# Object-Scene-Camera Decomposition and Recomposition for Data-Efficient Monocular 3D Object Detection

arXiv: https://arxiv.org/abs/2602.20627 · HTML: https://mlsanity.com/paper/2602.20627/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 6 of its 9 references that are in the map.
- First posted on arXiv 24 Feb 2026.

## Builds on (most cited first, 6 of 6)

- [BEVDepth: Acquisition of Reliable Depth for Multi-view 3D Object Detection](https://mlsanity.com/paper/2206.10092/) (2022)
- [PV-RCNN++: Point-Voxel Feature Set Abstraction With Local Vector Representation for 3D Object Detection](https://mlsanity.com/paper/2102.00463/) (2021)
- [Learning Auxiliary Monocular Contexts Helps Monocular 3D Object Detection](https://mlsanity.com/paper/2112.04628/) (2021)
- [A Comprehensive Study of the Robustness for LiDAR-based 3D Object Detectors against Adversarial Attacks](https://mlsanity.com/paper/2212.10230/) (2022)
- [3D Copy-Paste: Physically Plausible Object Insertion for Monocular 3D Detection](https://mlsanity.com/paper/2312.05277/) (2023)
- [CT3D++: Improving 3D Object Detection with Keypoint-induced Channel-wise Transformer](https://mlsanity.com/paper/2406.08152/) (2024)

## Built on by (most cited first, 1 of 1)

- [PaperFit: Vision-in-the-Loop Typesetting Optimization for Scientific Documents](https://mlsanity.com/paper/2605.10341/) (2026)

## Abstract (arXiv)

Monocular 3D object detection (M3OD) is intrinsically ill-posed, hence training a high-performance deep learning based M3OD model requires a humongous amount of labeled data with complicated visual variation from diverse scenes, variety of objects and camera poses.However, we observe that, due to strong human bias, the three independent entities, i.e., object, scene, and camera pose, are always tightly entangled when an image is captured to construct training data. More specifically, specific 3D objects are always captured in particular scenes with fixed camera poses, and hence lacks necessary diversity. Such tight entanglement induces the challenging issues of insufficient utilization and overfitting to uniform training data. To mitigate this, we propose an online object-scene-camera decomposition and recomposition data manipulation scheme to more efficiently exploit the training data. We first fully decompose training images into textured 3D object point models and background scenes in an efficient computation and storage manner. We then continuously recompose new training images in each epoch by inserting the 3D objects into the freespace of the background scenes, and rendering them with perturbed camera poses from textured 3D point representation. In this way, the refreshed training data in all epochs can cover the full spectrum of independent object, scene, and camera pose combinations. This scheme can serve as a plug-and-play component to boost M3OD models, working flexibly with both fully and sparsely supervised settings. In the sparsely-supervised setting, objects closest to the ego-camera for all instances are sparsely annotated. We then can flexibly increase the annotated objects to control annotation cost. For validation, our method is widely applied to five representative M3OD models and evaluated on both the KITTI and the more complicated Waymo datasets.
