# SpatiaLQA: A Benchmark for Evaluating Spatial Logical Reasoning in Vision-Language Models

arXiv: https://arxiv.org/abs/2602.20901 · HTML: https://mlsanity.com/paper/2602.20901/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning.
- Builds on 32 of its 77 references that are in the map.
- First posted on arXiv 24 Feb 2026.

## Placed in

- LLM reasoning / [Spatial and embodied reasoning](https://mlsanity.com/lr/spatial-and-embodied-reasoning/)
- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)

## Builds on (most cited first, 30 of 32)

- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [GPT-4o System Card](https://mlsanity.com/paper/2410.21276/) (2024)
- [Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities](https://mlsanity.com/paper/2507.06261/) (2025)
- [Qwen-VL: A Versatile Vision-Language Model for Understanding, Localization, Text Reading, and Beyond](https://mlsanity.com/paper/2308.12966/) (2023)
- [Gemma 3 Technical Report](https://mlsanity.com/paper/2503.19786/) (2025)
- [MathVista: Evaluating Mathematical Reasoning of Foundation Models in Visual Contexts](https://mlsanity.com/paper/2310.02255/) (2023)
- [InternVL3.5: Advancing Open-Source Multimodal Models in Versatility, Reasoning, and Efficiency](https://mlsanity.com/paper/2508.18265/) (2025)
- [ChartQA: A Benchmark for Question Answering about Charts with Visual and Logical Reasoning](https://mlsanity.com/paper/2203.10244/) (2022)
- [DeepSeek-VL2: Mixture-of-Experts Vision-Language Models for Advanced Multimodal Understanding](https://mlsanity.com/paper/2412.10302/) (2024)
- [Kimi-VL Technical Report](https://mlsanity.com/paper/2504.07491/) (2025)
- [3D-VLA: A 3D Vision-Language-Action Generative World Model](https://mlsanity.com/paper/2403.09631/) (2024)
- [PLLaVA : Parameter-free LLaVA Extension from Images to Videos for Video Dense Captioning](https://mlsanity.com/paper/2404.16994/) (2024)
- [GeoQA: A Geometric Question Answering Benchmark Towards Multimodal Numerical Reasoning](https://mlsanity.com/paper/2105.14517/) (2021)
- [EmbodiedBench: Comprehensive Benchmarking Multi-modal Large Language Models for Vision-Driven Embodied Agents](https://mlsanity.com/paper/2502.09560/) (2025)
- [MiniCPM-V 4.5: Cooking Efficient MLLMs via Architecture, Data, and Training Recipe](https://mlsanity.com/paper/2509.18154/) (2025)
- [Pixtral 12B](https://mlsanity.com/paper/2410.07073/) (2024)
- [Cosmos-Reason1: From Physical Common Sense To Embodied Reasoning](https://mlsanity.com/paper/2503.15558/) (2025)
- [PhysBench: Benchmarking and Enhancing Vision-Language Models for Physical World Understanding](https://mlsanity.com/paper/2501.16411/) (2025)
- [BALROG: Benchmarking Agentic LLM and VLM Reasoning On Games](https://mlsanity.com/paper/2411.13543/) (2024)
- [EmbSpatial-Bench: Benchmarking Spatial Understanding for Embodied Tasks with Large Vision-Language Models](https://mlsanity.com/paper/2406.05756/) (2024)
- [WavChat: A Survey of Spoken Dialogue Models](https://mlsanity.com/paper/2411.13577/) (2024)
- [An Empirical Analysis on Spatial Reasoning Capabilities of Large Multimodal Models](https://mlsanity.com/paper/2411.06048/) (2024)
- [Your Vision-Language Model Itself Is a Strong Filter: Towards High-Quality Instruction Tuning with Data Selection](https://mlsanity.com/paper/2402.12501/) (2024)
- [Open3D-VQA: A Benchmark for Comprehensive Spatial Reasoning with Multimodal Large Language Model in Open Space](https://mlsanity.com/paper/2503.11094/) (2025)
- [Game-RL: Synthesizing Multimodal Verifiable Game Data to Boost VLMs' General Reasoning](https://mlsanity.com/paper/2505.13886/) (2025)
- [Shifting the Baseline: Single Modality Performance on Visual Navigation & QA](https://mlsanity.com/paper/1811.00613/) (2018)
- [MMRC: A Large-Scale Benchmark for Understanding Multimodal Large Language Model in Real-World Conversation](https://mlsanity.com/paper/2502.11903/) (2025)
- [Grounding Classical Task Planners via Vision-Language Models](https://mlsanity.com/paper/2304.08587/) (2023)
- [RoRA-VLM: Robust Retrieval-Augmented Vision Language Models](https://mlsanity.com/paper/2410.08876/) (2024)
- [ST-VLM: Kinematic Instruction Tuning for Spatio-Temporal Reasoning in Vision-Language Models](https://mlsanity.com/paper/2503.19355/) (2025)

## Built on by (most cited first, 6 of 6)

- [When Models Learn to Ask Why: Adaptive Causal Reasoning for Trustworthy Medical Vision-Language Models](https://mlsanity.com/paper/2603.23085/) (2026)
- [Can LLM-Generated Text Empower Surgical Vision-Language Pre-training?](https://mlsanity.com/paper/2604.18134/) (2026)
- [HELP: Human-Efficient Large-Scale Robot Post-Training with Rollout Segmentation](https://mlsanity.com/paper/2607.09776/) (2026)
- [2D Spatial Reasoning with Adaptive Neural Cellular Automata](https://mlsanity.com/paper/2610.08518/) (2026)
- [Game2Real-Bench: Do Toy Games Reveal and Transfer to Real-World Visual Reasoning?](https://mlsanity.com/paper/2610.18834/) (2026)
- [Plan-Bench: Can Existing VLMs Go Well Beyond Perception to Reason and Plan in Embodied Worlds?](https://mlsanity.com/paper/2610.18836/) (2026)

## Abstract (arXiv)

Vision-Language Models (VLMs) have been increasingly applied in real-world scenarios due to their outstanding understanding and reasoning capabilities. Although VLMs have already demonstrated impressive capabilities in common visual question answering and logical reasoning, they still lack the ability to make reasonable decisions in complex real-world environments. We define this ability as spatial logical reasoning, which not only requires understanding the spatial relationships among objects in complex scenes, but also the logical dependencies between steps in multi-step tasks. To bridge this gap, we introduce Spatial Logical Question Answering (SpatiaLQA), a benchmark designed to evaluate the spatial logical reasoning capabilities of VLMs. SpatiaLQA consists of 9,605 question answer pairs derived from 241 real-world indoor scenes. We conduct extensive experiments on 41 mainstream VLMs, and the results show that even the most advanced models still struggle with spatial logical reasoning. To address this issue, we propose a method called recursive scene graph assisted reasoning, which leverages visual foundation models to progressively decompose complex scenes into task-relevant scene graphs, thereby enhancing the spatial logical reasoning ability of VLMs, outperforming all previous methods. Code and dataset are available at https://github.com/xieyc99/SpatiaLQA.
