# RLGT: A reinforcement learning framework for extremal graph theory

arXiv: https://arxiv.org/abs/2602.17276 · HTML: https://mlsanity.com/paper/2602.17276/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods.
- Builds on 7 of its 61 references that are in the map.
- First posted on arXiv 19 Feb 2026.

## Placed in

- Deep reinforcement learning methods / [RL for games and combinatorial optimization](https://mlsanity.com/deeprl/rl-for-games-and-combinatorial-optimization/)

## Builds on (most cited first, 7 of 7)

- [TensorFlow: Large-Scale Machine Learning on Heterogeneous Distributed Systems](https://mlsanity.com/paper/1603.04467/) (2016)
- [Curriculum Learning: A Survey](https://mlsanity.com/paper/2101.10382/) (2021)
- [Reinforcement Learning for Combinatorial Optimization: A Survey](https://mlsanity.com/paper/2003.03600/) (2020)
- [Constructions in combinatorics via neural networks](https://mlsanity.com/paper/2104.14516/) (2021)
- [A Comparative Study of Programming Languages in Rosetta Code](https://mlsanity.com/paper/1409.0252/) (2014)
- [Finding Increasingly Large Extremal Graphs with AlphaZero and Tabu Search](https://mlsanity.com/paper/2311.03583/) (2023)
- [A Systematization of the Wagner Framework: Graph Theory Conjectures and Reinforcement Learning](https://mlsanity.com/paper/2406.12667/) (2024)

## Built on by (most cited first, 1 of 1)

- [AutoGraphForge: Towards Automated Graph Theory Discovery](https://mlsanity.com/paper/2609.03478/) (2026)

## Abstract (arXiv)

Reinforcement learning (RL) is a subfield of machine learning that focuses on developing models that can autonomously learn optimal decision-making strategies over time. In a recent pioneering paper, Wagner demonstrated how the Deep Cross-Entropy RL method can be applied to tackle various problems from extremal graph theory by reformulating them as combinatorial optimization problems. Subsequently, many researchers became interested in refining and extending the framework introduced by Wagner, thereby creating various RL environments specialized for graph theory. Moreover, a number of problems from extremal graph theory were solved through the use of RL. In particular, several inequalities concerning the Laplacian spectral radius of graphs were refuted, new lower bounds were obtained for certain Ramsey numbers, and contributions were made to the Tur'an-type extremal problem in which the forbidden structures are cycles of length three and four. Here, we present Reinforcement Learning for Graph Theory (RLGT), a novel RL framework that systematizes the previous work and provides support for both undirected and directed graphs, with or without loops, and with an arbitrary number of edge colors. The framework efficiently represents graphs and aims to facilitate future RL-based research in extremal graph theory through optimized computational performance and a clean and modular design.
