# Human-to-Robot Interaction: Learning from Video Demonstration for Robot Imitation

arXiv: https://arxiv.org/abs/2602.19184 · HTML: https://mlsanity.com/paper/2602.19184/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Robot manipulation imitation learning, one of 13 directions in Offline RL and imitation learning from data.
- First posted on arXiv 22 Feb 2026.

## Placed in

- Offline RL and imitation learning from data / [Robot manipulation imitation learning](https://mlsanity.com/offlinerl/robot-manipulation-imitation-learning/)

## Built on by (most cited first, 1 of 1)

- [Hybrid TD3: Overestimation Bias Analysis and Stable Policy Optimization for Hybrid Action Space](https://mlsanity.com/paper/2603.01302/) (2026)

## Abstract (arXiv)

Learning from Demonstration (LfD) offers a promising paradigm for robot skill acquisition. Recent approaches attempt to extract manipulation commands directly from video demonstrations, yet face two critical challenges: (1) general video captioning models prioritize global scene features over task-relevant objects, producing descriptions unsuitable for precise robotic execution, and (2) end-to-end architectures coupling visual understanding with policy learning require extensive paired datasets and struggle to generalize across objects and scenarios. To address these limitations, we propose a novel ``Human-to-Robot'' imitation learning pipeline that enables robots to acquire manipulation skills directly from unstructured video demonstrations, inspired by the human ability to learn by watching and imitating. Our key innovation is a modular framework that decouples the learning process into two distinct stages: (1) Video Understanding, which combines Temporal Shift Modules (TSM) with Vision-Language Models (VLMs) to extract actions and identify interacted objects, and (2) Robot Imitation, which employs TD3-based deep reinforcement learning to execute the demonstrated manipulations. We validated our approach in PyBullet simulation environments with a UR5e manipulator and in a real-world experiment with a UF850 manipulator across four fundamental actions: reach, pick, move, and put. For video understanding, our method achieves 89.97% action classification accuracy and BLEU-4 scores of 0.351 on standard objects and 0.265 on novel objects, representing improvements of 76.4% and 128.4% over the best baseline, respectively. For robot manipulation, our framework achieves an average success rate of 87.5% across all actions, with 100% success on reaching tasks and up to 90% on complex pick-and-place operations. The project website is available at https://thanhnguyencanh.github.io/LfD4hri.
