# N4MC: Neural 4D Mesh Compression

arXiv: https://arxiv.org/abs/2602.20312 · HTML: https://mlsanity.com/paper/2602.20312/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 26 of its 66 references that are in the map.
- First posted on arXiv 23 Feb 2026.

## Builds on (most cited first, 26 of 26)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Layer Normalization](https://mlsanity.com/paper/1607.06450/) (2016)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [A ConvNet for the 2020s](https://mlsanity.com/paper/2201.03545/) (2022)
- [Gaussian Error Linear Units (GELUs)](https://mlsanity.com/paper/1606.08415/) (2016)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [FiLM: Visual Reasoning with a General Conditioning Layer](https://mlsanity.com/paper/1709.07871/) (2017)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [Real-Time Single Image and Video Super-Resolution Using an Efficient Sub-Pixel Convolutional Neural Network](https://mlsanity.com/paper/1609.05158/) (2016)
- [Convolutional Occupancy Networks](https://mlsanity.com/paper/2003.04618/) (2020)
- [Open3D: A Modern Library for 3D Data Processing](https://mlsanity.com/paper/1801.09847/) (2018)
- [Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesis](https://mlsanity.com/paper/2111.04276/) (2021)
- [Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes](https://mlsanity.com/paper/2101.10994/) (2021)
- [NeRV: Neural Representations for Videos](https://mlsanity.com/paper/2110.13903/) (2021)
- [Michelangelo: Conditional 3D Shape Generation based on Shape-Image-Text Aligned Latent Representation](https://mlsanity.com/paper/2306.17115/) (2023)
- [Thingi10K: A Dataset of 10,000 3D-Printing Models](https://mlsanity.com/paper/1605.04797/) (2016)
- [Video Compression through Image Interpolation](https://mlsanity.com/paper/1804.06919/) (2018)
- [Flexible Isosurface Extraction for Gradient-Based Mesh Optimization](https://mlsanity.com/paper/2308.05371/) (2023)
- [Variable Bitrate Neural Fields](https://mlsanity.com/paper/2206.07707/) (2022)
- [HNeRV: A Hybrid Neural Representation for Videos](https://mlsanity.com/paper/2304.02633/) (2023)
- [Practical Full Resolution Learned Lossless Image Compression](https://mlsanity.com/paper/1811.12817/) (2018)
- [Neural Progressive Meshes](https://mlsanity.com/paper/2308.05741/) (2023)
- [TDMD: A Database for Dynamic Color Mesh Subjective and Objective Quality Explorations](https://mlsanity.com/paper/2308.01499/) (2023)
- [NeCGS: Neural Compression for 3D Geometry Sets](https://mlsanity.com/paper/2405.15034/) (2024)

## Abstract (arXiv)

We present N4MC, the first 4D neural compression framework to efficiently compress time-varying mesh sequences by exploiting their temporal redundancy. Unlike prior neural mesh compression methods that treat each mesh frame independently, N4MC takes inspiration from inter-frame compression in 2D video codecs, and learns motion compensation in long mesh sequences. Specifically, N4MC converts consecutive irregular mesh frames into regular 4D tensors to provide a uniform and compact representation. These tensors are then condensed using an auto-decoder, which captures both spatial and temporal correlations for redundancy removal. To enhance temporal coherence, we introduce a transformer-based interpolation model that predicts intermediate mesh frames conditioned on latent embeddings derived from tracked volume centers, eliminating motion ambiguities. Extensive evaluations show that N4MC outperforms state-of-the-art in rate-distortion performance, while enabling real-time decoding of 4D mesh sequences. The implementation of our method is available at: https://github.com/frozzzen3/N4MC.
