# BigMaQ: A Big Macaque Motion and Animation Dataset Bridging Image and 3D Pose Representations

arXiv: https://arxiv.org/abs/2602.19874 · HTML: https://mlsanity.com/paper/2602.19874/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 44 of its 92 references that are in the map.
- First posted on arXiv 23 Feb 2026.

## Builds on (most cited first, 30 of 44)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [SlowFast Networks for Video Recognition](https://mlsanity.com/paper/1812.03982/) (2018)
- [Is Space-Time Attention All You Need for Video Understanding?](https://mlsanity.com/paper/2102.05095/) (2021)
- [ViViT: A Video Vision Transformer](https://mlsanity.com/paper/2103.15691/) (2021)
- [Deep High-Resolution Representation Learning for Visual Recognition](https://mlsanity.com/paper/1908.07919/) (2019)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [Accelerating 3D Deep Learning with PyTorch3D](https://mlsanity.com/paper/2007.08501/) (2020)
- [ImageNet-21K Pretraining for the Masses](https://mlsanity.com/paper/2104.10972/) (2021)
- [3D human pose estimation in video with temporal convolutions and semi-supervised training](https://mlsanity.com/paper/1811.11742/) (2018)
- [3D Menagerie: Modeling the 3D shape and pose of animals](https://mlsanity.com/paper/1611.07700/) (2016)
- [BANMo: Building Animatable 3D Neural Models from Many Casual Videos](https://mlsanity.com/paper/2112.12761/) (2021)
- [TAVA: Template-free Animatable Volumetric Actors](https://mlsanity.com/paper/2206.08929/) (2022)
- [AP-10K: A Benchmark for Animal Pose Estimation in the Wild](https://mlsanity.com/paper/2108.12617/) (2021)
- [Three-D Safari: Learning to Estimate Zebra Pose, Shape, and Texture from Images "In the Wild"](https://mlsanity.com/paper/1908.07201/) (2019)
- [VideoPrism: A Foundational Visual Encoder for Video Understanding](https://mlsanity.com/paper/2402.13217/) (2024)
- [2D/3D Pose Estimation and Action Recognition using Multitask Deep Learning](https://mlsanity.com/paper/1802.09232/) (2018)
- [Animal Kingdom: A Large and Diverse Dataset for Animal Behavior Understanding](https://mlsanity.com/paper/2204.08129/) (2022)
- [Creatures great and SMAL: Recovering the shape and motion of animals from video](https://mlsanity.com/paper/1811.05804/) (2018)
- [Who Left the Dogs Out? 3D Animal Reconstruction with Expectation Maximization in the Loop](https://mlsanity.com/paper/2007.11110/) (2020)
- [Learning the 3D Fauna of the Web](https://mlsanity.com/paper/2401.02400/) (2024)
- [APT-36K: A Large-scale Benchmark for Animal Pose Estimation and Tracking](https://mlsanity.com/paper/2206.05683/) (2022)
- [Sparseness Meets Deepness: 3D Human Pose Estimation from Monocular Video](https://mlsanity.com/paper/1511.09439/) (2015)
- [BARC: Learning to Regress 3D Dog Shape from Images by Exploiting Breed Information](https://mlsanity.com/paper/2203.15536/) (2022)
- [Deep learning tools for the measurement of animal behavior in neuroscience](https://mlsanity.com/paper/1909.13868/) (2019)
- [Animal3D: A Comprehensive Dataset of 3D Animal Pose and Shape](https://mlsanity.com/paper/2308.11737/) (2023)
- [3D Bird Reconstruction: a Dataset, Model, and Shape Recovery from a Single View](https://mlsanity.com/paper/2008.06133/) (2020)
- [Maximum-Margin Structured Learning with Deep Networks for 3D Human Pose Estimation](https://mlsanity.com/paper/1508.06708/) (2015)

## Built on by (most cited first, 1 of 1)

- [Neural-Behavioral Representation of Natural Whole-body Movement in Monkeys](https://mlsanity.com/paper/2605.29355/) (2026)

## Abstract (arXiv)

The recognition of dynamic and social behavior in animals is fundamental for advancing ethology, ecology, medicine and neuroscience. Recent progress in deep learning has enabled automated behavior recognition from video, yet an accurate reconstruction of the three-dimensional (3D) pose and shape has not been integrated into this process. Especially for non-human primates, mesh-based tracking efforts lag behind those for other species, leaving pose descriptions restricted to sparse keypoints that are unable to fully capture the richness of action dynamics. To address this gap, we introduce the Big MacaQue 3D Motion and Animation Dataset (textttBigMaQ), a large-scale dataset comprising more than 750 scenes of interacting rhesus macaques with detailed 3D pose descriptions. Extending previous surface-based animal tracking methods, we construct subject-specific textured avatars by adapting a high-quality macaque template mesh to individual monkeys. This allows us to provide pose descriptions that are more accurate than previous state-of-the-art surface-based animal tracking methods. From the original dataset, we derive BigMaQ500, an action recognition benchmark that links surface-based pose vectors to single frames across multiple individual monkeys. By pairing features extracted from established image and video encoders with and without our pose descriptors, we demonstrate substantial improvements in mean average precision (mAP) when pose information is included. With these contributions, textttBigMaQ establishes the first dataset that both integrates dynamic 3D pose-shape representations into the learning task of animal action recognition and provides a rich resource to advance the study of visual appearance, posture, and social interaction in non-human primates. The code and data are publicly available at https://martinivis.github.io/BigMaQ/ .
