# Scaling View Synthesis Transformers

arXiv: https://arxiv.org/abs/2602.21341 · HTML: https://mlsanity.com/paper/2602.21341/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Builds on 31 of its 35 references that are in the map.
- First posted on arXiv 24 Feb 2026.

## Builds on (most cited first, 30 of 31)

- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Scaling Laws for Neural Language Models](https://mlsanity.com/paper/2001.08361/) (2020)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [Scaling Rectified Flow Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2403.03206/) (2024)
- [Training Compute-Optimal Large Language Models](https://mlsanity.com/paper/2203.15556/) (2022)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [Scaling Vision Transformers](https://mlsanity.com/paper/2106.04560/) (2021)
- [Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations](https://mlsanity.com/paper/1906.01618/) (2019)
- [pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction](https://mlsanity.com/paper/2312.12337/) (2023)
- [MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Images](https://mlsanity.com/paper/2403.14627/) (2024)
- [Continuous 3D Perception Model with Persistent State](https://mlsanity.com/paper/2501.12387/) (2025)
- [DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Vision](https://mlsanity.com/paper/2312.16256/) (2023)
- [Splatter Image: Ultra-Fast Single-View 3D Reconstruction](https://mlsanity.com/paper/2312.13150/) (2023)
- [GS-LRM: Large Reconstruction Model for 3D Gaussian Splatting](https://mlsanity.com/paper/2404.19702/) (2024)
- [Light Field Networks: Neural Scene Representations with Single-Evaluation Rendering](https://mlsanity.com/paper/2106.02634/) (2021)
- [Scene Representation Transformer: Geometry-Free Novel View Synthesis Through Set-Latent Scene Representations](https://mlsanity.com/paper/2111.13152/) (2021)
- [LVSM: A Large View Synthesis Model with Minimal 3D Inductive Bias](https://mlsanity.com/paper/2410.17242/) (2024)
- [Test-Time Training Done Right](https://mlsanity.com/paper/2505.23884/) (2025)
- [Generalizable Patch-Based Neural Rendering](https://mlsanity.com/paper/2207.10662/) (2022)
- [Long-LRM: Long-sequence Large Reconstruction Model for Wide-coverage Gaussian Splats](https://mlsanity.com/paper/2410.12781/) (2024)
- [Cameras as Relative Positional Encoding](https://mlsanity.com/paper/2507.10496/) (2025)
- [Geometry-Free View Synthesis: Transformers and no 3D Priors](https://mlsanity.com/paper/2104.07652/) (2021)
- [Tensor Programs VI: Feature Learning in Infinite-Depth Neural Networks](https://mlsanity.com/paper/2310.02244/) (2023)
- [EscherNet: A Generative Model for Scalable View Synthesis](https://mlsanity.com/paper/2402.03908/) (2024)
- [GTA: A Geometry-Aware Attention Mechanism for Multi-View Transformers](https://mlsanity.com/paper/2310.10375/) (2023)
- [RayZer: A Self-supervised Large View Synthesis Model](https://mlsanity.com/paper/2505.00702/) (2025)
- [Depthwise Hyperparameter Transfer in Residual Networks: Dynamics and Scaling Limit](https://mlsanity.com/paper/2309.16620/) (2023)
- [RUST: Latent Neural Scene Representations from Unposed Imagery](https://mlsanity.com/paper/2211.14306/) (2022)

## Built on by (most cited first, 9 of 9)

- [LagerNVS: Latent Geometry for Fully Neural Real-time Novel View Synthesis](https://mlsanity.com/paper/2603.20176/) (2026)
- [Fast Spatial Memory with Elastic Test-Time Training](https://mlsanity.com/paper/2604.07350/) (2026)
- [DVSM: Decoder-only View Synthesis Model Done Right](https://mlsanity.com/paper/2605.29891/) (2026)
- [Latent Riemannian Flow Matching for Geometry-Grounded 3D Foundation Models](https://mlsanity.com/paper/2607.19120/) (2026)
- [VGGT-Diff: Visual Geometry Meets Diffusion for Sparse-View Novel View Synthesis](https://mlsanity.com/paper/2609.33253/) (2026)
- [Less Decoder is More Encoder: Geometric Representation Learning from Novel View Synthesis](https://mlsanity.com/paper/2610.03717/) (2026)
- [WorldRoPE: Probabilistic World-Centric Rotary Embedding for Multi-View Attention](https://mlsanity.com/paper/2610.16337/) (2026)
- [CoTL: Compact Token Learning for 3D Scene Representation](https://mlsanity.com/paper/2610.18446/) (2026)
- [GLoD-LVSM: Learning Geometry-Grounded Continuous-LoD Scene Representations for Large View Synthesis Models](https://mlsanity.com/paper/2610.20254/) (2026)

## Abstract (arXiv)

Geometry-free view synthesis transformers have recently achieved state-of-the-art performance in Novel View Synthesis (NVS), outperforming traditional approaches that rely on explicit geometry modeling. Yet the factors governing their scaling with compute remain unclear. We present a systematic study of scaling laws for view synthesis transformers and derive design principles for training compute-optimal NVS models. Contrary to prior findings, we show that encoder-decoder architectures can be compute-optimal; we trace earlier negative results to suboptimal architectural choices and comparisons across unequal training compute budgets. Across several compute levels, we demonstrate that our encoder-decoder architecture, which we call the Scalable View Synthesis Model (SVSM), scales as effectively as decoder-only models, achieves a superior performance-compute Pareto frontier, and surpasses the previous state-of-the-art on real-world NVS benchmarks with substantially reduced training compute.
