2412.04380/) (2024)
- [Toward Practical Monocular Indoor Depth Estimation](https://mlsanity.com/paper/2112.02306/) (2021)

## Built on by (most cited first, 11 of 11)

- [VGGT-Omega](https://mlsanity.com/paper/2605.15195/) (2026)
- [Feed-Forward 3D Scene Modeling: A Problem-Driven Perspective](https://mlsanity.com/paper/2604.14025/) (2026)
- [Monocular Open Vocabulary Occupancy Prediction for Indoor Scenes](https://mlsanity.com/paper/2602.22667/) (2026)
- [FreeOcc: Training-Free Embodied Open-Vocabulary Occupancy Prediction](https://mlsanity.com/paper/2604.28115/) (2026)
- [VEOcc: Voxel-Centric Online Semantic Occupancy Prediction For Embodied Scene Understanding](https://mlsanity.com/paper/2605.25059/) (2026)
- [GPOcc++: Unified Sparse Gaussian Occupancy Prediction with Visual Geometry Priors](https://mlsanity.com/paper/2607.13481/) (2026)
- [Learning Adaptive Semantic Gaussian Allocation for 3D Occupancy](https://mlsanity.com/paper/2607.21896/) (2026)
- [OccAnyScene: Towards Unified Indoor-Outdoor 3D Occupancy Prediction](https://mlsanity.com/paper/2608.08696/) (2026)
- [PanOVOcc: Panoramic Embodied Open-Vocabulary Occupancy Mapping with Long-term Spatial Voxel Memory](https://mlsanity.com/paper/2609.31716/) (2026)
- [AdaOcc: Adaptive 3D Occupancy Prediction for Embodied Tasks](https://mlsanity.com/paper/2609.38864/) (2026)
- [CrowdOcc: Monocular Semantic Scene Completion for Quadruped Robots in Crowded Indoor Environments](https://mlsanity.com/paper/2610.03031/) (2026)

## Abstract (arXiv)

Accurate 3D scene understanding is essential for embodied intelligence, with occupancy prediction emerging as a key task for reasoning about both objects and free space. Existing approaches largely rely on depth priors (e.g., DepthAnything) but make only limited use of 3D cues, restricting performance and generalization. Recently, visual geometry models such as VGGT have shown strong capability in providing rich 3D priors, but similar to monocular depth foundation models, they still operate at the level of visible surfaces rather than volumetric interiors, motivating us to explore how to more effectively leverage these increasingly powerful geometry priors for 3D occupancy prediction. We present GPOcc, a framework that leverages generalizable visual geometry priors (GPs) for monocular occupancy prediction. Our method extends surface points inward along camera rays to generate volumetric samples, which are represented as Gaussian primitives for probabilistic occupancy inference. To handle streaming input, we further design a training-free incremental update strategy that fuses per-frame Gaussians into a unified global representation. Experiments on Occ-ScanNet and EmbodiedOcc-ScanNet demonstrate significant gains: GPOcc improves mIoU by +9.99 in the monocular setting and +11.79 in the streaming setting over prior state of the art. Under the same depth prior, it achieves +6.73 mIoU while running 2.65× faster. These results highlight that GPOcc leverages geometry priors more effectively and efficiently. Code will be released at https://github.com/JuIvyy/GPOcc.
