# CoReLIN: Constraint-based Reasoning for Zero-shot Lifelong Interactive Navigation

arXiv: https://arxiv.org/abs/2602.20055 · HTML: https://mlsanity.com/paper/2602.20055/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning.
- Builds on 33 of its 52 references that are in the map.
- First posted on arXiv 23 Feb 2026.

## Placed in

- LLM reasoning / [Spatial and embodied reasoning](https://mlsanity.com/lr/spatial-and-embodied-reasoning/)

## Builds on (most cited first, 30 of 33)

- [Do As I Can, Not As I Say: Grounding Language in Robotic Affordances](https://mlsanity.com/paper/2204.01691/) (2022)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [Inner Monologue: Embodied Reasoning through Planning with Language Models](https://mlsanity.com/paper/2207.05608/) (2022)
- [Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments](https://mlsanity.com/paper/1711.07280/) (2017)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [VoxPoser: Composable 3D Value Maps for Robotic Manipulation with Language Models](https://mlsanity.com/paper/2307.05973/) (2023)
- [Habitat 2.0: Training Home Assistants to Rearrange their Habitat](https://mlsanity.com/paper/2106.14405/) (2021)
- [Gibson Env: Real-World Perception for Embodied Agents](https://mlsanity.com/paper/1808.10654/) (2018)
- [ProcTHOR: Large-Scale Embodied AI Using Procedural Generation](https://mlsanity.com/paper/2206.06994/) (2022)
- [Target-driven Visual Navigation in Indoor Scenes using Deep Reinforcement Learning](https://mlsanity.com/paper/1609.05143/) (2016)
- [Learning to Explore using Active Neural SLAM](https://mlsanity.com/paper/2004.05155/) (2020)
- [Navigation World Models](https://mlsanity.com/paper/2412.03572/) (2024)
- [Cognitive Mapping and Planning for Visual Navigation](https://mlsanity.com/paper/1702.03920/) (2017)
- [Hierarchical Open-Vocabulary 3D Scene Graphs for Language-Grounded Robot Navigation](https://mlsanity.com/paper/2403.17846/) (2024)
- [CoWs on Pasture: Baselines and Benchmarks for Language-Driven Zero-Shot Object Navigation](https://mlsanity.com/paper/2203.10421/) (2022)
- [Visual Representations for Semantic Target Driven Navigation](https://mlsanity.com/paper/1805.06066/) (2018)
- [Towards Long-Horizon Vision-Language Navigation: Platform, Benchmark and Method](https://mlsanity.com/paper/2412.09082/) (2024)
- [RoboEXP: Action-Conditioned Scene Graph via Interactive Exploration for Robotic Manipulation](https://mlsanity.com/paper/2402.15487/) (2024)
- [Hierarchical Object-to-Zone Graph for Object Navigation](https://mlsanity.com/paper/2109.02066/) (2021)
- [SPIN: Simultaneous Perception, Interaction and Navigation](https://mlsanity.com/paper/2405.07991/) (2024)
- [NaviDiffusor: Cost-Guided Diffusion Model for Visual Navigation](https://mlsanity.com/paper/2504.10003/) (2025)
- [PEANUT: Predicting and Navigating to Unseen Targets](https://mlsanity.com/paper/2212.02497/) (2022)
- [FGPrompt: Fine-grained Goal Prompting for Image-goal Navigation](https://mlsanity.com/paper/2310.07473/) (2023)
- [Multi-Object Navigation with dynamically learned neural implicit representations](https://mlsanity.com/paper/2210.05129/) (2022)
- [Wild Visual Navigation: Fast Traversability Learning via Pre-Trained Models and Online Self-Supervision](https://mlsanity.com/paper/2404.07110/) (2024)
- [Pushing it out of the Way: Interactive Visual Navigation](https://mlsanity.com/paper/2104.14040/) (2021)
- [MemoNav: Working Memory Model for Visual Navigation](https://mlsanity.com/paper/2402.19161/) (2024)
- [Fast Task Planning with Neuro-Symbolic Relaxation](https://mlsanity.com/paper/2507.15975/) (2025)
- [MO-DDN: A Coarse-to-Fine Attribute-based Exploration Agent for Multi-object Demand-driven Navigation](https://mlsanity.com/paper/2410.03488/) (2024)
- [CuriousBot: Interactive Mobile Exploration via Actionable 3D Relational Object Graph](https://mlsanity.com/paper/2501.13338/) (2025)

## Abstract (arXiv)

Robot navigation typically assumes an obstacle-free path exists between start and goal. In real environments, however, clutter may block all routes. We introduce Lifelong Interactive Navigation, where a mobile robot with manipulation capabilities must move objects to forge paths and complete sequential object-placement tasks. Because environment modifications persist, decisions impact future navigability and task difficulty. We propose CoReLIN, an LLM-driven constraint-based reasoning framework with active perception. CoReLIN reasons over a structured scene graph to decide which objects to relocate, where to place them, and where to explore next. A standard motion planner executes reliable navigation and manipulation primitives. To evaluate long-horizon behavior, we introduce 2 new metrics - Long-term Efficiency Score (LES), a unified metric capturing success, execution efficiency, environment optimality, captured by Price of Clutter. In ProcTHOR-10k, CoReLIN outperforms best baseline by 16% under standard metrics and LES, and transfers to real-world hardware.
