# From Perception to Action: An Interactive Benchmark for Vision Reasoning

arXiv: https://arxiv.org/abs/2602.21015 · HTML: https://mlsanity.com/paper/2602.21015/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning.
- Builds on 27 of its 51 references that are in the map.
- First posted on arXiv 24 Feb 2026.

## Placed in

- LLM reasoning / [Spatial and embodied reasoning](https://mlsanity.com/lr/spatial-and-embodied-reasoning/)

## Builds on (most cited first, 27 of 27)

- [DeepSeek-R1: Incentivizing Reasoning Capability in LLMs via Reinforcement Learning](https://mlsanity.com/paper/2501.12948/) (2025)
- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [OpenVLA: An Open-Source Vision-Language-Action Model](https://mlsanity.com/paper/2406.09246/) (2024)
- [Qwen3-VL Technical Report](https://mlsanity.com/paper/2511.21631/) (2025)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [VQA: Visual Question Answering](https://mlsanity.com/paper/1505.00468/) (2015)
- [OpenAI o1 System Card](https://mlsanity.com/paper/2412.16720/) (2024)
- [OpenAI GPT-5 System Card](https://mlsanity.com/paper/2601.03267/) (2025)
- [Kimi K2: Open Agentic Intelligence](https://mlsanity.com/paper/2507.20534/) (2025)
- [Visual-RFT: Visual Reinforcement Fine-Tuning](https://mlsanity.com/paper/2503.01785/) (2025)
- [GLM-4.5V and GLM-4.1V-Thinking: Towards Versatile Multimodal Reasoning with Scalable Reinforcement Learning](https://mlsanity.com/paper/2507.01006/) (2025)
- [ManiSkill2: A Unified Benchmark for Generalizable Manipulation Skills](https://mlsanity.com/paper/2302.04659/) (2023)
- [Unity: A General Platform for Intelligent Agents](https://mlsanity.com/paper/1809.02627/) (2018)
- [Video models are zero-shot learners and reasoners](https://mlsanity.com/paper/2509.20328/) (2025)
- [PhysBench: Benchmarking and Enhancing Vision-Language Models for Physical World Understanding](https://mlsanity.com/paper/2501.16411/) (2025)
- [HunyuanVideo 1.5 Technical Report](https://mlsanity.com/paper/2511.18870/) (2025)
- [BEHAVIOR-1K: A Human-Centered, Embodied AI Benchmark with 1,000 Everyday Activities and Realistic Simulation](https://mlsanity.com/paper/2403.09227/) (2024)
- [EmbodiedEval: Evaluate Multimodal LLMs as Embodied Agents](https://mlsanity.com/paper/2501.11858/) (2025)
- [Reasoning via Video: The First Evaluation of Video Models' Reasoning Abilities through Maze-Solving Tasks](https://mlsanity.com/paper/2511.15065/) (2025)
- [V-ReasonBench: Toward Unified Reasoning Benchmark Suite for Video Generation Models](https://mlsanity.com/paper/2511.16668/) (2025)
- [Planning in a recurrent neural network that plays Sokoban](https://mlsanity.com/paper/2407.15421/) (2024)
- [VIKI-R: Coordinating Embodied Multi-Agent Cooperation via Reinforcement Learning](https://mlsanity.com/paper/2506.09049/) (2025)
- [Scaling Agentic Reinforcement Learning for Tool-Integrated Reasoning in VLMs](https://mlsanity.com/paper/2511.19773/) (2025)
- [Training Vision-Language Process Reward Models for Test-Time Scaling in Multimodal Reasoning: Key Insights and Lessons Learned](https://mlsanity.com/paper/2509.23250/) (2025)
- [PhyGrasp: Generalizing Robotic Grasping with Physics-informed Large Multimodal Models](https://mlsanity.com/paper/2402.16836/) (2024)
- [VisGym: Diverse, Customizable, Scalable Environments for Multimodal Agents](https://mlsanity.com/paper/2601.16973/) (2026)
- [CausalSpatial: A Benchmark for Object-Centric Causal Spatial Reasoning](https://mlsanity.com/paper/2601.13304/) (2026)

## Built on by (most cited first, 4 of 4)

- [ESI-Bench: Towards Embodied Spatial Intelligence that Closes the Perception-Action Loop](https://mlsanity.com/paper/2605.18746/) (2026)
- [Code as Worlds: Agentic Discovery of Executable World Representations for Physical Reasoning](https://mlsanity.com/paper/2608.27549/) (2026)
- [MindTopo: Can Foundation Models Reason in Topological Space?](https://mlsanity.com/paper/2609.11900/) (2026)
- [ActiveArena: Benchmarking and Understanding Active Perception in Robotic Manipulation](https://mlsanity.com/paper/2609.24124/) (2026)

## Abstract (arXiv)

Understanding the physical structure is essential for real-world applications such as embodied agents, interactive design, and long-horizon manipulation. Yet, prevailing Vision-Language Model (VLM) evaluations still center on structure-agnostic, single-turn setups (e.g., VQA), which fail to assess agents' ability to reason about how geometry, contact, and support relations jointly constrain what actions are possible in a dynamic environment. To address this gap, we introduce the Causal Hierarchy of Actions and Interactions (CHAIN) benchmark, an interactive 3D, physics-driven testbed designed to evaluate whether models can understand, plan, and execute structured action sequences grounded in physical constraints. CHAIN shifts evaluation from passive perception to active problem solving, spanning tasks such as interlocking mechanical puzzles and 3D stacking and packing. We conduct a comprehensive study of state-of-the-art VLMs and diffusion-based models under unified interactive settings. Our results show that top-performing models still struggle to internalize physical structure and causal constraints, often failing to produce reliable long-horizon plans and cannot robustly translate perceived structure into effective actions. The project is available at https://social-ai-studio.github.io/CHAIN/.
