# How Foundational Skills Influence VLM-based Embodied Agents:A Native Perspective

arXiv: https://arxiv.org/abs/2602.20687 · HTML: https://mlsanity.com/paper/2602.20687/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 23 of its 32 references that are in the map.
- First posted on arXiv 24 Feb 2026.

## Placed in

- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)
- LLM agents and tool use / [Multimodal and embodied agents](https://mlsanity.com/agents/multimodal-and-embodied-agents/)

## Builds on (most cited first, 23 of 23)

- [Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolution](https://mlsanity.com/paper/2409.12191/) (2024)
- [Gemini 1.5: Unlocking multimodal understanding across millions of tokens of context](https://mlsanity.com/paper/2403.05530/) (2024)
- [RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Control](https://mlsanity.com/paper/2307.15818/) (2023)
- [Qwen-VL: A Versatile Vision-Language Model for Understanding, Localization, Text Reading, and Beyond](https://mlsanity.com/paper/2308.12966/) (2023)
- [ALFWorld: Aligning Text and Embodied Environments for Interactive Learning](https://mlsanity.com/paper/2010.03768/) (2020)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Tasks](https://mlsanity.com/paper/1912.01734/) (2019)
- [UI-TARS: Pioneering Automated GUI Interaction with Native Agents](https://mlsanity.com/paper/2501.12326/) (2025)
- [Visual-RFT: Visual Reinforcement Fine-Tuning](https://mlsanity.com/paper/2503.01785/) (2025)
- [ShowUI: One Vision-Language-Action Model for GUI Visual Agent](https://mlsanity.com/paper/2411.17465/) (2024)
- [EmbodiedBench: Comprehensive Benchmarking Multi-modal Large Language Models for Vision-Driven Embodied Agents](https://mlsanity.com/paper/2502.09560/) (2025)
- [Cradle: Empowering Foundation Agents Towards General Computer Control](https://mlsanity.com/paper/2403.03186/) (2024)
- [GOAT-Bench: A Benchmark for Multi-Modal Lifelong Navigation](https://mlsanity.com/paper/2404.06609/) (2024)
- [VLMbench: A Compositional Benchmark for Vision-and-Language Manipulation](https://mlsanity.com/paper/2206.08522/) (2022)
- [EmbodiedEval: Evaluate Multimodal LLMs as Embodied Agents](https://mlsanity.com/paper/2501.11858/) (2025)
- [LoTa-Bench: Benchmarking Language-oriented Task Planners for Embodied Agents](https://mlsanity.com/paper/2402.08178/) (2024)
- [A Survey: Learning Embodied Intelligence from Physical Simulators and World Models](https://mlsanity.com/paper/2507.00917/) (2025)
- [HedgeAgents: A Balanced-aware Multi-agent Financial Trading System](https://mlsanity.com/paper/2502.13165/) (2025)
- [Mobile-R1: Towards Interactive Capability for VLM-Based Mobile Agent via Systematic Training](https://mlsanity.com/paper/2506.20332/) (2025)
- [Reconstructing 4D Spatial Intelligence: A Survey](https://mlsanity.com/paper/2507.21045/) (2025)
- [MLLM as Retriever: Interactively Learning Multimodal Retrieval for Embodied Agents](https://mlsanity.com/paper/2410.03450/) (2024)
- [EscapeCraft: A 3D Room Escape Environment for Benchmarking Complex Multimodal Reasoning Ability](https://mlsanity.com/paper/2503.10042/) (2025)
- [Interpretability in Action: Exploratory Analysis of VPT, a Minecraft Agent](https://mlsanity.com/paper/2407.12161/) (2024)

## Built on by (most cited first, 2 of 2)

- [Done, But Not Sure: Disentangling World Completion from Self-Termination in Embodied Agents](https://mlsanity.com/paper/2605.08747/) (2026)
- [HomeGuard: VLM-based Embodied Safeguard for Identifying Contextual Risk in Household Task](https://mlsanity.com/paper/2603.14367/) (2026)

## Abstract (arXiv)

Recent advances in vision-language models (VLMs) have shown promise for human-level embodied intelligence. However, existing benchmarks for VLM-driven embodied agents often rely on high-level commands or discretized action spaces, which are non-native settings that differ markedly from real-world control. In addition, current benchmarks focus primarily on high-level tasks and lack joint evaluation and analysis at both low and high levels. To address these limitations, we present NativeEmbodied, a challenging benchmark for VLM-driven embodied agents that uses a unified, native low-level action space. Built on diverse simulated scenes, NativeEmbodied includes three representative high-level tasks in complex scenarios to evaluate overall performance. For more detailed analysis, we further decouple the skills required by complex tasks and construct four types of low-level tasks, each targeting a fundamental embodied skill. This joint evaluation across task and skill granularities enables fine-grained assessment of embodied agents. Experiments with state-of-the-art VLMs reveal clear deficiencies in several fundamental embodied skills, and further analysis shows that these bottlenecks significantly limit performance on high-level tasks. NativeEmbodied highlights key challenges for current VLM-driven embodied agents and provides insights to guide future research.
