# Cost-Aware Diffusion Active Search

arXiv: https://arxiv.org/abs/2602.19538 · HTML: https://mlsanity.com/paper/2602.19538/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL theory and sample complexity, one of 15 directions in Deep reinforcement learning methods.
- Builds on 25 of its 38 references that are in the map.
- First posted on arXiv 23 Feb 2026.

## Placed in

- Deep reinforcement learning methods / [RL theory and sample complexity](https://mlsanity.com/deeprl/rl-theory-and-sample-complexity/)

## Builds on (most cited first, 25 of 25)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Graph Attention Networks](https://mlsanity.com/paper/1710.10903/) (2017)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [Diffusion Policy: Visuomotor Policy Learning via Action Diffusion](https://mlsanity.com/paper/2303.04137/) (2023)
- [FiLM: Visual Reasoning with a General Conditioning Layer](https://mlsanity.com/paper/1709.07871/) (2017)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Planning with Diffusion for Flexible Behavior Synthesis](https://mlsanity.com/paper/2205.09991/) (2022)
- [Is Conditional Generative Modeling all you need for Decision-Making?](https://mlsanity.com/paper/2211.15657/) (2022)
- [Diffusion for World Modeling: Visual Details Matter in Atari](https://mlsanity.com/paper/2405.12399/) (2024)
- [Deep Reinforcement Learning for Robotics: A Survey of Real-World Successes](https://mlsanity.com/paper/2408.03539/) (2024)
- [SO(2)-Equivariant Reinforcement Learning](https://mlsanity.com/paper/2203.04439/) (2022)
- [MADiff: Offline Multi-agent Learning with Diffusion Models](https://mlsanity.com/paper/2305.17330/) (2023)
- [Does Spatial Cognition Emerge in Frontier Models?](https://mlsanity.com/paper/2410.06468/) (2024)
- [Multi-Robot Motion Planning with Diffusion Models](https://mlsanity.com/paper/2410.03072/) (2024)
- [Diffusion Model Predictive Control](https://mlsanity.com/paper/2410.05364/) (2024)
- [Addressing Optimism Bias in Sequence Modeling for Reinforcement Learning](https://mlsanity.com/paper/2207.10295/) (2022)
- [Equivariant Reinforcement Learning under Partial Observability](https://mlsanity.com/paper/2408.14336/) (2024)
- [Step-by-Step Diffusion: An Elementary Tutorial](https://mlsanity.com/paper/2406.08929/) (2024)
- [Info-Greedy sequential adaptive compressed sensing](https://mlsanity.com/paper/1407.0731/) (2014)
- [Information-Guided Robotic Maximum Seek-and-Sample in Partially Observable Continuous Environments](https://mlsanity.com/paper/1909.12216/) (2019)
- [Active Search for Sparse Signals with Region Sensing](https://mlsanity.com/paper/1612.00583/) (2016)

## Abstract (arXiv)

Active search for recovering objects of interest through online, adaptive decision making with autonomous agents requires trading off exploration of unknown environments with exploitation of prior observations in the search space. Prior work has proposed information gain and Thompson sampling based myopic, greedy approaches for agents to actively decide query or search locations when the number of targets is unknown. Decision making algorithms in such partially observable environments have also shown that agents capable of lookahead over a finite horizon outperform myopic policies for active search. Unfortunately, lookahead algorithms typically rely on building a computationally expensive search tree that is simulated and updated based on the agent's observations and a model of the environment dynamics. Instead, in this work, we leverage the sequence modeling abilities of diffusion models to sample lookahead action sequences that balance the exploration-exploitation trade-off for active search without building an exhaustive search tree. We identify the optimism bias in prior diffusion based reinforcement learning approaches when applied to the active search setting and propose mitigating solutions for efficient cost-aware decision making with both single and multi-agent teams. Our proposed algorithm outperforms standard baselines in offline reinforcement learning in terms of full recovery rate and is computationally more efficient than tree search in cost-aware active decision making.
