# Easy3E: Feed-Forward 3D Asset Editing via Rectified Voxel Flow

arXiv: https://arxiv.org/abs/2602.21499 · HTML: https://mlsanity.com/paper/2602.21499/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 25 Feb 2026.

## Built on by (most cited first, 9 of 9)

- [Feedforward 3D Editing Learns from Semantic-Part Transformation](https://mlsanity.com/paper/2605.27351/) (2026)
- [Omni123: Exploring 3D Native Foundation Models with Limited 3D Data by Unifying Text to 2D and 3D Generation](https://mlsanity.com/paper/2604.02289/) (2026)
- [Velocity-Space 3D Asset Editing](https://mlsanity.com/paper/2605.07385/) (2026)
- [EditFlow3D: Automated Local Editing of 3D Assets with Trajectory Preservation](https://mlsanity.com/paper/2608.03179/) (2026)
- [Arbor: Explicit Geometric Conditioning for Controllable 3D Asset Generation](https://mlsanity.com/paper/2606.23514/) (2026)
- [Hunyuan3D-Buffalo 1.0: A Unified Multimodal Model for Scalable 3D Generation, Understanding, and Editing](https://mlsanity.com/paper/2608.02711/) (2026)
- [Owner3D: Ownership-Guided Style Writing for Training-Free Localized 3D Stylization](https://mlsanity.com/paper/2608.14078/) (2026)
- [NOFACE3D: NOise-scheduled Focused Anchoring and Controlled Enhancement for 3D Generation](https://mlsanity.com/paper/2610.13050/) (2026)
- [UMAS3D: Unified Mask-Free 3D Editing with Region-Adaptive Source Preservation](https://mlsanity.com/paper/2610.15533/) (2026)

## Abstract (arXiv)

Existing 3D editing methods rely on computationally intensive scene-by-scene iterative optimization and suffer from multi-view inconsistency. We propose an effective and feed-forward 3D editing framework based on the TRELLIS generative backbone, capable of modifying 3D models from a single editing view. Our framework addresses two key issues: adapting training-free 2D editing to structured 3D representations, and overcoming the bottleneck of appearance fidelity in compressed 3D features. To ensure geometric consistency, we introduce Voxel FlowEdit, an edit-driven flow in the sparse voxel latent space that achieves globally consistent 3D deformation in a single pass. To restore high-fidelity details, we develop a normal-guided single to multi-view generation module as an external appearance prior, successfully recovering high-frequency textures. Experiments demonstrate that our method enables fast, globally consistent, and high-fidelity 3D model editing.
