# Discovering Multiagent Learning Algorithms with Large Language Models

arXiv: https://arxiv.org/abs/2602.16928 · HTML: https://mlsanity.com/paper/2602.16928/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 26 of its 54 references that are in the map.
- First posted on arXiv 18 Feb 2026.

## Builds on (most cited first, 26 of 26)

- [Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities](https://mlsanity.com/paper/2507.06261/) (2025)
- [AlphaEvolve: A coding agent for scientific and algorithmic discovery](https://mlsanity.com/paper/2506.13131/) (2025)
- [Deep Reinforcement Learning at the Edge of the Statistical Precipice](https://mlsanity.com/paper/2108.13264/) (2021)
- [Symbolic Discovery of Optimization Algorithms](https://mlsanity.com/paper/2302.06675/) (2023)
- [A Unified Game-Theoretic Approach to Multiagent Reinforcement Learning](https://mlsanity.com/paper/1711.00832/) (2017)
- [OpenSpiel: A Framework for Reinforcement Learning in Games](https://mlsanity.com/paper/1908.09453/) (2019)
- [Meta-Gradient Reinforcement Learning](https://mlsanity.com/paper/1805.09801/) (2018)
- [AutoML-Zero: Evolving Machine Learning Algorithms From Scratch](https://mlsanity.com/paper/2003.03384/) (2020)
- [Deep Counterfactual Regret Minimization](https://mlsanity.com/paper/1811.00164/) (2018)
- [Understanding and correcting pathologies in the training of learned optimizers](https://mlsanity.com/paper/1810.10180/) (2018)
- [Solving Large Imperfect Information Games Using CFR+](https://mlsanity.com/paper/1407.5042/) (2014)
- [Mathematical exploration and discovery at scale](https://mlsanity.com/paper/2511.02864/) (2025)
- [Solving Imperfect-Information Games via Discounted Regret Minimization](https://mlsanity.com/paper/1809.04040/) (2018)
- [Faster Game Solving via Predictive Blackwell Approachability: Connecting Regret Matching and Mirror Descent](https://mlsanity.com/paper/2007.14358/) (2020)
- [A Generalized Training Approach for Multiagent Learning](https://mlsanity.com/paper/1909.12823/) (2019)
- [Evolving Reinforcement Learning Algorithms](https://mlsanity.com/paper/2101.03958/) (2021)
- [Discovering Preference Optimization Algorithms with and for Large Language Models](https://mlsanity.com/paper/2406.08414/) (2024)
- [Correlation in Extensive-Form Games: Saddle-Point Formulation and Benchmarks](https://mlsanity.com/paper/1905.12564/) (2019)
- [Empirical Game-Theoretic Analysis: A Survey](https://mlsanity.com/paper/2403.04018/) (2024)
- [Policy Space Response Oracles: A Survey](https://mlsanity.com/paper/2403.02227/) (2024)
- [Reinforced Generation of Combinatorial Structures: Hardness of Approximation](https://mlsanity.com/paper/2509.18057/) (2025)
- [Evaluating Strategy Exploration in Empirical Game-Theoretic Analysis](https://mlsanity.com/paper/2105.10423/) (2021)
- [Faster Game Solving via Hyperparameter Schedules](https://mlsanity.com/paper/2404.09097/) (2024)
- [Minimizing Weighted Counterfactual Regret with Optimistic Online Mirror Descent](https://mlsanity.com/paper/2404.13891/) (2024)
- [Exponential Lower Bounds on the Double Oracle Algorithm in Zero-Sum Games](https://mlsanity.com/paper/2405.06797/) (2024)
- [Learning not to Regret](https://mlsanity.com/paper/2303.01074/) (2023)

## Built on by (most cited first, 4 of 4)

- [From I/O to Code with Discovery Agent](https://mlsanity.com/paper/2605.15334/) (2026)
- [Automated Membership Inference Attacks (AutoMIA): Discovering MIA Signal Computations using LLM Agents](https://mlsanity.com/paper/2603.19375/) (2026)
- [EvoMem: Memory-Augmented Evolution for Code Optimization](https://mlsanity.com/paper/2608.10795/) (2026)
- [Modular Discovery of General Game-Playing Algorithms with Large Language Models](https://mlsanity.com/paper/2609.33115/) (2026)

## Abstract (arXiv)

Much of the advancement in Multi-Agent Reinforcement Learning (MARL) for imperfect-information games has historically depended on the manual, iterative refinement of algorithmic baselines. Recently, evolutionary coding agents powered by Large Language Models (LLMs) have emerged as powerful tools to automate this discovery process. In this work, we deploy one of such agentic frameworks, AlphaEvolve, to navigate the design spaces of two distinct game-theoretic paradigms: counterfactual regret minimization (CFR) and policy-space response oracles (PSRO). This automated search yielded two algorithms: Volatility-Adaptive Discounted (VAD-) CFR and Smoothed Hybrid Optimistic Regret (SHOR-) PSRO, which are consistently competitive with state-of-the-art human-designed baselines across an 18-game evaluation suite spanning Poker, Goofspiel, Liar's Dice, Blotto, and Battleship variants. However, because the LLM optimizes for fitness on a specific training set, it often constructs highly synergistic, complex mechanisms tailored to those environments. Through systematic ablation studies, we demonstrate that while these mechanisms are tightly coupled, the true driver of generalization lies in a minimal algorithmic core. By distilling the LLM's discoveries down to their most fundamental principles, we produce two minimal solvers: Warm-started Optimistic Predictive (WOP-)CFR and Projection Matching (PM-)PSRO. These distilled versions achieve superior performance on generalization with greatly reduced structural complexity, providing a clear methodology for using LLMs in algorithmic discovery.
