# Matching Multiple Experts: On the Exploitability of Multi-Agent Imitation Learning

arXiv: https://arxiv.org/abs/2602.21020 · HTML: https://mlsanity.com/paper/2602.21020/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 32 of its 54 references that are in the map.
- First posted on arXiv 24 Feb 2026.

## Placed in

- Offline RL and imitation learning from data / [Imitation learning methods](https://mlsanity.com/offlinerl/imitation-learning-methods/)

## Builds on (most cited first, 30 of 32)

- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Value-Decomposition Networks For Cooperative Multi-Agent Learning](https://mlsanity.com/paper/1706.05296/) (2017)
- [Guided Cost Learning: Deep Inverse Optimal Control via Policy Optimization](https://mlsanity.com/paper/1603.00448/) (2016)
- [A Theory of Regularized Markov Decision Processes](https://mlsanity.com/paper/1901.11275/) (2019)
- [Imitating Human Behaviour with Diffusion Models](https://mlsanity.com/paper/2301.10677/) (2023)
- [IQ-Learn: Inverse soft-Q Learning for Imitation](https://mlsanity.com/paper/2106.12142/) (2021)
- [Understanding the impact of entropy on policy optimization](https://mlsanity.com/paper/1811.11214/) (2018)
- [A Connection between Generative Adversarial Networks, Inverse Reinforcement Learning, and Energy-Based Models](https://mlsanity.com/paper/1611.03852/) (2016)
- [On the Convergence Rates of Policy Gradient Methods](https://mlsanity.com/paper/2201.07443/) (2022)
- [Multi-Agent Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1807.09936/) (2018)
- [The Complexity of Constrained Min-Max Optimization](https://mlsanity.com/paper/2009.09623/) (2020)
- [Is Behavior Cloning All You Need? Understanding Horizon in Imitation Learning](https://mlsanity.com/paper/2407.15007/) (2024)
- [Online Reinforcement Learning in Stochastic Games](https://mlsanity.com/paper/1712.00579/) (2017)
- [Multi-Agent Imitation Learning for Driving Simulation](https://mlsanity.com/paper/1803.01044/) (2018)
- [Uncoupled and Convergent Learning in Two-Player Zero-Sum Markov Games with Bandit Feedback](https://mlsanity.com/paper/2303.02738/) (2023)
- [When is Offline Two-Player Zero-Sum Markov Game Solvable?](https://mlsanity.com/paper/2201.03522/) (2022)
- [Maximum-Entropy Multi-Agent Dynamic Games: Forward and Inverse Solutions](https://mlsanity.com/paper/2110.01027/) (2021)
- [Leveraging Large Language Models for Effective and Explainable Multi-Agent Credit Assignment](https://mlsanity.com/paper/2502.16863/) (2025)
- [Diffusing States and Matching Scores: A New Framework for Imitation Learning](https://mlsanity.com/paper/2410.13855/) (2024)
- [Multi-Agent Imitation Learning with Copulas](https://mlsanity.com/paper/2107.04750/) (2021)
- [Conditional Imitation Learning for Multi-Agent Games](https://mlsanity.com/paper/2201.01448/) (2022)
- [Multi-Agent Imitation Learning: Value is Easy, Regret is Hard](https://mlsanity.com/paper/2406.04219/) (2024)
- [On Imitation in Mean-field Games](https://mlsanity.com/paper/2306.14799/) (2023)
- [Multi-Agent Inverse Reinforcement Learning in Real World Unstructured Pedestrian Crowds](https://mlsanity.com/paper/2405.16439/) (2024)
- [Independent Policy Mirror Descent for Markov Potential Games: Scaling to Large Number of Players](https://mlsanity.com/paper/2408.08075/) (2024)
- [Multi-agent Inverse Reinforcement Learning for Certain General-sum Stochastic Games](https://mlsanity.com/paper/1806.09795/) (2018)
- [Tractable Equilibrium Computation in Markov Games through Risk Aversion](https://mlsanity.com/paper/2406.14156/) (2024)
- [On Feasible Rewards in Multi-Agent Inverse Reinforcement Learning](https://mlsanity.com/paper/2411.15046/) (2024)
- [Learning Equilibria from Data: Provably Efficient Multi-Agent Imitation Learning](https://mlsanity.com/paper/2505.17610/) (2025)

## Abstract (arXiv)

Multi-agent imitation learning (MA-IL) aims to learn optimal policies from expert demonstrations of interactions in multi-agent interactive domains. Despite existing guarantees on the performance of the resulting learned policies, characterizations of how far the learned polices are from a Nash equilibrium are missing for offline MA-IL. In this paper, we demonstrate impossibility and hardness results of learning low-exploitable policies in general n-player Markov Games. We do so by providing examples where even exact measure matching fails, and demonstrating a new hardness result on characterizing the Nash gap given a fixed measure matching error. We then show how these challenges can be overcome using strategic dominance assumptions on the expert equilibrium. Specifically, for the case of dominant strategy expert equilibria, assuming Behavioral Cloning error εBC, this provides a Nash imitation gap of Oleft(nεBC/(1-γ)2right) for a discount factor γ. We generalize this result with a new notion of best-response continuity, and argue that this is implicitly encouraged by standard regularization techniques.
