# A Generalized Apprenticeship Learning Framework for Capturing Evolving Student Pedagogical Strategies

arXiv: https://arxiv.org/abs/2602.20527 · HTML: https://mlsanity.com/paper/2602.20527/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in RL training of language and agent models, one of 15 directions in Deep reinforcement learning methods.
- Builds on 18 of its 54 references that are in the map.
- First posted on arXiv 24 Feb 2026.

## Placed in

- Deep reinforcement learning methods / [RL training of language and agent models](https://mlsanity.com/deeprl/rl-training-of-language-and-agent-models/)

## Builds on (most cited first, 18 of 18)

- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Concrete Problems in AI Safety](https://mlsanity.com/paper/1606.06565/) (2016)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Guided Cost Learning: Deep Inverse Optimal Control via Policy Optimization](https://mlsanity.com/paper/1603.00448/) (2016)
- [One-Shot Visual Imitation Learning via Meta-Learning](https://mlsanity.com/paper/1709.04905/) (2017)
- [A Theoretical Analysis of Deep Q-Learning](https://mlsanity.com/paper/1901.00137/) (2019)
- [Discriminator-Actor-Critic: Addressing Sample Inefficiency and Reward Bias in Adversarial Imitation Learning](https://mlsanity.com/paper/1809.02925/) (2018)
- [Imitation Learning via Off-Policy Distribution Matching](https://mlsanity.com/paper/1912.05032/) (2019)
- [Using Natural Language for Reward Shaping in Reinforcement Learning](https://mlsanity.com/paper/1903.02020/) (2019)
- [Continuous State-Space Models for Optimal Sepsis Treatment - a Deep Reinforcement Learning Approach](https://mlsanity.com/paper/1705.08422/) (2017)
- [Multi-Modal Imitation Learning from Unstructured Demonstrations using Generative Adversarial Nets](https://mlsanity.com/paper/1705.10479/) (2017)
- [Scalable Bayesian Inverse Reinforcement Learning](https://mlsanity.com/paper/2102.06483/) (2021)
- [Strictly Batch Imitation Learning by Energy-based Distribution Matching](https://mlsanity.com/paper/2006.14154/) (2020)
- [Toeplitz Inverse Covariance-Based Clustering of Multivariate Time Series Data](https://mlsanity.com/paper/1706.03161/) (2017)
- [Truly Batch Apprenticeship Learning with Deep Successor Features](https://mlsanity.com/paper/1903.10077/) (2019)
- [HIRL: Hierarchical Inverse Reinforcement Learning for Long-Horizon Tasks with Delayed Rewards](https://mlsanity.com/paper/1604.06508/) (2016)
- [A Generalized Apprenticeship Learning Framework for Modeling Heterogeneous Student Pedagogical Strategies](https://mlsanity.com/paper/2406.02450/) (2024)
- [Bridging Declarative, Procedural, and Conditional Metacognitive Knowledge Gap Using Deep Reinforcement Learning](https://mlsanity.com/paper/2304.11739/) (2023)

## Built on by (most cited first, 2 of 2)

- [Hierarchical Apprenticeship Learning from Imperfect Demonstrations with Evolving Rewards](https://mlsanity.com/paper/2604.00258/) (2026)
- [Pedagogical Safety in Educational Reinforcement Learning: Formalizing and Detecting Reward Hacking in AI Tutoring Systems](https://mlsanity.com/paper/2604.04237/) (2026)

## Abstract (arXiv)

Reinforcement Learning (RL) and Deep Reinforcement Learning (DRL) have advanced rapidly in recent years and have been successfully applied to e-learning environments like intelligent tutoring systems (ITSs). Despite great success, the broader application of DRL to educational technologies has been limited due to major challenges such as sample inefficiency and difficulty designing the reward function. In contrast, Apprenticeship Learning (AL) uses a few expert demonstrations to infer the expert's underlying reward functions and derive decision-making policies that generalize and replicate optimal behavior. In this work, we leverage a generalized AL framework, THEMES, to induce effective pedagogical policies by capturing the complexities of the expert student learning process, where multiple reward functions may dynamically evolve over time. We evaluate the effectiveness of THEMES against six state-of-the-art baselines, demonstrating its superior performance and highlighting its potential as a powerful alternative for inducing effective pedagogical policies and show that it can achieve high performance, with an AUC of 0.899 and a Jaccard of 0.653, using only 18 trajectories of a previous semester to predict student pedagogical decisions in a later semester.
