# Balancing Multiple Objectives in Urban Traffic Control with Reinforcement Learning from AI Feedback

arXiv: https://arxiv.org/abs/2602.20728 · HTML: https://mlsanity.com/paper/2602.20728/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 11 of its 26 references that are in the map.
- First posted on arXiv 24 Feb 2026.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Reward modeling and RLHF](https://mlsanity.com/alignment/reward-modeling-and-rlhf/)
- Deep reinforcement learning methods / [RL for games and combinatorial optimization](https://mlsanity.com/deeprl/rl-for-games-and-combinatorial-optimization/)

## Builds on (most cited first, 11 of 11)

- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [PEBBLE: Feedback-Efficient Interactive Reinforcement Learning via Relabeling Experience and Unsupervised Pre-training](https://mlsanity.com/paper/2106.05091/) (2021)
- [Text2Reward: Reward Shaping with Language Models for Reinforcement Learning](https://mlsanity.com/paper/2309.11489/) (2023)
- [RL-VLM-F: Reinforcement Learning from Vision Language Foundation Model Feedback](https://mlsanity.com/paper/2402.03681/) (2024)
- [B-Pref: Benchmarking Preference-Based Reinforcement Learning](https://mlsanity.com/paper/2111.03026/) (2021)
- [Motif: Intrinsic Motivation from Artificial Intelligence Feedback](https://mlsanity.com/paper/2310.00166/) (2023)
- [Read and Reap the Rewards: Learning to Play Atari with the Help of Instruction Manuals](https://mlsanity.com/paper/2302.04449/) (2023)
- [Diagnosing Reinforcement Learning for Traffic Signal Control](https://mlsanity.com/paper/1905.04716/) (2019)
- [Adaptive Traffic Signal Control: Deep Reinforcement Learning Algorithm with Experience Replay and Target Network](https://mlsanity.com/paper/1705.02755/) (2017)
- [TREND: Tri-teaching for Robust Preference-based Reinforcement Learning with Demonstrations](https://mlsanity.com/paper/2505.06079/) (2025)
- [Deep Reinforcement Learning from Hierarchical Preference Design](https://mlsanity.com/paper/2309.02632/) (2023)

## Built on by (most cited first, 1 of 1)

- [Distributed Zeroth-Order Policy Gradient for Networked Multi-agent Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2605.15697/) (2026)

## Abstract (arXiv)

Reward design has been one of the central challenges for real world reinforcement learning (RL) deployment, especially in settings with multiple objectives. Preference-based RL offers an appealing alternative by learning from human preferences over pairs of behavioural outcomes. More recently, RL from AI feedback (RLAIF) has demonstrated that large language models (LLMs) can generate preference labels at scale, mitigating the reliance on human annotators. However, existing RLAIF work typically focuses only on single-objective tasks, leaving the open question of how RLAIF handles systems that involve multiple objectives. In such systems trade-offs among conflicting objectives are difficult to specify, and policies risk collapsing into optimizing for a dominant goal. In this paper, we explore the extension of the RLAIF paradigm to multi-objective self-adaptive systems. We show that multi-objective RLAIF can produce policies that yield balanced trade-offs reflecting different user priorities without laborious reward engineering. We argue that integrating RLAIF into multi-objective RL offers a scalable path toward user-aligned policy learning in domains with inherently conflicting objectives.
