# SIMSPINE: A Biomechanics-Aware Simulation Framework for 3D Spine Motion Annotation and Benchmarking

arXiv: https://arxiv.org/abs/2602.20792 · HTML: https://mlsanity.com/paper/2602.20792/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 15 of its 79 references that are in the map.
- First posted on arXiv 24 Feb 2026.

## Builds on (most cited first, 15 of 15)

- [Deep High-Resolution Representation Learning for Human Pose Estimation](https://mlsanity.com/paper/1902.09212/) (2019)
- [ViTPose: Simple Vision Transformer Baselines for Human Pose Estimation](https://mlsanity.com/paper/2204.12484/) (2022)
- [3D human pose estimation in video with temporal convolutions and semi-supervised training](https://mlsanity.com/paper/1811.11742/) (2018)
- [A simple yet effective baseline for 3d human pose estimation](https://mlsanity.com/paper/1705.03098/) (2017)
- [MotionBERT: A Unified Perspective on Learning Human Motion Representations](https://mlsanity.com/paper/2210.06551/) (2022)
- [RTMPose: Real-Time Multi-Person Pose Estimation based on MMPose](https://mlsanity.com/paper/2303.07399/) (2023)
- [VerSe: A Vertebrae Labelling and Segmentation Benchmark for Multi-detector CT Images](https://mlsanity.com/paper/2001.09193/) (2020)
- [MotionAGFormer: Enhancing 3D Human Pose Estimation with a Transformer-GCNFormer Network](https://mlsanity.com/paper/2310.16288/) (2023)
- [Iterative fully convolutional neural networks for automatic vertebra segmentation and identification](https://mlsanity.com/paper/1804.04383/) (2018)
- [Gait Patterns as Biomarkers: A Video-Based Approach for Classifying Scoliosis](https://mlsanity.com/paper/2407.05726/) (2024)
- [Benchmarking 3D Human Pose Estimation Models under Occlusions](https://mlsanity.com/paper/2504.10350/) (2025)
- [Human Spine Motion Capture using Perforated Kinesiology Tape](https://mlsanity.com/paper/2306.02930/) (2023)
- [EVOPOSE: A Recursive Transformer For 3D Human Pose Estimation With Kinematic Structure Priors](https://mlsanity.com/paper/2306.09615/) (2023)
- [Towards Unconstrained 2D Pose Estimation of the Human Spine](https://mlsanity.com/paper/2504.08110/) (2025)
- [PriorFormer: A Transformer for Real-time Monocular 3D Human Pose Estimation with Versatile Geometric Priors](https://mlsanity.com/paper/2508.18238/) (2025)

## Built on by (most cited first, 1 of 1)

- [Amortized Inverse Kinematics via Graph Attention for Real-Time Human Avatar Animation](https://mlsanity.com/paper/2604.16629/) (2026)

## Abstract (arXiv)

Modeling spinal motion is fundamental to understanding human biomechanics, yet remains underexplored in computer vision due to the spine's complex multi-joint kinematics and the lack of large-scale 3D annotations. We present a biomechanics-aware keypoint simulation framework that augments existing human pose datasets with anatomically consistent 3D spinal keypoints derived from musculoskeletal modeling. Using this framework, we create the first open dataset, named SIMSPINE, which provides sparse vertebra-level 3D spinal annotations for natural full-body motions in indoor multi-camera capture without external restraints. With 2.14 million frames, this enables data-driven learning of vertebral kinematics from subtle posture variations and bridges the gap between musculoskeletal simulation and computer vision. In addition, we release pretrained baselines covering fine-tuned 2D detectors, monocular 3D pose lifting models, and multi-view reconstruction pipelines, establishing a unified benchmark for biomechanically valid spine motion estimation. Specifically, our 2D spine baselines improve the state-of-the-art from 0.63 to 0.80 AUC in controlled environments, and from 0.91 to 0.93 AP for in-the-wild spine tracking. Together, the simulation framework and SIMSPINE dataset advance research in vision-based biomechanics, motion analysis, and digital human modeling by enabling reproducible, anatomically grounded 3D spine estimation under natural conditions.
