# Latent Diffeomorphic Co-Design of End-Effectors for Deformable and Fragile Object Manipulation

arXiv: https://arxiv.org/abs/2602.17921 · HTML: https://mlsanity.com/paper/2602.17921/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 32 of its 57 references that are in the map.
- First posted on arXiv 20 Feb 2026.

## Builds on (most cited first, 30 of 32)

- [Diffusion Policy: Visuomotor Policy Learning via Action Diffusion](https://mlsanity.com/paper/2303.04137/) (2023)
- [Efficient Online Reinforcement Learning with Offline Data](https://mlsanity.com/paper/2302.02948/) (2023)
- [DiffTaichi: Differentiable Programming for Physical Simulation](https://mlsanity.com/paper/1910.00935/) (2019)
- [Thingi10K: A Dataset of 10,000 3D-Printing Models](https://mlsanity.com/paper/1605.04797/) (2016)
- [Reinforcement Learning for Improving Agent Design](https://mlsanity.com/paper/1810.03779/) (2018)
- [An End-to-End Differentiable Framework for Contact-Aware Robot Design](https://mlsanity.com/paper/2107.07501/) (2021)
- [Evolution Gym: A Large-Scale Benchmark for Evolving Soft Robots](https://mlsanity.com/paper/2201.09863/) (2022)
- [Transform2Act: Learning a Transform-and-Control Policy for Efficient Agent Design](https://mlsanity.com/paper/2110.03659/) (2021)
- [Topology-Preserving Shape Reconstruction and Registration via Neural Diffeomorphic Flow](https://mlsanity.com/paper/2203.08652/) (2022)
- [Neural Graph Evolution: Towards Efficient Automatic Robot Design](https://mlsanity.com/paper/1906.05370/) (2019)
- [Hardware as Policy: Mechanical and Computational Co-Optimization using Deep Reinforcement Learning](https://mlsanity.com/paper/2008.04460/) (2020)
- [Learning Gentle Object Manipulation with Curiosity-Driven Deep Reinforcement Learning](https://mlsanity.com/paper/1903.08542/) (2019)
- [Meta Reinforcement Learning for Optimal Design of Legged Robots](https://mlsanity.com/paper/2210.02750/) (2022)
- [Emergent Hand Morphology and Control from Optimizing Robust Grasps of Diverse Objects](https://mlsanity.com/paper/2012.12209/) (2020)
- [Learning-based Design and Control for Quadrupedal Robots with Parallel-Elastic Actuators](https://mlsanity.com/paper/2301.03509/) (2023)
- [VLMgineer: Vision Language Models as Robotic Toolsmiths](https://mlsanity.com/paper/2507.12644/) (2025)
- [MORPH: Design Co-optimization with Reinforcement Learning via a Differentiable Hardware Model Proxy](https://mlsanity.com/paper/2309.17227/) (2023)
- [Text2Robot: Evolutionary Robot Design from Text Descriptions](https://mlsanity.com/paper/2406.19963/) (2024)
- [Learning to Design and Use Tools for Robotic Manipulation](https://mlsanity.com/paper/2311.00754/) (2023)
- [Hybrid Neural Diffeomorphic Flow for Shape Representation and Generation via Triplane](https://mlsanity.com/paper/2307.01957/) (2023)
- [CageCoOpt: Enhancing Manipulation Robustness through Caging-Guided Morphology and Policy Co-Optimization](https://mlsanity.com/paper/2409.11113/) (2024)
- [House of Dextra: Cross-embodied Co-design for Dexterous Hands](https://mlsanity.com/paper/2512.03743/) (2025)
- [Force-guided High-precision Grasping Control of Fragile and Deformable Objects using sEMG-based Force Prediction](https://mlsanity.com/paper/2002.01791/) (2020)
- [Grasping Deformable Objects via Reinforcement Learning with Cross-Modal Attention to Visuo-Tactile Inputs](https://mlsanity.com/paper/2504.15595/) (2025)
- [Co-Design of Soft Gripper with Neural Physics](https://mlsanity.com/paper/2505.20404/) (2025)
- [RobotSmith: Generative Robotic Tool Design for Acquisition of Complex Manipulation Skills](https://mlsanity.com/paper/2506.14763/) (2025)
- [Embodied Co-Design for Rapidly Evolving Agents: Taxonomy, Frontiers, and Challenges](https://mlsanity.com/paper/2512.04770/) (2025)
- [Structural Optimization of Lightweight Bipedal Robot via SERL](https://mlsanity.com/paper/2408.15632/) (2024)
- [Image-to-Force Estimation for Soft Tissue Interaction in Robotic-Assisted Surgery Using Structured Light](https://mlsanity.com/paper/2501.08593/) (2025)
- [DexFruit: Dexterous Manipulation and Gaussian Splatting Inspection of Fruit](https://mlsanity.com/paper/2508.07118/) (2025)

## Built on by (most cited first, 1 of 1)

- [Shape Your Body: Value Gradients for Multi-Embodiment Robot Design](https://mlsanity.com/paper/2606.00702/) (2026)

## Abstract (arXiv)

Manipulating deformable and fragile objects remains a fundamental challenge in robotics due to complex contact dynamics and strict requirements on object integrity. Existing approaches typically optimize either end-effector design or control strategies in isolation, limiting achievable performance. In this work, we present the first co-design framework that jointly optimizes end-effector morphology and manipulation control for deformable and fragile object manipulation. We introduce (1) a latent diffeomorphic shape parameterization enabling expressive yet tractable end-effector geometry optimization, (2) a stress-aware bi-level co-design pipeline coupling morphology and control optimization, and (3) a privileged-to-pointcloud policy distillation scheme for zero-shot real-world deployment. We evaluate our approach on challenging food manipulation tasks, including grasping and pushing jelly and scooping fillets. Simulation and real-world experiments demonstrate the effectiveness of the proposed method.
